I agree with what you're saying for the most part. But honestly its not about just having something other than zombies. Aslong as the zombies are innovative and unique theres no reason not to have them. When the game is just reusing the same cheesy zombie that acts identical to these other games like dayz, miscreated, warz etc. then that is a problem.
But it may just be me, but I have confidence that facepunch would make them standout. And I can already think of a number of ways to make zombies not normal and "filler" as they usually are.
-make them a SERIOUS fucking threat. (I've never actually been afraid of a zombie, mostly because theyre just fodder to show off some nice weapon animations
a. In legacy rust the zombies were actually sort of a threat, those fast zombies were something you really had to take a wide path around to not die. (Before people realized you can just 1shot them with a pickaxe)
b. Zombies should be extremely punishing, they could be hard to alert but when alerted they're a large brickwall infront of any goal you seek. (possibly jostling aim, grappling the player, infecting them somehow so that they need to change goals to curing the infection)
zombies can also be totally different in this game, I mean honestly do zombies have to be shambling rotting corpses? no way fuckin jose
1. Zombies could easily be modeled like normal rust player model, just standing weird, and making eerie breathy / gutteral noises.
2. Theres nothing saying they cant just be radiation husks that glow out of their eyes or have some other crazy abilities that mechanically hinder player action (maybe they puke radiation puddles wherever they run, leaving a trail that players can box themselves in on, or use tacticly to block spear-chucking newspawns.
3. Anything your eager minds can come up with.
I didn't want to make a long post, and usually hate proving my lack of brevity. But I feel like its important point.
thanks for reading if you made it this far (thumbs up)
yeah, we could argue till the cows come home about zombies or no zombies. personal preference i suppose.
i just have a hard time swallowing zombies in a survival game i guess. in a spooky mansion or some sort of horror game they make sense to me. but when i wake up in the wilderness in a survival game (on a world that closely resembles earth, earth like weapons, animals etc,) they just feel unnecassary and out of place to me. you could argue that the spooky mansion game is set on an earth like world as well but i guess its the survival context that makes it seem out of place to me. it just depends on your personal vision of what Rust should be i suppose. any mention of robots, zombies or mutants and my first thought is, i'd rather they spent that time making the environment and existing (realistic) animal dynamics better and more indepth.
regardless of this, lets hope we get something a bit more playable soon (zombies or not.)