1. Post #1

    September 2014
    45 Posts
    I think that Garry or someone should make a website similar to Rustmap.net, where you can put in the seed of the map you are playing on, and it will show you the map. It would be nice if it also labelled the Radtowns (when they are added in) and other landmarks.
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  2. Post #2

    February 2014
    134 Posts
    I started working on this some time ago but due to all the updates and the new ability to change your worldsize I kind of let it go.. I did manage to get seeds 1 t/m 50, 1234 and 1337 :)
    If lots of people want this, I might be able to start it up again. But that also depends on the creator of the plugin I used to generate these maps.

    The ones I did make can be found here: http://rust.iscripters.nl/maps/
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  3. Post #3
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    not sure if it would still be accurate, but it's still pretty awesome.

    i did read in another thread that oxide can now export maps too.
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  4. Post #4

    February 2014
    134 Posts
    So.. I restarted this using the new Oxide plugin. I'm still in the business of tweaking timings between map generations and debugging since it's kind of a trial and error process.. The progress can be seen on http://rust.iscripters.nl/maps/

    The filename format is Map_<server.worldsize>_<server.seed>@<resolution>. png
    Resolution will always be 1000 at this moment (meaning the image is 1000x1000)

    Expect errors, deletion of all generated images, and a slow process. Right now it's configured to generate seeds 1-10 on 4 differents worldsizes (2000, 4000, 6000 and 8000), resulting in 40 different images for testing purpose.
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  5. Post #5

    February 2014
    134 Posts
    ...But I guess it got an error after just 4... :P I'll continue to work on this when I get back home in about 10 hours.

  6. Post #6

    February 2014
    134 Posts
    Got a new version running right now, with some help from Wulfspider :)

    http://rust.iscripters.nl/maps/
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  7. Post #7

    November 2014
    81 Posts
    Got a new version running right now, with some help from Wulfspider :)

    http://rust.iscripters.nl/maps/
    Good work. It would be awesome if you could add a description (free form text) field, along with file upload. Additionally an up-vote or down-vote would rank the "best" rated maps that people have encountered.
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  8. Post #8

    February 2014
    134 Posts
    Good work. It would be awesome if you could add an insert (free form text) field, along with file upload. Additionally an up-vote or down-vote would rank the "best" rated maps that people have encountered.
    I'm still in the process of trying to efficiently generate maps, when that's all sorted out and running smoothly, I might think about building some fancy website around it.

    If anyone feels like he/she should go ahead and make the website in advance, let me know :)


    Edit: Made a very basic look-up script because the directory was not really organized efficiently.. Just enter a seed and click Search. Remember that I'm generating 4 worldsizes for each seed, so the current reported number of 40 images means it's only 10 seeds.
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  9. Post #9

    February 2014
    393 Posts
    Anyone want to do the math for how many gigs to have images for all procedureal options? Too bad you you cant mimic the same basic generator as far as height map and biome color maybe with the free version of Unity webplayer to render 2d island map images on the fly. Offload the render client side?

  10. Post #10

    December 2013
    153 Posts
    This is something I've been working on this afternoon.

    It's currently up and running here: http://www.playrusthq.com/generate-map

    Generating a map will give you pages such as:

    http://www.playrusthq.com/generated-map/IQmBWUty
    http://www.playrusthq.com/generated-map/twYsiJUH
    http://www.playrusthq.com/generated-map/RBhNpkVt

    Needs cleaning up but working really great.
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  11. Post #11

    September 2014
    45 Posts
    This is something I've been working on this afternoon.

    It's currently up and running here: http://www.playrusthq.com/generate-map

    Generating a map will give you pages such as:

    http://www.playrusthq.com/generated-map/IQmBWUty
    http://www.playrusthq.com/generated-map/twYsiJUH
    http://www.playrusthq.com/generated-map/RBhNpkVt

    Needs cleaning up but working really great.
    Great website! Now all thats needed is something to indicate where all the monuments/rad towns are.
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  12. Post #12
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    @neel11 - Seems that object placement is different across each iteration of the same seed that I have noticed.

    For example, following making a map for my server seed and populating caves and monuments, following a wipe while the objects were in the same general vicinity, they weren't exactly spot on to where they were last time, and there were also a few additions.

    I haven't tested across different sizes of the same seed but expect it to be the same, which means that it is likely that admins will need to plot out the locations of the objects and update their maps through each wipe if they so choose.

    Once the frequency of updates that are rendering previous saves incompatible settles down the need to wipe should also become scarce which will mean maps wont need wiping as often (or when the admin chooses).
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  13. Post #13

    February 2014
    393 Posts
    This is something I've been working on this afternoon.

    It's currently up and running here: http://www.playrusthq.com/generate-map

    Generating a map will give you pages such as:

    http://www.playrusthq.com/generated-map/IQmBWUty
    http://www.playrusthq.com/generated-map/twYsiJUH
    http://www.playrusthq.com/generated-map/RBhNpkVt

    Needs cleaning up but working really great.

    You sir, are a genius.
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  14. Post #14

    February 2014
    134 Posts
    Well, that's another project headed for the recycle bin..
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  15. Post #15
    in game maps using minecraft rules, but in pencil would be amazing

    like this



    but really terrible / hastily drawn
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  16. Post #16

    January 2014
    445 Posts
    This is something I've been working on this afternoon.
    Wonderful! But it looks badly overloaded right now. A 4k map is currently going on 20+ minutes to generate.

  17. Post #17

    December 2013
    153 Posts
    Wonderful! But it looks badly overloaded right now. A 4k map is currently going on 20+ minutes to generate.
    Sorry about that. We had a caching bug where the map was actually generated but the cache thought it wasn't.

    If you click the 'Refresh Map' link under the timer, it'll send a re-generation request which should work. There is a bug where by the map generation may stall if you move away from a generation page.

    Play Rust HQ has had some big updates over the past couple of days:

    - Server List: This generates a live server list sortable by players. If we know the Seed + World Size for that server, an icon will show next to it and it'll be highlighted indicating there's a map for it.

    - We've made a server crawler to tie in with our server list. If we can, we'll determine what Seed & World Size (via dcodes Oxide plugin) the server is using and automatically generate the corresponding map for it.

    - Server Pages: We show various stats for the server including a player history graph. Example: http://www.playrusthq.com/server/317...punch-london-i

    - Generate Map: This is now a lot faster and more user friendly. It should only take a minute to generate any size map (unless the cache is being odd again).

    - Map Gallery: A browsable gallery for all the maps either the users have generated, or we've automatically generated when crawling the servers (and we're able to determine their Seed & World Size automatically).

    - Stats: A few Rust stats (total servers, players, ...) for the graph-lovers.

    There's a few other things I want to add, including having a list of favourite servers and being able to 'claim' a server so that you can manually enter its Seed & World Size if we can't automatically get it. It does have the option of showing other things like monuments and players, but we require additional access for that. Example: http://www.playrusthq.com/server/330...leport-compass

    If you have any of your own ideas, do let me know!
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  18. Post #18

    January 2014
    445 Posts
    Works like a champ!