Hey just to ask has anyone got an idea to do the Cerberus Assault Armor?
But anyone have found a solution to fix white Skin on Male N Female Shepard
Also where can I find a The Sun Soldiers or something like that?
There's no fix for that, but the Shepard model Haxxer made has fixed skintone and actually colored armor.
And if you mean the Blue Sun mercenaries:
You need the Enhanced citizens pack for them.
The best Tali model i know of is in DTmech's model pack. It's pretty easy to pose with.
Anyone working on some maps from Mass Effect 1 or 2
I keep thinking of it but i'm too lazy to actually finish anything.
Oooo~ The hotel at omega when you recruit Garrus ooo that would be sweet (:
how do you think we should port over the maps, perhaps?
Remaking them entirely in hammer using some ported props is the only really good way to do them. Making them soley out of ported props would look awful, since the lighting would be hard to recreate like that.
Now i actually know where the world geometry textures are located in the ME2 files, i might have a serious attempt at making a mass effect map, once i've got some free time.
Its almost time for a new prop pack, look.
Miranda is kinda wtffingerposing right now, but she's almost done.
Kaiden is ready whenever Ash is, though honestly, those Salarians are ten times more important imo.
Damn fine work on those props, can't wait.
Some swell work on Miranda too, looks very nice.
I'm assuming Kaiden is turning out great, too.
And holy hell...SALARIANS!!
Lol by any chance will the new prop pack have prothean stuff ? or do the kasumi dlc with libertys head (:
Kaidan is my love. Can't wait for him.
Looks great. The thing I like about ME props is that they are nice to use in Space Build.
I fixed the fingers on the salarians, but issues seemingly out of my control arose, where the finger posing tool would select the right hand regardless which hand I chose.
Also, Korro, you ought to learn how to create proper eyeposing.
^ Get the y axis position for qc eyes from the side of the eyeball, not the front. Always happens to me.
oi korro, tip from higher ups (wraithcat)
remove $hboxset "default" on line 103
Cire, damn nice work on Miranda. Looking really swell.
okay, so since I wanted to see if I can figure things out too, I started working on Jack. I'm a total noob here and totally in the beginning stage so I hope it's okay if I still ask some questions here. I exported my Jack-model into an SMD file and now I am using the GUIMDL.exe to compile it. But I get the error message "ERROR: short conversion out of range 36702" which I looked up and it said, that my LOD is too high. So i went back into 3DS Max and used the Optimize Modifier to reduce some vertices. But it's still too big. But if I change more here, the details get so screwed up, that it looks horrible. Any idea what I can do here?
That doesn't seem right, there's no way she's too high res to be compiled, no mass effect models are, and besides, plasmid porter her before. How did you do the physmodel? Also, what changes did you make to the skeleton?
Try deleting the god and root bones and connecting the lower back bone to the pelvis. I can't imagine that could be causing that error though, what does your qc file look like?
http://www.garrysmod.org/downloads/?a=view&id=101843 here's plasmid's Jack. If nothing else, it proves that there's nothing wrong with the model.
Well, I have reached an impasse with the Normandy, if someone wants to make the physics model for it, I can send you the smd... I really don't have time any more... too much to do...
CRITICAL MISSION FAILURE
Arrival DLC, much more difficult than originally thought...
i would totally love to volunteer but I am the absolute noob and would have no idea what to do -.- I would love to try though because I am still working my way through the whole process of porting and all that. if you don't mind that is. ....
Are they working in HLMV for you Korro? if yes, then it's possible they are one of the first or last flexes and the game tends to not read them for some reason. That's why a lot of us use the blank frames.
Hey guys, I've been looking at this thread for the past few days now and all your models got me excited about getting some models in Max myself. So I've installed my copy of ME2, got Unreal Viewer and the plugin for Max and was ready for some importing....untill I saw the filestructure in the CookedPC map. What a mess! So my question to those who can anwer this: What ppc files do I need to extract in order to get all the main vehicles/ships? An answer would be really nice since that would save me from extracting dozens of files :)
Thanks in advance and keep on the good work!