1. Post #1321
    GothicCrow66655's Avatar
    February 2011
    76 Posts
    Like this!
    "Sorry Miranda, but we need to keep this professional."

       Lovin these carpet javaicons, MOAR BOXES!   
    LOL
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  2. Post #1322
    yeIIow jumpsuit's Avatar
    April 2011
    29 Posts
    Hey just to ask has anyone got an idea to do the Cerberus Assault Armor?
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  3. Post #1323
    Never send a boy to fuck a MAN!
    coverop's Avatar
    February 2010
    7,117 Posts
    Stupid questions.
    But anyone have found a solution to fix white Skin on Male N Female Shepard
    http://www.garrysmod.org/downloads/?a=view&id=112884


    Also where can I find a The Sun Soldiers or something like that?
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  4. Post #1324
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,011 Posts
    There's no fix for that, but the Shepard model Haxxer made has fixed skintone and actually colored armor.
    http://www.garrysmod.org/downloads/?a=view&id=118613

    And if you mean the Blue Sun mercenaries:
    http://www.garrysmod.org/downloads/?a=view&id=102796

    You need the Enhanced citizens pack for them.
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  5. Post #1325
    Never send a boy to fuck a MAN!
    coverop's Avatar
    February 2010
    7,117 Posts
    And if you mean the Blue Sun mercenaries:
    http://www.garrysmod.org/downloads/?a=view&id=102796

    You need the Enhanced citizens pack for them.
    This file is being mirrored. Please try again later.
    Ugh.

    Where can I find a pose'able Tali Zorah from ME 2?
    All I find It's NPC
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  6. Post #1326
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,011 Posts
    The best Tali model i know of is in DTmech's model pack. It's pretty easy to pose with.
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  7. Post #1327
    GothicCrow66655's Avatar
    February 2011
    76 Posts
    Anyone working on some maps from Mass Effect 1 or 2
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  8. Post #1328
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,011 Posts
    I keep thinking of it but i'm too lazy to actually finish anything.
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  9. Post #1329
    yeIIow jumpsuit's Avatar
    April 2011
    29 Posts
    Oooo~ The hotel at omega when you recruit Garrus ooo that would be sweet (:
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  10. Post #1330
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,084 Posts
    Oooo~ The hotel at omega when you recruit Garrus ooo that would be sweet (:
    I agree, but right now we need to focus on what we are all busy with... so it will have to wait...
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  11. Post #1331
    GothicCrow66655's Avatar
    February 2011
    76 Posts
    I agree, but right now we need to focus on what we are all busy with... so it will have to wait...
    Well hopefully someone else will step up and make some maps cause frankly them in the maps that exist kind of look out of place
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  12. Post #1332
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,707 Posts
    how do you think we should port over the maps, perhaps?
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  13. Post #1333
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,011 Posts
    Remaking them entirely in hammer using some ported props is the only really good way to do them. Making them soley out of ported props would look awful, since the lighting would be hard to recreate like that.

    Now i actually know where the world geometry textures are located in the ME2 files, i might have a serious attempt at making a mass effect map, once i've got some free time.
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  14. Post #1334
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Its almost time for a new prop pack, look.

    http://img585.imageshack.us/img585/8286/2011033100005.jpg
    [url]http://img560.imageshack.us/img560/2975/props31.jpg[/url]
    [url]http://img541.imageshack.us/img541/7734/props32.jpg[/url]
    Miranda is kinda wtffingerposing right now, but she's almost done.



    Kaiden is ready whenever Ash is, though honestly, those Salarians are ten times more important imo.
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  15. Post #1335
    Uiak's Avatar
    June 2009
    191 Posts
    Damn fine work on those props, can't wait.

    Some swell work on Miranda too, looks very nice.

    I'm assuming Kaiden is turning out great, too.

    And holy hell...SALARIANS!!
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  16. Post #1336
    yeIIow jumpsuit's Avatar
    April 2011
    29 Posts
    Lol by any chance will the new prop pack have prothean stuff ? or do the kasumi dlc with libertys head (:
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  17. Post #1337
    Gold Member
    revan740's Avatar
    November 2007
    1,266 Posts
    Kaidan is my love. Can't wait for him.

    Looks great. The thing I like about ME props is that they are nice to use in Space Build.
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  18. Post #1338
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,707 Posts
    I fixed the fingers on the salarians, but issues seemingly out of my control arose, where the finger posing tool would select the right hand regardless which hand I chose.

    Also, Korro, you ought to learn how to create proper eyeposing.
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  19. Post #1339
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,084 Posts
    I fixed the fingers on the salarians, but issues seemingly out of my control arose, where the finger posing tool would select the right hand regardless which hand I chose.

    Also, Korro, you ought to learn how to create proper eyeposing.
    Awesome, thanks! And I know... every time I try, it eats itself, or is able to see time...
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  20. Post #1340
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    ^ Get the y axis position for qc eyes from the side of the eyeball, not the front. Always happens to me.
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  21. Post #1341
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,707 Posts
    oi korro, tip from higher ups (wraithcat)

    remove $hboxset "default" on line 103
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  22. Post #1342
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Just a couple more tweaks for Miranda. She'll have 3 skins plus the dlc armor.

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  23. Post #1343
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,084 Posts
    oi korro, tip from higher ups (wraithcat)

    remove $hboxset "default" on line 103
    That'l fix the fingers?
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  24. Post #1344
    Uiak's Avatar
    June 2009
    191 Posts
    Cire, damn nice work on Miranda. Looking really swell.
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  25. Post #1345
    Gold Member
    wraithcat's Avatar
    December 2007
    12,803 Posts
    That'l fix the fingers?
    Will fix the fact that only the right hand is fingerposeable
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  26. Post #1346
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,084 Posts
    Will fix the fact that only the right hand is fingerposeable
    Indeed it did! thanks! Will release when i get the joint constraints fixed.
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  27. Post #1347
    J4N3's Avatar
    January 2011
    11 Posts
    okay, so since I wanted to see if I can figure things out too, I started working on Jack. I'm a total noob here and totally in the beginning stage so I hope it's okay if I still ask some questions here. I exported my Jack-model into an SMD file and now I am using the GUIMDL.exe to compile it. But I get the error message "ERROR: short conversion out of range 36702" which I looked up and it said, that my LOD is too high. So i went back into 3DS Max and used the Optimize Modifier to reduce some vertices. But it's still too big. But if I change more here, the details get so screwed up, that it looks horrible. Any idea what I can do here?
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  28. Post #1348
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    That doesn't seem right, there's no way she's too high res to be compiled, no mass effect models are, and besides, plasmid porter her before. How did you do the physmodel? Also, what changes did you make to the skeleton?
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  29. Post #1349
    J4N3's Avatar
    January 2011
    11 Posts
    That doesn't seem right, there's no way she's too high res to be compiled, no mass effect models are, and besides, plasmid porter her before. How did you do the physmodel? Also, what changes did you make to the skeleton?
    i didn't find her anywhere and I was looking into the porting so I started with her. I basically just imported the psk-file (for body and head) into 3DS Max, applied the textures then exported it into an SMD file. I didn't make any changes to the skeleton.
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  30. Post #1350
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Try deleting the god and root bones and connecting the lower back bone to the pelvis. I can't imagine that could be causing that error though, what does your qc file look like?

    http://www.garrysmod.org/downloads/?a=view&id=101843 here's plasmid's Jack. If nothing else, it proves that there's nothing wrong with the model.
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  31. Post #1351
    J4N3's Avatar
    January 2011
    11 Posts
    Try deleting the god and root bones and connecting the lower back bone to the pelvis. I can't imagine that could be causing that error though, what does your qc file look like?

    http://www.garrysmod.org/downloads/?a=view&id=101843 here's plasmid's Jack. If nothing else, it proves that there's nothing wrong with the model.
    thanks for the link. I tried deleting the bones but it didn't solve the problem. I don't know where I have gone wrong here. It's strange. So I tried a different model to see if it works in general. I tried Grunt and he works fine. Compiling without any errors. I must have missed one step in 3DS Max for Jack. Hm....anyway, thanks for the help, I'm sure, I can figure it out some day. I'll keep working on it.
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  32. Post #1352
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,084 Posts
    Well, I have reached an impasse with the Normandy, if someone wants to make the physics model for it, I can send you the smd... I really don't have time any more... too much to do...



    CRITICAL MISSION FAILURE

    Arrival DLC, much more difficult than originally thought...
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  33. Post #1353
    J4N3's Avatar
    January 2011
    11 Posts
    i would totally love to volunteer but I am the absolute noob and would have no idea what to do -.- I would love to try though because I am still working my way through the whole process of porting and all that. if you don't mind that is. ....
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  34. Post #1354
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,084 Posts
    alright, Salarians are DONE, if someone wants to do poses with them for the Gmod.org release, i'll put it on my dropbox.
    Unofficial Release
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  35. Post #1355
    27X
    Rantasaurus Rex
    27X's Avatar
    July 2010
    5,999 Posts
    Try deleting the god and root bones and connecting the lower back bone to the pelvis. I can't imagine that could be causing that error though, what does your qc file look like?

    http://www.garrysmod.org/downloads/?a=view&id=101843 here's plasmid's Jack. If nothing else, it proves that there's nothing wrong with the model.
    You mean S-Low's. He's in another realm when it comes to clean porting.
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  36. Post #1356
    J4N3's Avatar
    January 2011
    11 Posts
    alright, Salarians are DONE, if someone wants to do poses with them for the Gmod.org release, i'll put it on my dropbox.
    Unofficial Release
    yay, thank you. great job. they work fine. only thing that's not working for me is the "look right" option in the face poser.
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  37. Post #1357
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,084 Posts
    yay, thank you. great job. they work fine. only thing that's not working for me is the "look right" option in the face poser.
    Really? worked fine for me... hmm
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  38. Post #1358
    Gold Member
    wraithcat's Avatar
    December 2007
    12,803 Posts
    Are they working in HLMV for you Korro? if yes, then it's possible they are one of the first or last flexes and the game tends to not read them for some reason. That's why a lot of us use the blank frames.
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  39. Post #1359

    May 2011
    31 Posts
    Hey guys, I've been looking at this thread for the past few days now and all your models got me excited about getting some models in Max myself. So I've installed my copy of ME2, got Unreal Viewer and the plugin for Max and was ready for some importing....untill I saw the filestructure in the CookedPC map. What a mess! So my question to those who can anwer this: What ppc files do I need to extract in order to get all the main vehicles/ships? An answer would be really nice since that would save me from extracting dozens of files :)

    Thanks in advance and keep on the good work!
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  40. Post #1360
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,084 Posts
    Are they working in HLMV for you Korro? if yes, then it's possible they are one of the first or last flexes and the game tends to not read them for some reason. That's why a lot of us use the blank frames.
    Indeed, I'll add those in before the main release, in the meantime, I am fixing my Varren models, as someone pointed out, the hips of the hind legs failed to work, so, I fixed it, and will be uploading shortly.
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