1. Post #41

    October 2012
    56 Posts
    Have 10 players? Build 10 houses! Why does it have to be a mega base in the first place?

    Again you are thinking in legacy terms. Right now c4 is a placeholder. When they add more restrictions to raiding, it won't be so easy to rip though your entire place. So it won't need to be so large.
    the solution could be to build 10 house, or to build modular. always build keeping in mind expansion.. like leaving a doorway that leads nowhere, but in case you need to add a few more rooms, its there.

    its not that hard to build with expansion in mind. its just a bit different.
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  2. Post #42

    February 2015
    20 Posts
    the solution could be to build 10 house, or to build modular. always build keeping in mind expansion.. like leaving a doorway that leads nowhere, but in case you need to add a few more rooms, its there.

    its not that hard to build with expansion in mind. its just a bit different.
    Building should be fun not a chore.
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  3. Post #43

    October 2012
    56 Posts
    Building should be fun not a chore.
    well i honestly dont see how it removes the fun. when you start a house, cant you plan how you want the final house to look like?

    when i build a large 7 stories house, i always make a plan first, then build it. when i start to build, i know how i want every floor, and i build it. it may takes days, but the concept is done first and i don't modify it when im half-way. the hammer was only really needed to remove the mistake made when building, but now it can be done with 5 hatchet hits. not that big of a deal.

    was there a demolish option in legacy ?
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  4. Post #44

    April 2014
    20 Posts
    was there a demolish option in legacy ?
    C4 was the demolish option.

    But in that sense the hammer was a quality of life improvement, that's why i'm personally suspicious of the current state. Demolishing building errors was a pain in the ass in legacy, at least in the point of the game when you didn't have C4 or just manufactured your first 2 or so. You wanted to use them on somebody else's house not your own cause there was a misplaced wall or worse someone built a raiding tower/ramp next to your house.

    That's one gripe i have of removing the hammer.
    People building their weird stuff and assault towers next to your house, ruining your landscape.
    Granted they are mostly built out of twig so you can destroy them with a rock, but now that this is in are people going to start building crap on others houses just out of spite from stone etc.. Just to be trolls.

    It always pissed me off in legacy if someone made some random foundation next to my perfected house setup.
    Maybe i'm one those old men who just yell at the neighbor kids to get off my lawn, but yeah.
    I don't mind getting raided and loosing stuff that much, but when someone builds something that ruins my building design, you've just got yourself a mortal enemy.
    And i don't mean like griefing, where you locked people in their own house, that was a valid tactic against big guilds in legacy, but just 1 random foundation with no purpose kind of stuff built next to someone's house.
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  5. Post #45

    February 2015
    20 Posts
    well i honestly dont see how it removes the fun. when you start a house, cant you plan how you want the final house to look like?

    when i build a large 7 stories house, i always make a plan first, then build it. when i start to build, i know how i want every floor, and i build it. it may takes days, but the concept is done first and i don't modify it when im half-way. the hammer was only really needed to remove the mistake made when building, but now it can be done with 5 hatchet hits. not that big of a deal.

    was there a demolish option in legacy ?
    Because when 4 people are working together to build a base mistakes happen and removing things and fixing those mistakes shouldn't be a total pain in the ass like it is now or like it was legacy.

    Also being able to upgrade your base after a raid should be encouraged instead of just abandoning it. Which is what happened in legacy and what is going to happen now with no way to remodel an existing structure.

    BTW I think legacy sucked
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  6. Post #46
    MarkyM's Avatar
    March 2014
    33 Posts
    I'm glad it was removed and they said they may come back with another way for us to demolish our own stuff. The basic problem was that once again people exploited something that wasn't meant to allow someone to take down your entire base. That's not good gameplay at all -- let's wait for their solution. Tool Cupboards were never intended to be the thing that allowed an entire base to be destroyed and/or let people wipe you out so fast.
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  7. Post #47

    February 2012
    19 Posts
    I agree that they should leave the demolish function in the game.

    But with some amendments to the functionality of the tool cupboard.

    You should only be able to destroy it once authorized on it. And only the person who put the cupboard down should be able to grant authorization to people, similar to how the new sleeping bag function has been designed.

    Think about the whole mess of empty raided buildings and part completed projects sitting cluttering up the map. It shouldnt be necessary to force admin to take the time to remove it all and keep it clutter free.
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  8. Post #48
    Dennab
    February 2015
    15 Posts
    Yes please leave demolish like it is.

    It's so much more fun if a group of people decided to build metal walls around your base and you can't get out anymore. Thats so much fun.

    Please remove the tool cupboard also so everybody can build at my base at will and can build me in. That whould be soooooooooooooooooo much fun.
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  9. Post #49
    Sneak2's Avatar
    October 2014
    71 Posts
    Building awesome stuff was my favorite part of the game but now I have to stress about every little thing my 4 friends place in our base. Now we are just going to be arguing about where to place stuff all the time. Screw that there are other games we can play and not get punished for building and having fun.

    I'm done with Rust unless the demo feature comes back in some form.
    yes i feel the same and lot of guys i know feel the same also ...the server i was on is now only half full because of it
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  10. Post #50

    February 2015
    22 Posts
    Raiders will be anyway able to grief ur base with a pair of ceilings= complete destruction with the difference that there will be the abandoned ugly structure eventually flying over the map causing more lagg.
    If u guys have some clue about playing rust u should know where and how many cupboards are to be placed.
    Talking about creativity, well demolishing was the feature which was giving you freedom when building improving ur fun and ur creativity.
    I dont want to be rude but any1 who agree with this update has no clue with the game yet.
    Im playing Rust since the very beginning with 700 hours on it, and i was never as disappointed as i am now.
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  11. Post #51

    May 2014
    18 Posts
    can you turn something that is wood/stone/metal back into twig and demolish it with a few hatchet hits?

  12. Post #52

    February 2015
    20 Posts
    can you turn something that is wood/stone/metal back into twig and demolish it with a few hatchet hits?
    nope

  13. Post #53

    October 2013
    857 Posts
    was there a demolish option in legacy ?
    One of the first and most popular feature added by mods was a remove function that let you remove building items by hitting them or shooting them.
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  14. Post #54
    Spietzack's Avatar
    January 2015
    126 Posts
    Removing demolishing was the best idea they ever had. If you don't like it, join a server that has /remove command.
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  15. Post #55
    Amras's Avatar
    June 2014
    12 Posts
    Just stop screwing with the game.

    There is no reason to remove this. You can have multiple tool cupboards within your house, there is really no issue here. When demolishing something, make it do it slowly. As a fix, if the players house still has a toolcupboard attached somewhere else, make it so someone else cannot pull it down until they are all gone.

    This game seems to be one step forward, two steps back every month.

    All this will achieve is push everyone to modded servers with a remove command. How are you meant to expand your house? Start again? I don't think so some how.


    Where is your point?

    "Maybe we’ll add further tools in the future to make remodelling easier" - Garry

    I think it´s ok for the moment. No more houses on rocks with no stairs, no more houses with only walls etc.

    Let´s just give it a try....
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  16. Post #56

    October 2013
    857 Posts
    Removing demolishing was the best idea they ever had. If you don't like it, join a server that has /remove command.
    This post looks familiar. I disagree that it was the best idea they ever had. I don't like it, so I have suggested an alternative. Is that ok with you?

    Edited:

    No more houses on rocks with no stairs, no more houses with only walls.
    You can still build houses on rocks with no stairs, with a system that doesn't require locks but lets you climb and reset it so others can't do the same. The houses with only walls is only an early game issue, because it quickly becomes tedious and expensive to remove and replace a wall every time you leave a base.

  17. Post #57
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    I don't like it, so I have suggested an alternative. Is that ok with you?
    of course, that's the whole point of the forum;) for the sake of clarity, i agreed with him because i think it would make a good mod, but dislike it as a vanilla player ability. i personally don't even build with a cupboard anymore.

  18. Post #58

    October 2013
    857 Posts
    of course, that's the whole point of the forum;)
    Yeah, I am not a big fan of 'If you don't like it, suck it up and do this less than desirable thing as if it is the only option available.'

  19. Post #59

    January 2014
    234 Posts
    I like the idea of just making all the cupboards work together. Before, only the first cupboard needed to be found before you could demolish everything, I would like to see all the cupboards work in a way that it forces you to break or authorize yourself on EVERY cupboard in the building before being able to demolish it. I feel like that will force raiders to actually raid through a house to destroy it, but ultimately it's still possible to wipe someone off your land if you want them gone.
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  20. Post #60

    February 2015
    196 Posts
    A slight tweak to cupboard mechanics and the ability to put code locks on them would solve the base demolishing problem.
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  21. Post #61

    October 2013
    857 Posts
    I like the idea of just making all the cupboards work together. Before, only the first cupboard needed to be found before you could demolish everything, I would like to see all the cupboards work in a way that it forces you to break or authorize yourself on EVERY cupboard in the building before being able to demolish it. I feel like that will force raiders to actually raid through a house to destroy it, but ultimately it's still possible to wipe someone off your land if you want them gone.
    Like this?

    http://facepunch.com/showthread.php?t=1453202

  22. Post #62

    July 2014
    65 Posts
    Yes please leave demolish like it is.

    It's so much more fun if a group of people decided to build metal walls around your base and you can't get out anymore. Thats so much fun.

    Please remove the tool cupboard also so everybody can build at my base at will and can build me in. That whould be soooooooooooooooooo much fun.
    Couldn't you just build stairs out of it since it's in your building area?
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  23. Post #63

    January 2014
    234 Posts
    Yes like that. I'm not suggesting a new idea, merely reposting what smarter people than me have already suggested.
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  24. Post #64
    Gold Member
    Amish's Avatar
    January 2014
    234 Posts
    I had to laugh, after i stopped crying. I built my base with no door. I was trapped after the update.
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  25. Post #65

    April 2014
    20 Posts
    This does balance out the raiders ability to tear down building too fast for completely free after the initial breach.

    It doesn't change the ability to raid from the outside, that speed is still constant, only what happens once you've found the cupboard.

    It raises the value of having multiple doors, now that wall sealed buildings aren't an option a double door per one wall is mandatory to have the same strength.

    It doesn't remove building on rocks (twig stairs), it actually makes it even more valuable, which is good. Rock houses are still vulnerable from being raided from above.
    Samething with the lakehouses built on water, which cannot be attacked from anywhere besides up since you can't action while in water, where rocks can still be jumped to the ledge and go in from the side.

    The only real con coming from this is the builders ability to modify, which right now requires C4.
    Even using tools would be fine, it would put tools back in raiders hand too but that would be fine if it was only top tier tools.
    Hopefully we'll get a solution to that very soon.

  26. Post #66

    October 2013
    857 Posts
    Yes like that. I'm not suggesting a new idea, merely reposting what smarter people than me have already suggested.
    Sorry, I wasn't trying to imply idea theft or anything like that. It was meant to be a 'yes, yes, yes!'
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  27. Post #67
    OutLaWClone's Avatar
    February 2015
    13 Posts
    Have 10 players? Build 10 houses! Why does it have to be a mega base in the first place?

    Again you are thinking in legacy terms. Right now c4 is a placeholder. When they add more restrictions to raiding, it won't be so easy to rip though your entire place. So it won't need to be so large.
    I would love to wall this guy in his own home. 1x1 shacks are subject to being walled in!
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  28. Post #68

    February 2015
    42 Posts
    Demolish acess only to owner who build the cupboard and friends that lives in same house. And put password on it that only house owners knows and his friends

  29. Post #69

    February 2015
    196 Posts
    And put password on it that only house owners knows hes friends
    So in other words... put a code lock on the tool cupboard...
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  30. Post #70
    Sneak2's Avatar
    October 2014
    71 Posts
    houses on top of rocks and in water could be mostly unraidable because you can move the access ramps,

    at the moment with no demolish available we cannot do this in most curcumstances ,,but the worst thing is we have no metal doors and the doors we have (re-inforced wood) can be easily broke down with tools and c4

    ...and c4 is far too cheap to make so anyone who is lucky enough to get c4 can just go through every base on the map in a couple of hours

    the balance is not right now that demolish as been removed , every base can be raided far far far too easily, so if the devs are going to make huge changes like removing demolish then they have to balance the game out a lot better first or its just not worth building a base and peeps will stop playing

    keep demolish because its fun to build and alter or extend your base (and alot of players like rust for the building ) and make it so that only you and friends should be able to Demolish your own base ..........

  31. Post #71

    February 2014
    133 Posts
    I think it's Good removing the demolishing tool...
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  32. Post #72
    Sneak2's Avatar
    October 2014
    71 Posts
    Good job Dev for removing the demolishing tool...
    you wont be saying that when your base is raided every day ...or is it already
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  33. Post #73
    utilitron's Avatar
    December 2013
    766 Posts
    the solution could be to build 10 house, or to build modular. always build keeping in mind expansion.. like leaving a doorway that leads nowhere, but in case you need to add a few more rooms, its there.

    its not that hard to build with expansion in mind. its just a bit different.
    Kind of my original point.

    I would love to wall this guy in his own home. 1x1 shacks are subject to being walled in!
    Who said anything about 1x1's?

    My point is if you don't build with expansion in mind and don't want to have to demolish a wall via c4, there are other ways to keep expanding than to require a remove tool.
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  34. Post #74

    April 2014
    20 Posts
    houses on top of rocks and in water could be mostly unraidable because you can move the access ramps
    Well they aren't unraidable, they are just harder to some extinct than your average block on the ground.
    Just need to use creativity to bypass the normal means such as ramps, stairs and blocks to acces the building. There's a reason why there are gigantic twig skybridges beside these rock and lakehouses.
    People go up and build skybridge above the building where the cupboard restriction has no effect and then jump to the roof with C4 and blow the roof and enter that way or jump to the front door if it has even a slight ledge from the rock and it wasn't build on the very edge and then just blow the door and walk in. And since fall damage doesn't really kill you until extremely long falls, this is totally doable if you have 1-2 food with you.

    There's usually always a way, some just take a little more effort and planning. Not to forget scouting, it's not unusual to sit for hours on camping house observing residents to come and go and making notes how they behave, which doors they use etc. In legacy i spent probably around 4-5 hours just camping one guild house and waiting to see when they all went to bed and then raided them, they went in and out with full kevlars and guns and raided and killed a bunch of people, while i sat naked hidden on a rock near their house and timed their routes and observed which doors they used to enter the building.
    Without server wipes there's literally infinite resources to be used on either building or raiding, then only time available is the only restriction.

    Twig costs 50 wood a part so with 8-10k wood which is one hatchet worth of wood you gain access to these houses easily.

  35. Post #75
    Sneak2's Avatar
    October 2014
    71 Posts
    Well they aren't unraidable, they are just harder to some extinct than your average block on the ground.
    Just need to use creativity to bypass the normal means such as ramps, stairs and blocks to acces the building. There's a reason why there are gigantic twig skybridges beside these rock and lakehouses.
    People go up and build skybridge above the building where the cupboard restriction has no effect and then jump to the roof with C4 and blow the roof and enter that way or jump to the front door if it has even a slight ledge from the rock and it wasn't build on the very edge and then just blow the door and walk in. And since fall damage doesn't really kill you until extremely long falls, this is totally doable if you have 1-2 food with you.

    There's usually always a way, some just take a little more effort and planning. Not to forget scouting, it's not unusual to sit for hours on camping house observing residents to come and go and making notes how they behave, which doors they use etc. In legacy i spent probably around 4-5 hours just camping one guild house and waiting to see when they all went to bed and then raided them, they went in and out with full kevlars and guns and raided and killed a bunch of people, while i sat naked hidden on a rock near their house and timed their routes and observed which doors they used to enter the building.
    Without server wipes there's literally infinite resources to be used on either building or raiding, then only time available is the only restriction.

    Twig costs 50 wood a part so with 8-10k wood which is one hatchet worth of wood you gain access to these houses easily.
    your quit right we have all done it

    but this is far far harder than just walking up to the front door, because now we can ...at the very best the house owner could destroy the access bridge with a hatchet every time he enters is house but thats not going to be always possible or enough and its a pain in the ass to do

    and with the current state of doors every house is an easy target and thats not fun for anyone

  36. Post #76

    February 2015
    22 Posts
    your quit right we have all done it

    but this is far far harder than just walking up to the front door, because now we can ...at the very best the house owner could destroy the access bridge with a hatchet every time he enters is house but thats not going to be always possible or enough and its a pain in the ass to do

    and with the current state of doors every house is an easy target and thats not fun for anyone
    the skybridges ur talking about is a bug which allow u to build a vertical floor bugging the stability system for build a insanely long bridge, this is the only way u can get on the roof of a base, and it should not exist.
    So once this bug is fixed water and rock bases will be once again unraidable, oh well wait, there is actually another bug that allow u to not see houses building parts allowing you to sneak inside, or just shoot every cupboard down with a bow of whatsoever ranged weapon and then replecing them with ur own.
    In other words instead of fixing those awful bugs which are the cause of the good 50%+ raids, they remove a usefull and legit feature such as demolish from hammer, this is really disappointing
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  37. Post #77
    OutLaWClone's Avatar
    February 2015
    13 Posts
    the skybridges ur talking about is a bug which allow u to build a vertical floor bugging the stability system for build a insanely long bridge, this is the only way u can get on the roof of a base, and it should not exist.
    So once this bug is fixed water and rock bases will be once again unraidable, oh well wait, there is actually another bug that allow u to not see houses building parts allowing you to sneak inside, or just shoot every cupboard down with a bow of whatsoever ranged weapon and then replecing them with ur own.
    In other words instead of fixing those awful bugs which are the cause of the good 50%+ raids, they remove a usefull and legit feature such as demolish from hammer, this is really disappointing
    exactly...

  38. Post #78

    February 2015
    24 Posts
    You can build a tower and jump without exploiting vertical floor bugs. There's another "feature" than you can use.

    To my mind if they get to your TC then your screwed anyway - demolish or no demolish - what's the point of preventing a demolition it you can't use the base? So I can't see the reason for removing it personally.

    The suggestions of making the TCs work together or pin coding them seem the best to me.

  39. Post #79
    Endorian2's Avatar
    January 2015
    134 Posts
    There are plenty of ways to raid a base. But abusing bugs or "features" as you call them.. is plain retarded in my opinion.
    Learn to use the ingame mecanics, not the bugs or flaws.

    Best thing to get rid if these bug abusers is to increase the gravity laws or increase cupboard radius even more. To prevent them from fake building towards you or jump building to get in to your building zone while standing outside of it.
    Find the god damn blueprints and blow some shit up, stop being lazy and play the game as it's intended ffs!

  40. Post #80
    frank_walls's Avatar
    October 2014
    651 Posts
    Best thing to get rid if these bug abusers is to increase the gravity lawsFind the god damn blueprints and blow some shit up, stop being lazy and play the game as it's intended ffs!
    I agree with this. Anything higher than 1 story should begin to do damage. You go jump off a second story roof and see how your legs feel.

    The only issue is that people will just alt-F4 before impact. Just need to make people keep falling after sleeping.
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