Thanks for that, thats exactly what I was looking for. I can't get on to gmod right now but I'll try that later.
Also, I know Cantido already mentioned it, but using the settings you posted what's the max angle you usually tilt the control surfaces to? Just so I know what I need when I make the frame.
Really depends. On my fighter, which I guess is a decent approximation, about 45*. that can always be increased and decreased by changing the fin efficency and shifting hydro length further, to deliver similar responsiveness and more or less angle. At the low speeds of the 1930's plane, If I want to, I could get the angle past 80*, but the angle i have it set to go to is again about 45*, just using this kinda thing
Code:
@Outputs Length
@Inputs W S
Length=10
if(W){Length=20}
if(S){Length=10}
And just expirementing with those values until it looks and behaves like I want it to.
Max angle is really dependent on 4 things:
Speed
Weight of control surface (effects fin efficency and hydro strength)
Weight of Prop hydro is attatched to (effects hydro strength)
Fin efficeny
@Matt
For me hydros involving nograv have always been iffy, working about 50% of the time, but I've never been able to make it work if both props the hydro is fixed between are nograved. Last time i tried this I tried to make a fin controlled space ship. (i was pretty bored) Anyway, I had forgotten hydros reacted that way. As soon as the craft exited the atmosphere, it instantly spazzed, flew everywhere, then gmod crashed before I could catch it.