1. Post #1201
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    I am probably going to have to re-proportion the Hull so that it suits the needs while still looking sleek and amazing...

    Edited:


    Behold, the Bloated Normandy! and the cockpit starts where the N does...
    And it isn't taking into account the Drive Core... or hangar... ma have to cut those...
    Those fools at Bioware, they could have made it so much better if they reversed the stairs and made them go straight back and not under...
    Reply With Quote Edit / Delete United States Show Events Optimistic Optimistic x 1 (list)

  2. Post #1202
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    I might take a crack at the SR2, but I'll take a different approach. I'll get the props ported and make an actual map.

    I know what you mean by lego blocks with no instructions though, its a bit daunting at first. I had no trouble in Fallout though once I spent some time fiddling around with the different models.
    Reply With Quote Edit / Delete United States Show Events

  3. Post #1203
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    I might take a crack at the SR2, but I'll take a different approach. I'll get the props ported and make an actual map.

    I know what you mean by lego blocks with no instructions though, its a bit daunting at first. I had no trouble in Fallout though once I spent some time fiddling around with the different models.
    Well, I was going to do that, but I guess you can Since I am doing the SR1, then more people are happy at once, lol
    Reply With Quote Edit / Delete United States Show Events

  4. Post #1204
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Well, let me port the models first. There's about 234 pieces here, plus, iirc, a few duplicate/missing models and a few that need to be mirrored. Once I get done with that, I'll hand the stuff over to you.
    Reply With Quote Edit / Delete United States Show Events

  5. Post #1205
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    Compiling the Bloated Normandy now... and so far it works...
    anyway, you want to work on the CIC/Cabin while I do crew deck and engineering? (after you port the models/textures)
    Reply With Quote Edit / Delete United States Show Events

  6. Post #1206
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    ^ Sounds good to me.
    Reply With Quote Edit / Delete United States Show Events

  7. Post #1207
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    ^ Sounds good to me.
    coolz, ship me the props when your done with 'em
    Reply With Quote Edit / Delete United States Show Events

  8. Post #1208
    Tydeus's Avatar
    January 2011
    876 Posts
    I think theres a lot of things about the SR2 exterior that BioWare didn't think to add. Like wheres the Captain's quaters sunroof? I'm pretty sure they did the same with the SR1. I always thought that if the exterior was to scale, the interior would never fit. I kinda like the hull in the picture you made :)
    Reply With Quote Edit / Delete United Kingdom Show Events

  9. Post #1209
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    I think theres a lot of things about the SR2 exterior that BioWare didn't think to add. Like wheres the Captain's quaters sunroof? I'm pretty sure they did the same with the SR1. I always thought that if the exterior was to scale, the interior would never fit. I kinda like the hull in the picture you made :)
    Actually, it is much, much worse, I think I am gonna rearrange the Innards of the SR1 to get it all to fit and look good.

    Engage!

    Don't you think the Normandy Bit off a bit more than she can chew Admiral?


    Nonsense Captain, when the Normandy bites off more than she can chew...

    She swallows it whole. Like a snake.
    Reply With Quote Edit / Delete United States Show Events

  10. Post #1210
    Tydeus's Avatar
    January 2011
    876 Posts
    Nonsense Captain, when the Normandy bites off more than she can chew...
    She swallows it whole. Like a snake.
    lol I was going to refer to it as looking like a snake. I'm not too sure about the CIC area but everything else looks awesome :) you could probably make the ship a little fatter down the path thing down to the cockpit on the exterior I guess. I still don't know how they'd fit in escape pods.

    Edit: Actually, the CIC doesn't look that bad. Compared it to a picture I have, the celling above where your dude is stood should be arched with those little computer light thingies like the cockpit/corridor thing (doesnt it have a name? I should probably learn it)
    Reply With Quote Edit / Delete United Kingdom Show Events

  11. Post #1211
    Kiss me, I'm Irish
    Fort83's Avatar
    September 2006
    8,544 Posts
    finally someone does the inside of the normandy, great job Korro
    Reply With Quote Edit / Delete Canada Show Events Agree Agree x 3 (list)

  12. Post #1212
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    You can always scale the normandy up instead of inflating some parts, right?
    Reply With Quote Edit / Delete Sweden Show Events

  13. Post #1213
    Gold Member
    flashn00b's Avatar
    August 2005
    4,111 Posts
    I wonder as to whether or not the Normandy's interior could be made as a map instead.
    Reply With Quote Edit / Delete Canada Show Events Agree Agree x 1 (list)

  14. Post #1214
    Gold Member
    wraithcat's Avatar
    December 2007
    12,916 Posts
    I wonder as to whether or not the Normandy's interior could be made as a map instead.
    It could and would most likely look better (brushes work better with light than models) but it's a massive load of work.
    Reply With Quote Edit / Delete Czech Republic Show Events

  15. Post #1215
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    You can always scale the normandy up instead of inflating some parts, right?
    Then the cockpit would be located in the bowels of the ship, and not to mention it would be way too big, though I have re-designed the layout to offer minimal inflation, and am looking into ways to reduce it further. (such as making the CIC out walls flat at some parts to conserve space)
    can i trouble someone to try and find me an uber-high res texture of the SR1 exterior, the one that Silver Spirit had is just too low for this scale...
    also made the Normandy look not so bloated, and has (almost) all of her insides! and the cockpit is almost in the right spot!

    Edited:




    Better no?
    Reply With Quote Edit / Delete United States Show Events

  16. Post #1216
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,070 Posts
    That still looks really awful to me.

    It'd be better to just make the interior as one prop and leave the exterior as a seperate one.
    Reply With Quote Edit / Delete United Kingdom Show Events Agree Agree x 5 (list)

  17. Post #1217
    Tydeus's Avatar
    January 2011
    876 Posts
    That still looks really awful to me.

    It'd be better to just make the interior as one prop and leave the exterior as a seperate one.
    That would probably work better tbh cause you’ll never really see interior and exterior at the same time.. Well maybe the odd random scenes like carrying shit out onto a planet.. lets say a nuke, on virmire. Also, theres the BW method of airlocks from ME1 where it would appear to be sticking through the entire ship if you used toggleflycam :D it worked though.
    Reply With Quote Edit / Delete United Kingdom Show Events

  18. Post #1218
    Gold Member
    flashn00b's Avatar
    August 2005
    4,111 Posts
    It could and would most likely look better (brushes work better with light than models) but it's a massive load of work.
    One worry which I have about the Normandy interior being a prop is that you're likely to grab the ship instead of the ragdoll you want to pose.

    Perhaps some parts that can afford to have the corners cut could be made out of brushes.
    Reply With Quote Edit / Delete Canada Show Events

  19. Post #1219
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    ^ There is the freezer tool, love that thing.

    For the SR2 I'm porting the actual models, I don't see how making parts or all of the Normandy out of brushes is going to look better than using the original models just because of the quality of the lighting. The lighting isn't so bad that making a less detailed, less authentic and more time-consuming version would be preferable. But that's just me, again, I'm still new to this.
    Reply With Quote Edit / Delete United States Show Events

  20. Post #1220
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    ^ There is the freezer tool, love that thing.

    For the SR2 I'm porting the actual models, I don't see how making parts or all of the Normandy out of brushes is going to look better than using the original models just because of the quality of the lighting. The lighting isn't so bad that making a less detailed, less authentic and more time-consuming version would be preferable. But that's just me, again, I'm still new to this.
    The way source works is that it doesn't have full vertex based lighting, which means that brushes and models will have their lighting calculated differently, meaning it will look shit on models. I asked Floater to take some picture of his map, comparing fullbright (no lights, would look almost the same on models) to custom brush-based lighting.
    Reply With Quote Edit / Delete Sweden Show Events

  21. Post #1221
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Oh, really? Well, if it's that bad, I think I'll just go back to working on props, then.
    Reply With Quote Edit / Delete United States Show Events

  22. Post #1222
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts




    Latter is fullbright
    Reply With Quote Edit / Delete Sweden Show Events

  23. Post #1223
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    Oh, really? Well, if it's that bad, I think I'll just go back to working on props, then.
    It won't be as pretty as some of the good maps, but it would be decent enough.
    Reply With Quote Edit / Delete United States Show Events

  24. Post #1224
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,070 Posts
    It won't be pretty at all. It might be fun for spacebuild or something, but unless you're some kind of lighting god and have a darkroom big enough to fit the whole model into then anything you pose in it will look like shit.

    It's just like posing on a fullbright map. It looks bad and nobody will like it.
    Reply With Quote Edit / Delete United Kingdom Show Events

  25. Post #1225
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Yeah I didn't realize that lighting basically doesn't work for props, I'm not detail oriented per se but I wouldn't be able to put up with an unlit map. That being said, these Normandy props are still fun to build things with, so I'll keep porting them.
    Reply With Quote Edit / Delete United States Show Events

  26. Post #1226
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    Of course, it will still please people, there's no reason you shouldn't :D
    Reply With Quote Edit / Delete Sweden Show Events

  27. Post #1227
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,070 Posts
    They'd be a lot of fun for spacebuild and stuff, but for actually posing with they'd be absolutely dreadful.
    Reply With Quote Edit / Delete United Kingdom Show Events

  28. Post #1228
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    They'd be a lot of fun for spacebuild and stuff, but for actually posing with they'd be absolutely dreadful.
    Ah, but this is what lamps are for!
    Reply With Quote Edit / Delete United States Show Events

  29. Post #1229
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,070 Posts
    Ah, but this is what lamps are for!
    -but unless you're some kind of lighting god and have a darkroom big enough to fit the whole model into then anything you pose in it will look like shit.
    Have fun trying to recreate the normandy's lighting without it looking like shit.
    Reply With Quote Edit / Delete United Kingdom Show Events

  30. Post #1230
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    Have fun trying to recreate the normandy's lighting without it looking like shit.
    you misunderstand, i mean lamps inside of Gmod to create shadows
    Reply With Quote Edit / Delete United States Show Events

  31. Post #1231
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,070 Posts
    That's what i mean too.

    It'll be ridiculously hard.
    Reply With Quote Edit / Delete United Kingdom Show Events

  32. Post #1232
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    That's what i mean too.

    It'll be ridiculously hard.
    Not really, would be like any other time you go to pose, just adding a lamp... doink...
    Reply With Quote Edit / Delete United States Show Events Funny Funny x 1 (list)

  33. Post #1233
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    Not really, would be like any other time you go to pose, just adding a lamp... doink...
    If the interior is soon finished, how come you do not try your theory?
    Reply With Quote Edit / Delete Sweden Show Events

  34. Post #1234
    Gold Member
    wraithcat's Avatar
    December 2007
    12,916 Posts
    The way source works is that it doesn't have full vertex based lighting, which means that brushes and models will have their lighting calculated differently, meaning it will look shit on models. I asked Floater to take some picture of his map, comparing fullbright (no lights, would look almost the same on models) to custom brush-based lighting.
    Actually I think there's a compile flag for full vertex lightning on static meshes. But there's a few other problems I think.

    edit

    vdw posted:
    -staticproplighting
    Unlike the other two, this option affects the lighting received by props. Props are generally lit based on the lighting levels at their origin (see info_lighting above), which can lead to unnatural lighting if a light source is aimed at only one side of the prop or if the prop is half in shadow and halfway in light. This option forces VRAD to calculate the lighting level at each vertex instead. Of these three options, this one will probably affect compile time the most, but is usually a necessary step in making the map's props look convincing.
    Simply append -staticproplighting to the $light_exe Parameters list (see above).
    NOTE: This will cause some props, such as pine trees, to try to cast shadows on themselves, creating an unrealistic look. To fix this, under the prop's properties, set the value for Disable Self-Shadowing with vertex lighting to "Yes.
    Reply With Quote Edit / Delete Czech Republic Show Events

  35. Post #1235
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,708 Posts
    -TextureShadows and -StaticPropLighting methinks

    But then again, source is not built for it and it will be shit anyways.
    Reply With Quote Edit / Delete Sweden Show Events

  36. Post #1236
    Gold Member
    HatredViral's Avatar
    September 2006
    1,356 Posts
    It can be lit correctly, but you'd never be able to move the interior at all.
    Reply With Quote Edit / Delete United Kingdom Show Events

  37. Post #1237
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,098 Posts
    In the mean-time, is anyone working on Salarians? if not, then I shall.
    floater, can I shanghai you into doing the head textures at least? I think i can handle the bodies
    Reply With Quote Edit / Delete United States Show Events

  38. Post #1238
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Almost time for another prop pack, I just need to de-shitify some of the phong. I think the model scale on a set of chairs in the first pic is off, too. Last pic is gm_beach_house, has some of haxxer's stuff mixed in.
    http://img545.imageshack.us/img545/894/2011032200001.jpg
    [url]http://img148.imageshack.us/img148/9206/2011032200002.jpg[/url]
    [url]http://img854.imageshack.us/img854/4045/2011032200003.jpg[/url]
    [url]http://img812.imageshack.us/img812/4874/2011032200004.jpg[/url]
    Reply With Quote Edit / Delete United States Show Events Winner Winner x 7Useful Useful x 1 (list)

  39. Post #1239
    Hamk's Avatar
    July 2010
    176 Posts
    Almost time for another prop pack, I just need to de-shitify some of the phong.
    Great stuff! Can't wait...

    But can you do an omni-tool, please?
    Reply With Quote Edit / Delete Russian Federation Show Events Agree Agree x 1 (list)

  40. Post #1240
    Gold Member
    Dennab
    February 2007
    6,746 Posts
    Almost time for another prop pack, I just need to de-shitify some of the phong. I think the model scale on a set of chairs in the first pic is off, too. Last pic is gm_beach_house, has some of haxxer's stuff mixed in.
    http://img545.imageshack.us/img545/894/2011032200001.jpg
    [url]http://img148.imageshack.us/img148/9206/2011032200002.jpg[/url]
    [url]http://img854.imageshack.us/img854/4045/2011032200003.jpg[/url]
    [url]http://img812.imageshack.us/img812/4874/2011032200004.jpg[/url]
    Do the props render env_projectedtexture lights properly? I always find that to be a disappointment in models when I can't place dynamic lights in them when the shadows don't appear or become very light.
    Reply With Quote Edit / Delete Australia Show Events