I absolutely love how this is how Garry's mod looks every time I load it up. Why can't Valve make every game look like this?
I absolutely love how this is how Garry's mod looks every time I load it up. Why can't Valve make every game look like this?
Fantastic use of lighting.
What do you mostly use to get it looking like that? Whenever i try a combination of colour mod and bloom it just looks retarded
this doesn't look like gmod at all. Job well done.
Bloom does wonders for adjusting highlight colors while lots of contrast and a semi-set color range does wonders for everything else. Coupled with some other light tools (such as GLOW which I use for things like the sky and visors) and about ten-fifteen lights placed around the scene and fog (because fog boosts bloom and removes detail from the background to keep the foreground in focus without the use of depth of field) you can achieve just about any concept with relative ease once you know what you're doing.
It's hard to explain. Maybe I'll do a video on it.
I didn't save my settings so I can't go back and retrace my steps. BUT, in yesterday's thread I linked a "how-to" image on how to compose ingame effects. Can be seen here.
OH, also, the "looks retarded" concept of blending all of the elements together is really common. First thing you want to do in composing the picture is posing the subject (in this it's the character on the far right). Once you do that you place down a camera, weld it, etc. From THERE you adjust your lighting, coloring, etc. all for that specific camera setup. It's impractical to leave your settings on because it's all set up for that particular shot; it looks terrible anywhere else. Lightly bloomed areas in your picture are giant blowouts of light elsewhere and color correction and contrast may look good in the shot but everywhere else it's pitch black, etc etc.
What are those soldier models?
MINE have hours upon hours invested in to making brand new normal maps, phong maps, etc. and aren't out yet.
You can get the crappy version here.
Edited:
Oh, also, I forgot to mention lights play a HUGE role in how color turns out.
You don't have to use lights to necessarily create LIGHT; you can use them to fill certain areas with color, too. An example is the guy on the right; he's got three yellow-red-orange lights around him to fill him with ambient shades and tints while there's a fourth light just a little above his head that's blue. The phong/normals pick it up too and thus create another effect all together to the image by adding color depth without compromising all of the colors because it blends in with a pretty natural flow and doesn't bleach all over the picture.
You should just record yourself making one of these pictures and then add a commentary. I think that would be the most helpful.
My only gripe is BROWN
Mentioning that it's brown isn't criticism.
That's the point. I'm not criticising. It's alright i just dislike the brown in my opinion. It's my subjective view.
Dude theres other colors if you'd look.
Still advertising in-game effects I see.
With good reason I suppose, does look great.
Also valve can't do this because they have to worry about lower spec computer but I guess it would do well on the PS3. Due to raw processing power.
Too bad for some reason I don't get fog to work in my gmod.
It has that kind of Metal Gear Solid 4 look to it.
I have a question, do you edit your textures while you have your shot all nice and ready ingame to suit the situation needed or no.
Nioce. bit too dark but still good.
Very nice light work. I am usually scared of bloom and turn it way down in most cases.
haha you changed the visor glows to orange
<3
Edited:
oh btw I love this a lot
I do (do as in edit textures in the pre-production phase of the picture before posing it).
They don't do it because of :siren:BROWN:siren:
this hardly hurts FPS. I can go from 30fps on Construct to about 28fps with everything on. My computer is a single core processor with an outdated graphics card that can hardly run Source on 1600x1200 with full settings without crashing all of the time.
I'm sure consoles would work fine.
Also I was undecided about using brown as a base color but it looked better than anything else. The decision arose when I realized the environment it was settled in wouldn't look better with any other colors.
Ah don't worry about the brown 69105, they're just hopping on the bandwagon because they can't think of anything original to say.
The muzzleflash looks good, though it's too big for a silenced weapon. When do you think you can release you improved version of those models?
When I do the Order guys and/or find a camouflage pattern/color scheme that doesn't eat asshole.
Weapons' Suppressors don't emit flashes.Nice models though.
Oh shut up. Nobody cares anymore jesus christ.
I already started the post and opened GMod to make those pics so I had to finish it just because.
there's a difference between having a subtle coat of brown in the picture and making everything a putrid, bright brown
Like L4D2?
Since when does L4D2 have brown tint all over it?
since he said.
obviously.
u mad?
I do believe that's orange and it's called a sunset >_>
Not if you want to feel like a winner.
The picture looks desaturated with random color blobs all over, not bad, but its not amazing either. Still looks cool though.
Feels like the same style every time.
Getting old.