1. Post #1

    January 2015
    2 Posts
    Hello, I'm working on a thing similar to Rust, also using Unity, so obviously I started looking into what solutions I can steal. Which brings me to my question: Is there any public information on the multiplayer solution of Rust? I'm assuming their using Photon? What setup? What's the pros and cons?

    Are there any devblogs on this that I havn't found or a forum post somewhere that I've missed? Would be great if anyone have something to give me :)
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  2. Post #2

    October 2014
    129 Posts
    They use Lidgren for networking if that's what u mean.

  3. Post #3

    January 2015
    2 Posts
    They use Lidgren for networking if that's what u mean.
    Thanks! Yeah that's what I meant as well as I'd love to know any potential specifics in how its set up.

  4. Post #4

    October 2014
    129 Posts
    Thanks! Yeah that's what I meant as well as I'd love to know any potential specifics in how its set up.
    this might get you going:
    http://rustdev.facepunchstudios.com/...etworking-code

    I'm not really sure what is the information you are seeking...