1. Post #1

    December 2014
    50 Posts
    Currently in Rust the houses only take about 4000-5000 wood to make a 2 by 2 foundation base. It may just be my selective memory, but in legacy you went from a shack, to a 1 by 1 and slowly built onward. This made for gradual base progression that was fun and meant that bigger bases really meant harder work. If i dedicated one full hour to building a base, I'd have a 3-4 story multilayed, multidoor base with partly made of stone.

    I'm sure this will be corrected later, so before anyone posts a response like that, i get it. What i'm trying to say is since theyre doing a few quality of life improvements to rust atm, one significant one (which would make server wipes less frequent on high pop servers, as well as give people in rust more of to do while we wait for rad-towns, is to double the resources it takes to build each house part. Maybe even go a little beyond that.
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  2. Post #2

    January 2014
    177 Posts
    The houses are supposed to be easy to build, because the point right now is testing. It's not really an issue of it being an oversight to be corrected later. The more building going on, the more we're able to test stability, server/client strain and whatever disappearing module bug is going on this week. It should be harder and more costly as the game approaches a playable state, but simply raising the price of walls doesn't solve the problem of effective temporary shelter. If the game moves towards more of a survival atmosphere, I would think players would be geared more towards stealth, temporary shelters, using the environment etc.

    I'd love to see different types of craftable collapsible tents that can you carry with you, that provide a localized no-decay zone the way cupboards create a no-build zone. Camo nets made with a couple different types of materials, so if you place them over your shelter in the appropriate environment they get invisibility beyond a few meters (the same way small stashes worked in Legacy). The map is apparently getting more terrain variation and rocks (hopefully somewhat procedural, so we don't have to go back to a static map)... so shelter modules that protected the opening of a crevasse would allow for a more secure temporary base, and could still be camouflaged.

    Would also be nice to see pre-existing structures able to be shored up for shelter. But this can't work if towns and structures are used as static loot spawn points, obviously, as players will build around them and shut out new spawns. There's also the old Legacy model of making existing structures radiation zones meant as a gauntlet for players to run through. If loot spawned more randomly in the terrain, perhaps even washing up on shore after storms, you could do more with the towns and buildings.
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  3. Post #3

    December 2014
    50 Posts
    The houses are supposed to be easy to build, because the point right now is testing. It's not really an issue of it being an oversight to be corrected later. The more building going on, the more we're able to test stability, server/client strain and whatever disappearing module bug is going on this week. It should be harder and more costly as the game approaches a playable state, but simply raising the price of walls doesn't solve the problem of effective temporary shelter. If the game moves towards more of a survival atmosphere, I would think players would be geared more towards stealth, temporary shelters, using the environment etc.

    I'd love to see different types of craftable collapsible tents that can you carry with you, that provide a localized no-decay zone the way cupboards create a no-build zone. Camo nets made with a couple different types of materials, so if you place them over your shelter in the appropriate environment they get invisibility beyond a few meters (the same way small stashes worked in Legacy). The map is apparently getting more terrain variation and rocks (hopefully somewhat procedural, so we don't have to go back to a static map)... so shelter modules that protected the opening of a crevasse would allow for a more secure temporary base, and could still be camouflaged.
    I get that, and that was another thing I figured people would bring up, but you need realize they just put a devblog speaking on how they shouldve gone for a 1:1 clone for legacy because its killing their player-base.

    So mechanical problems (like the houses being too easy to build) isnt helping in that respect any longer. People will still make massive bases, it just wont happen in the first 24 hours of a server being wiped. And especially when there are no radtowns to keep it from being a building simulator

    So right now, going in and tweaking about 10 numbers to be twice as high is a significant improvement to the gameplay, longevity of testing (servers last more than 3 - 4 days), and stability overall
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  4. Post #4
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    it actually costs more in experimental, but i think wood is more available.

    currently panels in experimental cost about 100-400 wood depending on the piece, and then can be upgraded to stone by spending more wood and stone.

    in legacy it costs about 2-8 planks, which cost 10 wood each.

    yeah it will be adjusted, but i'm not convinced it will be by much. the only thing missing is the shack lol.

  5. Post #5

    November 2014
    23 Posts
    It takes me at least 4 hours of game time to make a house shack, and an extra 7 to fully upgrade my small house shack to a stone cabin.
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  6. Post #6

    December 2014
    50 Posts
    it actually costs more in experimental, but i think wood is more available.

    currently panels in experimental cost about 100-400 wood depending on the piece, and then can be upgraded to stone by spending more wood and stone.

    in legacy it costs about 2-8 planks, which cost 10 wood each.

    yeah it will be adjusted, but i'm not convinced it will be by much. the only thing missing is the shack lol.
    Right but thats a perfect reason to make a post about it, from your post I imagine you agree with me on this fact, the meta game currently is not balanced.

    A few of these imbalances are things that used to be balanced so I'm confident they will be soon again.
    -low grade fuel is too easy to make, it devalues guns and other metal oriented items
    -gun powder requires a player to sit for upwards of 10 minutes in one spot while little +5 icons show up in the bottom corner
    -houses, made efficiently can be crafted from around 6k wood (generous number) and this takes 8 trees worth of wood. 8 trees.
    -eoka pistols do not fill a wide enough niche to even be viable in any circumstance, they add a lot to the game mechanically, and set rust aside from other shooters as realistic and gritty. by the time you have enough material to make an eoka, you might aswell make a pipeshotty (arguably the best gun in the game currently)
    -hunting bows take 3 animals worth of cloth to craft (using a stone hatchet, assuming you dont have a furnace with shotguns on the way) so that means players who start with 50 health, must fight creatures that each do ~20 points of damage in hand-hand combat. (this math doesnt make any sense and bows are not fitting the intermediate step they should be. Once again, i could just make a pipeshotty and shoot the animals, skipping bows entirely

    These are just off the top of my head, and you can say "well theyre gonna fix them" but unless you've done your research, saying that means almost nothing.

    I've read the mindmap, seen the trello, and glanced through the item lists. A lot of these things are unspoken for. And if this forum isn't speaking for them, then what the fucks it good for? a bunch of butthurt russians? nah.

    Not to mention these are all things that dont require an incredible amount of labor to correct, these are things that require number tweaking.

  7. Post #7
    frank_walls's Avatar
    October 2014
    651 Posts
    There are more resources available, and there's no wait time to build anything. It took longer when you had to build a crafting table and each component of your house separately.
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  8. Post #8

    November 2014
    22 Posts
    I accept things as they are now. Shit needs to get tested etc.. Im sure it won't be as easy to build a base in the future.
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  9. Post #9

    December 2014
    50 Posts
    I accept things as they are now. Shit needs to get tested etc.. Im sure it won't be as easy to build a base in the future.
    I totally agree man, but saying that doesn't do anything to support the thread. If you feel like building isnt good atm, voice your opinion. The Devs actually pay attention here
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  10. Post #10
    lordrushx1's Avatar
    January 2014
    242 Posts
    I accept things as they are now. Shit needs to get tested etc.. Im sure it won't be as easy to build a base in the future.
    It also depends on the mindset of the individual. Are they a raider or are they a builder.
    For me, the days of building castles in the sky are over. Personally, as a solo player I find it much more practical to build multiple small units scattered around the map. So,for me it's not an issue but yea, if you want those towering bases this can be problematic

  11. Post #11
    Endorian2's Avatar
    January 2015
    134 Posts
    It also depends on the mindset of the individual. Are they a raider or are they a builder.
    For me, the days of building castles in the sky are over. Personally, as a solo player I find it much more practical to build multiple small units scattered around the map. So,for me it's not an issue but yea, if you want those towering bases this can be problematic
    Wouldn't say it depends on the type of player. A true builder makes his fortress solid (= raid free)!! It's a semi easy-hard task but it's managable. And a true raider of course, does everything to get in side what ever the cost!

    And since, which people above have said already, everything is still in "testing phase". So of course they can't know the exact time / resources needed. Also it's fairly easy to get inside someone else his house as well. So an easy house = easy raid and other wise.

  12. Post #12

    December 2014
    50 Posts
    Wouldn't say it depends on the type of player. A true builder makes his fortress solid (= raid free)!! It's a semi easy-hard task but it's managable. And a true raider of course, does everything to get in side what ever the cost!

    And since, which people above have said already, everything is still in "testing phase". So of course they can't know the exact time / resources needed. Also it's fairly easy to get inside someone else his house as well. So an easy house = easy raid and other wise.
    If its testing phase then let me put it this way

    I've been testing for a few weeks now on a 100 concurrent player server, and building is far too easy.

    Test conducted

  13. Post #13
    Endorian2's Avatar
    January 2015
    134 Posts
    If its testing phase then let me put it this way

    I've been testing for a few weeks now on a 100 concurrent player server, and building is far too easy.

    Test conducted
    There's far more to that than what you say. So ies it might be too easy to build, come with some valid suggestions and put some effort into the progress. Simply b*tching about stuff won't solve anything at all. I'm happy the way it right now. There are some great things already and of course there are some downsides as well. For being an alpha game, they've done a good job already!
    Looking forward to what they've got in store.

  14. Post #14

    December 2014
    50 Posts
    There's far more to that than what you say. So ies it might be too easy to build, come with some valid suggestions and put some effort into the progress. Simply b*tching about stuff won't solve anything at all. I'm happy the way it right now. There are some great things already and of course there are some downsides as well. For being an alpha game, they've done a good job already!
    Looking forward to what they've got in store.
    Lol well dude I'm glad you read the actual content of the thread, since I already covered "valid suggestions" and was just bluntly rehashing the fact that sinces its in testing phase, as a tester like everyone else, my conclusion is the building is way too easy. Even minecraft has a more difficult and sensible progression system for building. Let that sink in

  15. Post #15
    Endorian2's Avatar
    January 2015
    134 Posts
    Lol well dude I'm glad you read the actual content of the thread, since I already covered "valid suggestions" and was just bluntly rehashing the fact that sinces its in testing phase, as a tester like everyone else, my conclusion is the building is way too easy. Even minecraft has a more difficult and sensible progression system for building. Let that sink in
    then i think it's time to quit playing and buy minecraft Because you're obviously not enjoying this. Gl hf
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  16. Post #16

    December 2014
    2 Posts
    then i think it's time to quit playing and buy minecraft Because you're obviously not enjoying this. Gl hf
    Ah yes, because if you enjoyed a game previously, and don't like where the developer has been taking it, rather than voice your concerns, the proper course of action is to abandon the game entirely. Smart.
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  17. Post #17
    Endorian2's Avatar
    January 2015
    134 Posts
    Ah yes, because if you enjoyed a game previously, and don't like where the developer has been taking it, rather than voice your concerns, the proper course of action is to abandon the game entirely. Smart.
    Comparing it to other games isn't good either because you've chosen this game above others. Each game is different from one an other. And so are the devs behind it. Rust now (in it's current state) in comparison with the old rust i saw the first. Different game already in my eyes and it's damn good imo. They came this far already, can't be nothing else but better for the future.

    But everything being said, so be it & forget it. To much deviation from the main post.
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  18. Post #18

    December 2014
    50 Posts
    Comparing it to other games isn't good either because you've chosen this game above others. Each game is different from one an other. And so are the devs behind it. Rust now (in it's current state) in comparison with the old rust i saw the first. Different game already in my eyes and it's damn good imo. They came this far already, can't be nothing else but better for the future.

    But everything being said, so be it & forget it. To much deviation from the main post.
    yeah man you could just get on topic and give me some of your opinions or suggestions, but I know you've already come so far and still havent even read what the threads about (since you told me to buy minecraft when im saying building should be more difficult, and LESS like minecraft) Maybe you should give minecraft a try though friend