1. Post #241
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,860 Posts
    ok I figured out what was wrong, I can rip from dead space now, so ill be doing all the suits from the first game, I can rip from the second one to, so ill do rips of all his suits tomorrow



    oh this will be sexy
    oh god riot suit

    oh god just jizzed everywhere

    if you get that as a working valve skeleton ragdoll , I will personally give you one trillion thousand orgasms

    would it be possible for you to send me the texture for that as I would seriously love to edit that thing's texture

  2. Post #242
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    oh god riot suit

    oh god just jizzed everywhere

    if you get that as a working valve skeleton ragdoll , I will personally give you one trillion thousand orgasms

    would it be possible for you to send me the texture for that as I would seriously love to edit that thing's texture
    I only do custom skeletons cause I hate valve's rig, and when its released you will have the textures

  3. Post #243
    Gold Member
    nubblecakes's Avatar
    May 2006
    1,398 Posts
    I upgraded my 3dx ripper
    That simple eh? Time for glorious ripping. :D


    PS: Thanks.

  4. Post #244
    Gold Member
    Nexus_Elite's Avatar
    July 2006
    6,323 Posts
    That simple eh? Time for glorious ripping. :D


    PS: Thanks.
    Never. *grabs ripper away*
    Reply With Quote Edit / Delete Reply United States Show Events Funny Funny x 2Dumb Dumb x 1 (list)

  5. Post #245
    Gold Member
    nubblecakes's Avatar
    May 2006
    1,398 Posts
    Never. *grabs ripper away*
    Whoever rated you dumb didn't get the joke.

    Well I was able to rip without the game crashing, but the UV maps are totally fucked. How did you keep those intact? I made sure to set the correct FOV and aspect ratio in the 3DR importer but no luck there. The UVs are unwrapped in a gigantic sphere of shit, so the texture is all warped and stuff.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1 (list)

  6. Post #246
    zakalla's Avatar
    March 2010
    14 Posts
    Well I was able to rip without the game crashing, but the UV maps are totally fucked. How did you keep those intact?
    Few posts ago I had the exact same question. Hope plasmid could give us some insight.

  7. Post #247
    Gold Member
    Nexus_Elite's Avatar
    July 2006
    6,323 Posts
    Whoever rated you dumb didn't get the joke.

    Well I was able to rip without the game crashing, but the UV maps are totally fucked. How did you keep those intact? I made sure to set the correct FOV and aspect ratio in the 3DR importer but no luck there. The UVs are unwrapped in a gigantic sphere of shit, so the texture is all warped and stuff.
    No sense in humor, that why or just a big jerk, He's a Dragon after all.

    So you checked if the UV map was really mess up, or just assuming that, because it's using the wrong materials? There might be more than one mesh on the same model.

    If not, show me your import tab and how it's being set up when you import the 3dr.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1 (list)

  8. Post #248
    Gold Member
    Darthvoorhee's Avatar
    July 2007
    1,268 Posts
    Are you going to have Isaac without the helmet too?

  9. Post #249
    Valor
    Novangel's Avatar
    September 2008
    19,409 Posts
    I only do custom skeletons cause I hate valve's rig, and when its released you will have the textures
    :flashfap:
    Can you also post the 3D model file since I want to play around with it?
    :3:

  10. Post #250
    Gold Member
    Instant Mix's Avatar
    October 2006
    3,860 Posts
    I only do custom skeletons cause I hate valve's rig, and when its released you will have the textures

    Damn , would've made a great playermodel
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Disagree Disagree x 1 (list)

  11. Post #251
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    17,994 Posts
    Is patient isaac and hacker suit gonna be ported?

    Also i think since the hacker suit is a jacket and jeans, if you remove the helmet, it could be casual isaac, just a thought.

  12. Post #252
    Ogachi's Avatar
    August 2006
    44 Posts
    Is patient isaac and hacker suit gonna be ported?

    Also i think since the hacker suit is a jacket and jeans, if you remove the helmet, it could be casual isaac, just a thought.
    I don't think the Hacker RIG is available on PC, and I also heard the elite vintage is either, while I'm on the subject.

  13. Post #253
    Gold Member
    Nexus_Elite's Avatar
    July 2006
    6,323 Posts
    I don't think the Hacker RIG is available on PC, and I also heard the elite vintage is either, while I'm on the subject.
    Yes, Either are. Elite vintage will be fix with an update on steam later. Reskin don't matter right now anyways. It's the model. Hacker is just some exclusive nonsense. Like their DLC and other support.

  14. Post #254
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    and there will be a body group for his helmet of course
    also to enlighten what suites are being ported, its all of them, even the patient one, excluding the hacker suit, all the elite suits are just reskins

  15. Post #255
    Blu_ninja's Avatar
    March 2010
    1,033 Posts
    its all of them, even the patient one
    I Smell Head hacks
    Reply With Quote Edit / Delete Reply Australia Show Events Dumb Dumb x 1Disagree Disagree x 1 (list)

  16. Post #256
    Dennab
    February 2010
    5,925 Posts
    I would be so excited to get the necromorphs, as they were based off of The Thing and I have been wanting to do a Thing pose for ages.

  17. Post #257
    The King Of Ero-Ero
    Dukov Traboski's Avatar
    November 2009
    13,177 Posts
    Other then Isaac, Kendra and the others. Are you also gonna grab Captain Mathias as well?

  18. Post #258
    TheBulgarian's Avatar
    October 2010
    485 Posts
    Also the new weapons would be nice
    Reply With Quote Edit / Delete Reply Bulgaria Show Events Dumb Dumb x 1 (list)

  19. Post #259
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    17,994 Posts
    and there will be a body group for his helmet of course
    also to enlighten what suites are being ported, its all of them, even the patient one, excluding the hacker suit, all the elite suits are just reskins
    Great.








    Dead space Dead rising crossover comic gogogogoggo.

    Edited:

    Does that also mean Prima nad Military suits?

    Those both look good and can be used for poses not including isaac.

    Edited:

    Also, im guessing the elite skins are gonna be skingrouped, right?
    Reply With Quote Edit / Delete Reply Canada Show Events Funny Funny x 1 (list)

  20. Post #260
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    Great.
    Dead space Dead rising crossover comic gogogogoggo.
    Edited:
    Does that also mean Prima nad Military suits?
    Those both look good and can be used for poses not including isaac.
    Edited:
    Also, im guessing the elite skins are gonna be skingrouped, right?
    no we are ganna make dupes of the models to give you a total of 18 models..
    im joking of course

    we are doing the weapons to, and this is ticking to DS2 btw

  21. Post #261
    aliensoldier's Avatar
    January 2009
    683 Posts
    Also the new weapons would be nice
    You want the Dead Space 2 weapons?!
    Here you got'em!
    http://www.facepunch.com/threads/105...7#post27817067
    Reply With Quote Edit / Delete Reply Germany Show Events Winner Winner x 2 (list)

  22. Post #262
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    17,994 Posts
    no we are ganna make dupes of the models to give you a total of 18 models..
    im joking of course

    we are doing the weapons to, and this is ticking to DS2 btw
    so all in all, a bunch of mutated ass undead people bent on butchering everyone, a couple suits for mr. dementia, and a few others plus weapons?

  23. Post #263

    February 2011
    7 Posts
    You want the Dead Space 2 weapons?!
    Here you got'em!
    http://www.facepunch.com/threads/105...7#post27817067
    any chance that these model can be obtained w/o gmod? id like to be able to open them in a 3d software like maya or sofimage for a close look, with textures would most appreciated. thx

  24. Post #264
    Ask me about my Marvel/DC fetish
    AaronM202's Avatar
    May 2010
    17,994 Posts
    any chance that these model can be obtained w/o gmod? id like to be able to open them in a 3d software like maya or sofimage for a close look, with textures would most appreciated. thx
    Get out.
    Reply With Quote Edit / Delete Reply Canada Show Events Dumb Dumb x 2Agree Agree x 2Funny Funny x 1 (list)

  25. Post #265

    February 2011
    7 Posts
    not very friendly are you ...

  26. Post #266
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    not very friendly are you ...
    when they are released you could always decompile them and import the smd?

  27. Post #267
    Gold Member
    GMgregster's Avatar
    July 2008
    1,997 Posts
    any chance that these model can be obtained w/o gmod? id like to be able to open them in a 3d software like maya or sofimage for a close look, with textures would most appreciated. thx
    It's called "Buying" the game.
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  28. Post #268

    February 2011
    7 Posts
    It's called "Buying" the game.
    i have the game... however it doesnt come with the actual 3d models readily available. And from the looks of this thread it seems a bit complicated. I supposed i could give it a try
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  29. Post #269
    Gold Member
    GMgregster's Avatar
    July 2008
    1,997 Posts
    i have the game... however it doesnt come with the actual 3d models readily available. And from the looks of this thread it seems a bit complicated. I supposed i could give it a try
    Gooood now you're not being lazy.

  30. Post #270

    February 2011
    7 Posts
    Gooood now you're not being lazy.
    i seriously dont understand the animosity in some people... there are countless other that will be downloading the hard work these guys put into making those packages, perhaps even including yourself. To call me "lazy" is just plain hypocritical of you.
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  31. Post #271
    Gold Member
    GMgregster's Avatar
    July 2008
    1,997 Posts
    i seriously dont understand the animosity in some people... there are countless other that will be downloading the hard work these guys put into making those packages, perhaps even including yourself. To call me "lazy" is just plain hypocritical of you.
    I'm download the model for Garry's Mod. Not for the model to fuck around in other programs for no reason :p

  32. Post #272

    February 2011
    7 Posts
    I'm download the model for Garry's Mod. Not for the model to fuck around in other programs for no reason :p
    Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games)
    I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  33. Post #273
    Gold Member
    GMgregster's Avatar
    July 2008
    1,997 Posts
    Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games)
    I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)
    I'm not working on this project because Plasmid and some other guy is porting the stuff. Isn't it kinda obvious? I'm not going to end up wasting my money for some program, learn something very easy, in which I have learned most the stuff for the ripper, I'm not going to waste my time doing something that's already being done. I have a permit test, and 2 exams to study for. I have more important things to do, than giving people what they want so badly.
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  34. Post #274

    February 2011
    7 Posts
    I'm not working on this project because Plasmid and some other guy is porting the stuff. Isn't it kinda obvious? I'm not going to end up wasting my money for some program, learn something very easy, in which I have learned most the stuff for the ripper, I'm not going to waste my time doing something that's already being done. I have a permit test, and 2 exams to study for. I have more important things to do, than giving people what they want so badly.
    and thats why i was not asking you for help... isnt "that" obvious?
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  35. Post #275
    Gold Member
    dsdxp's Avatar
    February 2009
    1,091 Posts
    Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games)
    I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)
    There is a reason no one will provide meshes, this is not some mesh request thread its a porting thread even if you are a 3d modeler no one is going to give you special treatment. Want some advice model the weapons yourself, look at another game that also has weapon types and go from there that way you get more satisfaction when you finish the model. As a games designer myself who specialises in 3d modeling I can give you this advice:

    * All weapon models I have encountered have always being seperate parts for each part of the weapon barrel, hammer, Trigger etc.

    * Poly count for most of the weapons I have seen from other games is roughly between 2000-3000 polys although 3000 is pushing it

    * UV mapping is different for every artist so it shouldn't matter what model you look at all you need to do is fill the UV map as much as you can. Also on the lines of packaging you, me or anyone on here has no access to EA's package programs so again this is pointless. Improving your skills as a modeler should be done by yourself learning and experimenting in whatever package you use it shouldn't come from looking at someone elses model and seeing how they put it together since where is the learning in that? anyway this is offtopic hope it helps on topic I'm gonna enjoy using these models.
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Agree Agree x 2 (list)

  36. Post #276
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games)
    I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)
    when it comes to professional modeling, it kinda differs from every game, each modeler has their own style, I think a lot of the base meshes they provide in xsi and some you can download from maya sites give a good example in edge flow, also if your a student your teacher should be teaching you a lot about edge flow so you can provide good projects, as for dead space meshes, like most game meshes these days you can tell the mesh has been combined with parts, like the belts aren't a separate mesh, they are combined into the mesh, looking at it may not help you unless you know how to do that, base meshes which dont have as much detail will show better edge flow then that of a mesh combined, but I could be wrong, im not taking a 3d class yet
    Reply With Quote Edit / Delete Reply United States Show Events Informative Informative x 2 (list)

  37. Post #277
    Gold Member
    GMgregster's Avatar
    July 2008
    1,997 Posts
    and thats why i was not asking you for help... isnt "that" obvious?
    You're right, you weren't asking any one for help. You were asking for a model of something you could get yourself. See? I just helped you with out you asking for my help.
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 2 (list)

  38. Post #278

    February 2011
    7 Posts
    There is a reason no one will provide meshes, this is not some mesh request thread its a porting thread even if you are a 3d modeler no one is going to give you special treatment. Want some advice model the weapons yourself, look at another game that also has weapon types and go from there that way you get more satisfaction when you finish the model. As a games designer myself who specialises in 3d modeling I can give you this advice:
    if you could learn and improve all by yourself then there would no point of going to school to learn the technical skill required for job. Every artists seeks inspiration in different place. A painter could go to a museum and examine the work of the greats before him and learn from their techniques. It was never my intention to copy someone else's work, simply to compare and define certain ideas and work flows. i do however appreciate the pointers you have offered.
    Reply With Quote Edit / Delete Reply United States Show Events Dumb Dumb x 1 (list)

  39. Post #279
    Gold Member
    plasmid's Avatar
    October 2009
    2,551 Posts
    if you could learn and improve all by yourself then there would no point of going to school to learn the technical skill required for job. Every artists seeks inspiration in different place. A painter could go to a museum and examine the work of the greats before him and learn from their techniques. It was never my intention to copy someone else's work, simply to compare and define certain ideas and work flows. i do however appreciate the pointers you have offered.
    the school teaches you what you need to know, after that its all on how you retain the knowledge to use, I used to take screenshots of the models I saw in games I liked, and practice modeling that
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1 (list)

  40. Post #280
    Goldzfinger's Avatar
    January 2011
    13 Posts
    sooo any progress on the models?
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 3 (list)