I'm gunna respond to these points one at a time, and I'm really trying to be friendly here.. no point in pissing people off. So if something comes across offensive, sorry.
Fair enough, but in all honesty I think you completely missed the point of almost everything that I said. I might have explained it poorly so if that is the case I apologize.
I'm not really sure what the point of this block text is.. Pretty much sum up what you said "Some people want the game to be about survival"
while I'll rebuttal: Some people want the game to be about raiding..
That's was the point of all that text. Nobody is asking to remove pvp or raiding or even restrict it in any way. Raiding and pvp are part of the game and always should be. All we want is for the survival aspect of this supposed survival game to be a challenge too. Right now you can completely ignore all the survival elements because they simply don't matter.
No game will ever have PVP done out of a survival "necessity" what you are describing here, is a game where real people and PVP is easier then fighting the NPC's in the game. There will never be a point where you HAVE to raid to get supplies... sure it might be faster, but you'll never HAVE to steal another persons items to survive. It just won't happen.
Perhaps, but I think there are possibilities. Perhaps somebody builds a house near a good fishing spot and shoots anyone who goes near the water. If that's the only food in the area then a whole lot of players might get stuck in a situation where they either have to raid that house or starve. It could be more simple too. It could just be a house in a place that could threaten you. You might feel that you need to raid it and remove that potential threat to better your chances of survival. That's fine. What's boring though is just thinking "well, I'm bored tonight so let's go raid everyone we can find for no reason other than to raid them."
Dumb idea. Sorry brah, but only a very small percentage of the gaming world wants games where you have to log in, and spend 2hrs huddled around a fire "healing" from a recent wolf attack. Its boring, and people want to play the game and experience it. Not AFK because you are to low of health to do shit.
If you don't want to wait 30 minutes to recover from a wolf attack then pay more attention where you go and don't get attacked by a wolf. If you don't want to have low health after killing a guy for his gear then don't just run up to him guns blazing. Plan your attack and give yourself an advantage so that you can kill him without taking so much damage.
Kinda like DayZ's system? I have no problem with this..but it doesn't work with your previous statement.
I have not played DayZ so I can't comment directly on that. What I mean though is that your health is separate from your life. For example your character could be very healthy but getting shot a few times is going to kill you anyways. Alternatively you might get poisoned or catch a disease and become very unhealthy from it but survive because you had enough life at the start to get through it.
But this isn't real life. (duh) it sounds good in theory.. but once again, who wants to log in..and have to build 3 fires and stand around then for 10-15 minutes while you "warm up" that's boring as fuck.
My argument from before is equally valid here. If you don't want to stop and build a fire then don't get wet in the arctic. Nobody forced you to jump in that lake. You can go around. You can build a bridge. You can stay in the warm areas. You can pay that other guy his toll of 1 chicken to use the bridge that he already built. You could also "raid to survive" and kill him so that you can use his bridge for free. You have plenty of ways to survive this situation. Whether or not you have to stop and build a fire is completely up to you.
Once again, if you implement a system where when you die. you take 30 minutes or 45 minutes to "heal" the server/game populations will drop 80%. I dunno, maybe your a kid that has a lot of time, maybe your old and super rich.. I dunno...but I don't have that kind of time, I have 3-4hrs to game a night..and I sure as hell don't want to sit and wait for passive things in a game, like "health" or "warmth"
I don't have time either and wouldn't be too concerned. Harsh survival and no healing won't prevent anyone from playing. You just have to play smarter and more carefully. Or, if I'm wrong and it sucks, they can always change it back to how it is now. We don't lose anything by trying.
And I'm sure you want to respond with "well maybe survival games are not for you".. and maybe they are not, but the point is this: Rust doesn't really have an "Identity" yet, and what you say doesn't matter and what I say doesn't matter. That was the point of my original post, we have to judge Rust on what it is right now, and what it has been. And what it has been is a [raiding game].
That's why we are talking about this stuff now. Rust doesn't really have a final identity yet. We want to voice our opinions now while there is still time to implement them in a fair and effective way that is most importantly still fun. I think players would adapt and that my suggestions would ultimately make the game more accessible and fun for everybody. I could be wrong and it could be frustrating and boring and completely suck. It's still early alpha though so now is the time to try it and see. If it's bad they can remove it. If it's good they can tweak and improve it even more. We won't know unless we talk about it and try.
In the end this is supposed to be a survival game and there are currently no meaningful survival elements at all. We want pvp and raiding but we also want survival. This is not exclusive to pvp and raiding. We can have all of it and it can all be challenging and fun.