I got Ending 4 on my first run and I honestly thought I got a neutral one at best. Then I watched the other ones. Oh, lord, that must be depressing to end the game on. The best ending is literally the only way to at least keep him from blowing his brains out
Anyway, my thoughts?
First of all, it's maybe the best single-player GoldSrc mod I've played. The production time and efford put into it really show, RumPel knows the engine back and forth by now. It is all the way up there with Paranoia, when it come to overhauling it. The creature design is messed up, in a good way. Garbage-bagged babies and womb-breaching knife fetuses, It's all there. The level-design is top-notch, especially the psychosis-stages. There is a shitload of backtracking for the fuses, though, but hey, if you're a modder and you model an entire part of your city, you won't just let it go to waste by not making it a reoccuring stage, so I find it justified in that way. Horror-wise, there are a lot of jump-scares, but also a fair share of stages that leave you defenseless, running for your life or simply disturbed by the setting. As far as puzzles go, they don't hinder progress too much to seem forced for the most part, but the inventory suffers from the same problems as in many silent hill, resident evil-type games. Drop a syringe to pick up a shotgun may be a valid gameplay device (health for firepower) but the logical inconcistency is often striking, especially if puzzle-based objects cause you to backtrack for that one thing you had to drop to make room.
My only major criticism is the storyline and implementation of psychosis. When Simon is having one of his episodes, little actually represents his subcontious, struggles or trauma. Okay, you have the settings, you re-visit places that had an impact on his life so far, some enemies represent things around him in reality and the 'I want my feet back'-bit, but most of it is just a mish-mash of scary things, like the child molester's apartment from the beginning. It has little to nothing to do with the story and we can only guess it's meaning. Was it a traumatizing event from simons past, did he witness the horrible acts in his neighborhood that scarred him? Possible, but the thing is, it is not integrated into the whole of the story, so you could replace it with anyting basically. The boss battles are also a bit too easy and thrown together Most bosses can be defeated by just keeping distance and hitting the weak spot, and they don't make much sense other than being specially big, strong monsters. They could have had a bit more refined attack patterns and strategies, or have some relation to the story. But that is just nitpicking, since I had an overall enjoyable experience.
I have yet to try coop, so I haven't seen it all as of now.