garry on the changes to animals in the latest devblog:
Animals really don't want you to eat them. They now move closer to their real life speeds, weave back forth to avoid being hit, and try to flee out of view. However, animals can't maintain top speed for long. Dedicated hunters can catch their prey after the beast has become exhausted.
Animals now develop a pecking order. High ranked animals are given right of way while hunting and feeding. Equally ranked animals will duel each other to establish dominance.
You might feel like animals are too fast. Our feeling on this is that killing a deer should feel like a big achievement - as I'm sure it does in real life. It should take effort and cunning. We'll sort out the problems this causes in other ways (adding lootspawns, tweaking craft recipes, etc).