ok, so I'm making an anti-air gun that compensates for bullet travel time. does anyone know the exact sample rate for a wire delta chip?
ok, so I'm making an anti-air gun that compensates for bullet travel time. does anyone know the exact sample rate for a wire delta chip?
Every game tick? I'm not really sure...
It's the difference of a value from one tick to another.
Depends on the server
Tickrate depends on the server, delta chip is still the same:
The difference of a value from one tick to another.
not sure why you need a delta chip.
TargetVector = Target:pos() + (Target:pos():distance(entity():pos()) / PROJECTILESPEED * Target:vel())
ok mac, thanks? just asking how do you find the actual world time of the tickrate
IIRC all servers have tick rates defaulted to 66.666667
I was giving you a formula for lead aiming so you dont have to use a delta gate. Sheesh.
That should report the server tick rate mathematically.Code:@outputs TickRate @persist N if(first()){ N=curtime() #Server time in seconds runOnTick(1) #Run chip every server tick } else{ N=curtime()-N #Difference in time between ticks TickRate=1/N #Number of ticks per second (tickrate) runOnTick(0) #Cease running chip }
I know, I was really saying thanks. lol
ooh, ok!
:)