View Poll Results: Is this a good idea?

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  • Yes!

    9 30.00%
  • No

    21 70.00%
  1. Post #1
    OutLaWClone's Avatar
    February 2015
    13 Posts
    I find the new system is absolutely crazy that we can't destroy walls that we put up in our own house, unless we spend hours taking it down with a hatchet... That's crazy. I also understand that you guys are trying to get away from the raiding were nothing is left of someones house. I get that as well.

    The solution to this is to make the tool cupboard UNbreakable. That's right. UN-breakable. Unless the floor below it is removed by the person who has the code lock to the tool cupboard! Problem solved. Please put tool cupboards back the way they were. Make them unbreakable and put a code lock on them! PLEASE!

    This option here makes the loot the objective and not the tool cupboards. Atleast when the raiders are done the people still own most of their home and still have building rights on their land.

    Right now guys that build in water can't remove walls at all seeing as we can't swing hammers under water. We need to respect the fact that guys build where they think it's safest. I don't knock guys that build on rocks or on top of mountains or where ever. So why mess with guys that build in water? We already have to eat 2 steaks to put down one foundation.

    If not, post what you think should be done..
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  2. Post #2

    February 2015
    196 Posts
    Agree on the code lock. Disagree on cupboards being indestructible. They shouldn't be easy to destroy, but shouldn't be invulnerable either.
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  3. Post #3

    February 2015
    3 Posts
    Build your design in twigs first, it can easily be removed.
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  4. Post #4
    OutLaWClone's Avatar
    February 2015
    13 Posts
    It wouldn't be completely invulnerable tho, if removing the floor below it would kill it. (this would get away from people destroying your cupboard with 2 hatchets and building a new one just to destroy your whole house)

    As for "Build your design in twigs first, it can easily be removed." No it can't under water. Also, if you build on land and you want to expand what do you do? Build the first part of your house with 10 doors so you have options? lol. I don't build 1x1 shacks and If I see them in the servers I play in, I wall them in now so they can bitch about it too. You need to play on more populated servers. Cuz a twig hut on the ground is demod by the first guy that sees it that has a rock. :/
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  5. Post #5
    GrymThor's Avatar
    May 2014
    561 Posts
    Like he said. build in twigs first don't over do the size, plan ahead.

    I start with a simple 2x2 if I'm using square foundations or if I'm using triangle foundations i build the hexagon shape, this is just to get started and have a place for my sleeping bag, cupboard, furnace, campfire and storage boxes. In one corner i put a square block to reserve that space for stairs for the next floor and the ceiling above it is left as twig.
    Then i upgrade it all to stone in one hit or in partial stages, floors, walls then ceiling and then eventually metal.
    Once that's achieved i then expand outwards but only one foundation out, i then upgrade all that to metal.
    Having done that i then expand upwards but only if i have all the necessary upgrade amount for the entire new section.
    I only put in one door. This first door generally has what is called an Air Lock, which is basically a 1x1 section built in front of the door leading to another door. This is a good security measure.

    The trick is "K.I.S.S", Keep It Simple Stupid, most Newmans and shitty builders make the same mistake of trying to take on too much in one hit and right when they start.

  6. Post #6
    frank_walls's Avatar
    October 2014
    651 Posts
    Option 1:
    Remove tool cupboards. Whoever placed the foundation owns the building and is the only one that can remove parts connected to the foundation. Anyone one can build, but only the owner can remove.

    Option 2:
    Never mind, just do option 1.
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  7. Post #7

    October 2013
    857 Posts
    Option 1:
    Remove tool cupboards. Whoever placed the foundation owns the building and is the only one that can remove parts connected to the foundation. Anyone one can build, but only the owner can remove.

    Option 2:
    Never mind, just do option 1.
    This is how most 'remove' mods work in legacy, and the biggest issue is that houses can't be taken over because the original owner could just come in and remove your walls.

  8. Post #8
    GrymThor's Avatar
    May 2014
    561 Posts
    This is how most 'remove' mods work in legacy, and the biggest issue is that houses can't be taken over because the original owner could just come in and remove your walls.
    Unless they made it so that you could transfer ownership of the foundation like the way they want to transfer ownership of the sleeping bags, you would have to be steam friends to be able to do it though.

  9. Post #9

    August 2014
    243 Posts
    Raiders are such cry babys
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  10. Post #10
    frank_walls's Avatar
    October 2014
    651 Posts
    This is how most 'remove' mods work in legacy, and the biggest issue is that houses can't be taken over because the original owner could just come in and remove your walls.
    I've never utilized taking ownership of someone's house. I just tear it down.

  11. Post #11
    OutLaWClone's Avatar
    February 2015
    13 Posts
    Raiders are such cry babys

    Your right, or the cupboards would have been left alone.

    as for the other two people that think they know how to build. You guys build on rocks huh? I can tell you don't build in water.

  12. Post #12

    October 2013
    857 Posts
    Unless they made it so that you could transfer ownership of the foundation like the way they want to transfer ownership of the sleeping bags, you would have to be steam friends to be able to do it though.
    No, I mean, you can't forcibly take over someone's house. Abandoned houses would stay abandoned. You could never be sure that the original owner wouldn't come along and 'remove' your walls. You also couldn't remove your own walls since you didn't own the foundations. Some people would even put up fake partial houses to trick people into moving in.

    That's the issue with relying on 'he who places the foundation owns the house.' I actually like the general idea of the cupboard. It takes the place of protection foundations and indestructible roofs from legacy as the way to protect your house, and not allowing foundations to be place closed to each other would ruin the flexibility of building in new rust.

  13. Post #13
    OutLaWClone's Avatar
    February 2015
    13 Posts
    I've never utilized taking ownership of someone's house. I just tear it down.
    Is also another reason this tool cupboard is now an issue. The guys that get their house tore down cried to much.

    Edited:

    No, I mean, you can't forcibly take over someone's house. Abandoned houses would stay abandoned. You could never be sure that the original owner wouldn't come along and 'remove' your walls. You also couldn't remove your own walls since you didn't own the foundations. Some people would even put up fake partial houses to trick people into moving in.

    That's the issue with relying on 'he who places the foundation owns the house.' I actually like the general idea of the cupboard. It takes the place of protection foundations and indestructible roofs from legacy as the way to protect your house, and not allowing foundations to be place closed to each other would ruin the flexibility of building in new rust.

    Last night we raided a bunch of houses, cleared the tool cupboard and build stone walls around them, the sleeping bags and all exits. Now what do you do about that? Time to rebuild! Did that solve anything? I'll keep doing this till it becomes an issue as well.
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  14. Post #14

    August 2014
    243 Posts
    Tearing down a wall takes time. Bno matter who build the wall! Thats life, dont build walls you may not want later on
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  15. Post #15
    OutLaWClone's Avatar
    February 2015
    13 Posts
    Tearing down a wall takes time. Bno matter who build the wall! Thats life, dont build walls you may not want later on
    I really hope someone walls you in too. The raiders can say the same to you when your crying behind a wall.

  16. Post #16
    utilitron's Avatar
    December 2013
    766 Posts
    You have completely undermined the entire idea of the cupboard in the first place with this idea.

    What you don't seem to get is they are trying to allow other players to annex someone else's property. Your assumption is the only reason to raid a place if for the stuff, but what if I want the house? The location?

    The entire reason behind the cupboard was they wanted a way of establishing ownership to prevent griefing. Unfortunately, the demolish feature only made matters worse.

  17. Post #17

    August 2014
    243 Posts
    And just how arevthey going to wall me in. Cupboards still stop people from building in your area, you just cant demolish anything instantly anymore. I see nothing wrong with the ha ge personally. Raiders havig to do next to nothng and demolishing your entire base is impossible now. Now they have to work for their loot! What a concept. But the toxic community that is rust will find fault with everything
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  18. Post #18

    February 2015
    196 Posts
    The entire reason behind the cupboard was they wanted a way of establishing ownership to prevent griefing. Unfortunately, the demolish feature only made matters worse.
    And by removing the demolish, they've given griefers a completely new tool by allowing them to wall in people / houses completely and there's nothing the owner can do to get out but kill themselves and start over, while their old structure is still standing. Not much of an improvement, IMO.

    Edited:

    And just how arevthey going to wall me in. Cupboards still stop people from building in your area.
    If they can get into your base, in some cases they can get to your cupboard and destroy it then wall you in. It's been happening everywhere since yesterday.
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  19. Post #19
    Endorian2's Avatar
    January 2015
    134 Posts
    How can you be complaining about this?! With the new tier systems & the ability not to demolish anymore.. You have a 50HP wall standing in front of you... SMASH the god damn wall a couple of times and your problem is solved!!

    Think before you build, perhaps some of your concerns or issues might be solved even before they got established.
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  20. Post #20
    OutLaWClone's Avatar
    February 2015
    13 Posts
    How can you be complaining about this?! With the new tier systems & the ability not to demolish anymore.. You have a 50HP wall standing in front of you... SMASH the god damn wall a couple of times and your problem is solved!!

    Think before you build, perhaps some of your concerns or issues might be solved even before they got established.
    Again, think before you post. This isn't for you land lovers that think cuz they built a double walled base your safe. This is all about the people who built in water that can't swing a hammer to destroy a wall. Shit some of you people are on one level of thought.

  21. Post #21
    utilitron's Avatar
    December 2013
    766 Posts
    And by removing the demolish, they've given griefers a completely new tool by allowing them to wall in people / houses completely and there's nothing the owner can do to get out but kill themselves and start over, while their old structure is still standing. Not much of an improvement, IMO.
    The protection zone is still in effect, correct?

  22. Post #22

    February 2015
    3 Posts
    I have now been playing RUST for two weeks (211 hours...lol) and I must admit I enjoy the game. But what I enjoy most about the game is the challenge of defeating the impossible base and standing in front of the all mighty cupboard!

    I think the original poster has a valid idea. Implement a code lock on the cupboard. The code could be granted to each player that the original owner chooses to assist in constructing. The hammer would still have the destroy feature as long as the proper code was entered. Beyond that, make the cupboard have 5000 hit points. So a raider must really work to gain access. Cant be much simpler than that?

    I noticed another poster mentioned the walling in strategy started yesterday and I will admit that our particular group has resorted to this tactic in an effort to create a need to rethink the destroy option. We hit about 13 houses in a 5 hour period. If you woke up today with no way out and found a flag in your front yard please look for one of us in-game and we will help you regain your cupboard access.

  23. Post #23

    February 2015
    20 Posts
    i agree with everthing but it being indestructible

  24. Post #24

    July 2014
    65 Posts
    Option 1:
    Remove tool cupboards. Whoever placed the foundation owns the building and is the only one that can remove parts connected to the foundation. Anyone one can build, but only the owner can remove.

    Option 2:
    Never mind, just do option 1.
    Option 3:
    A channelled deconstruction option using your current tool (uses tool durability) to slowly disassemble a building part over 15 seconds gaining back roughly 75% of the resources it took to make it.

    Only works if you have building permission in that area.

    The duration has to be long enough so that raiders would have to commit time to disassemble an entire house, lots of time standing still really, and lots of tools due to heavy durability cost.

    But hey if that one stupid friend of yours places a wall in an ingenious spot you can remove it.

    If that griefer tries to wall you in you can just thank him for the resources.

    I'd really love to see cupboards replaced with another system, but I just can't work out one more fluid and suitable.

  25. Post #25

    February 2015
    16 Posts
    Is it to difficult to change wall to twig and hit 5 times?

  26. Post #26

    July 2014
    65 Posts
    Is it to difficult to change wall to twig and hit 5 times?
    Apparently.

  27. Post #27
    Thor-axe's Avatar
    July 2014
    612 Posts
    Is it to difficult to change wall to twig and hit 5 times?
    Last I checked you can't downgrade parts anymore, so yes, you could say it's hard.
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  28. Post #28

    February 2015
    45 Posts
    basically he wants the system back the way it was so that you can continue to exploit it.
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  29. Post #29

    February 2015
    3 Posts
    Are you saying the original poster wants it back the way it was so he can exploit it?

    I think he is suggesting a method of keeping the destroy feature while restricting it to the code carriers. I think that is quite different from how it was.

    All of this is a mute point now that both C4 prints have dropped. Now we level houses the intended way... a little gun powder, sulfur and metal bits and we have ourselves a real house warming!!!!!

  30. Post #30
    OutLaWClone's Avatar
    February 2015
    13 Posts
    Is it to difficult to change wall to twig and hit 5 times?
    Do you even play Rust?
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  31. Post #31
    Prov3rbial's Avatar
    February 2014
    462 Posts
    I don't get why the community is so risk-averse. You might fuck up your house in some minor way because you can't insta-magic-demolish walls, you might lose your house all-together in a raid because mega-bases are no longer feasible; so what? That's what makes the game exciting. It's fair ball. Everybody worships legacy and bitches about how far afield we've come, but then when we start moving back in that direction, you throw tantrums. There's literally nothing FP can do to satisfy this crowd.
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  32. Post #32

    August 2014
    243 Posts
    The community in rust is totally toxic and the problem! The game will be great but it will always suck to play cause you have to play with fucktards
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  33. Post #33

    February 2015
    21 Posts
    The community in rust is totally toxic and the problem! The game will be great but it will always suck to play cause you have to play with fucktards
    That's your opinion, personally I like

    they're hilarious, you just CANNOT take them seriously or take what ever they say/do personally. although I'm probably part of what you consider the problem. if every one got along then in My opinion the game would be totally pointless.

  34. Post #34

    February 2015
    116 Posts
    I love tool cupboards and they've finally gotten it right. This is a great fix to your house being insta griefed with a poor design like in legacy. It used to be someone had a door in a bad spot (most), you built your neighbors in so they could never get out or back in. Or just as common, wait for someone to open the door and stick a spike wall in their doorway as they thought they were going to blast you with a shotgun. Or, you run into someone's house and start putting walls and pillars everywhere. These things all sucked and the tool cupboard is an awesome fix. Guess what? Place carefully. Mistakes are brutal in rust and Twig is easy to break, no one but you is upgrading if its not ready.

    For anyone that remembers legacy, it wasn't uncommon to see people using c4 to remodel rooms in their own house.

  35. Post #35

    January 2014
    177 Posts
    Yeah....

    The cupboard was added to the game to combat the rampant griefing epidemic. Griefing was apparently such a problem that it required what we assumed would be a temporary solution of magical no-build zones, which directly contradicts the game's historical approach to ownership in all other regards and negates a fundamental aspect of raiding. And the only part of the cupboard that you ever actually needed to mitigate the effects of griefing, the part that didn't affect raiding and had a benefit to the builder, is the part that's now been removed due to "abuse". Leaving us just the other fucking part.

    Since we're apparently stuck with the cupboard (in place of a more intelligent and elegant system to counter the problem of griefing)... were there no other options to simply address the abuse in this case? A cooldown timer before demolish becomes available when a cupboard gets placed or wiped/re-authorized? A 24 hour timer with incrementing effectiveness, where you start getting little bonuses to hitting walls every hour? Contested states resolved over time by cumulative proximity?

  36. Post #36

    January 2014
    572 Posts
    Build your design in twigs first, it can easily be removed.
    Stupid. Plans change. Every base we've built, we'd need to make a modification.

  37. Post #37
    Endorian2's Avatar
    January 2015
    134 Posts
    Again, think before you post. This isn't for you land lovers that think cuz they built a double walled base your safe. This is all about the people who built in water that can't swing a hammer to destroy a wall. Shit some of you people are on one level of thought.
    What? I've build in water myself, but that was not what i'm thinking about now. That never crossed my mind in the first place.
    I was speaking in general, people just do do do.. Just a general thing to think before you act. I've messed up my buildings as well. But i just smash them down again to get it solved and the next time you won't be that hasty, reckless or stupid anymore.

    But those building in water, as you say, should be wiser than. You just spoke against yourself in my opinion. Those who want to risk building in water, must think of the consequences.

    And no.. i'm not such a fairytale builder as you might suspect me to be. Fair and square, simple and easy.

  38. Post #38
    OutLaWClone's Avatar
    February 2015
    13 Posts
    Adding a code lock to the toolcupboard would be exactly how it is now but people wouldn't be walled in their own homes. Bring back the removal option and codelock it. How or why Is that any differnt then now other than people being able to remove their own walls?
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  39. Post #39

    February 2015
    3 Posts
    There are two play styles in Rust. You have the person that logs in and enjoys gathering and building structures, and you have the person that logs in seeking to take the gathering and structures of others.

    it is a careful balance between these two styles that keeps a server populated and when the power steers towards one or the other the population starts to decline quickly.

    Taking away the demolish tool has resulted in a worse situation in my opinion. Now a raider gets into the structure, gains access to the tool cupboard and doesn't erase walls to gain the loot, they wall in the cupboard with steel walls and trap the sleeping bags into a box and finally lock of the structure to the owner logs in and has to suicide because there is no way out. In this method, the owner has lost his loot, his home, his items on his person and lastly the land he built on because the cupboard was reset.

    In the previous mode, the owner logs in, replaces a few walls and goes about the business of redesigning his structure to prevent future raids. He gets better from the experience and his structures become a real challenge, making the game more fun for both play styles.

    So a possible solution would be to put a code lock on the cupboard that would grant demolish power to the code holder. That solves the remodeling issue for the water based people and all others that wish to make timely changes.....

    BUT, that will make the raiders quit, so you give them the chance to demolish the cupboard, even remotely, by giving the cupboard 5000 hit points. Making the raiders work for it and expend tools to get it. That is a fair solution in my opinion.

    Lastly, for those that appreciate the removal of the demolish function, would you also agree that instant repair function should be removed as well? Hardly seems fair that I waste 10 hatchets on a wall and when there is 100 points remaining you walk up and tap it with a hammer and my hour of work is gone in a second?
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