At the base level this pretty much goes against the main philosophy of Rust. However, I want more from Rust than just playing with a couple of friends, rarely finding a cooperative player I can place my trust in or just killing whatever player is stupid enough to get close to me.
I bought the game shortly after it was available at Steam. I had such a blast in the first days and weeks. I had pretty much just watched a few youtube videos of people in their houses shooting at people coming close to it. I had no real knowledge of the game, other than the gameplay was really solid and you could build a base where ever you wanted.
The first server I joined I quickly met two friends that confronted me. They had guns, they were sort of rude. But they decided not to kill me on sight. I talked briefly to them and got some questions answered. Along them was how do I build.
Anyway, the small help I got from them got me to understand some of the basics. I had a small house, three foundations and two stories tall. The first time I equipped my first crafted gun, I smiled and thought, oh yeah, I am ready now. Not far from my house, there was a group of four people sitting around a fire, they had 4 or 5 shacks. I had not gone so far away in daylight so I did not know what to expect. Ofc I had my gun, I was ready. They were chatting over voice in game. I was hiding in the shadows, people did not use gamma boost so early. I sat around, waited for the perfect opportunity for a head shot. I fired, one down. Then the adrenaline kick came in, I quickly emptied my clip without killing anyone else, but I did get some hits in.
That was my first couple of days in Rust, I went back there again the other day, killed one and ended up leading them back to my base. Little did I know that they could build a foundation and a stair to enter the window I had on the second floor. I had to start over.
Back on the topic of the name of the thread. Can pre set factions ever work in Rust? I am not talking about 1v1 factions. Where you cannot kill faction "allies". A more modest approach, an example. The Farmers, you might get access to tools and recipes that the Militia faction does not and the other way around. Those items however can be attained if you kill them. It would be more basic items that end game like C4 or something similar that would be unique to a faction. And the factions would have some incentive to cooperate with people in the same faction.
The number of Factions would have to be in the number of 10++. Small incentives to promote some sort of cooperation, I am not talking about a strict system that turns the game into X vs Y. But some incentive for random players to actually cooperate. Be it for controlling a territory, resources or working towards a mutual goal.
Ofc, this can be done all on our own. Rust is a sandbox FPS. But, having some incentive to cooperate, would make the game more viable as a sandbox, and not just a "build a base and shoot people" sort of game.
Such a system would have to be loose, nothing too rigid, no punishment for killing whoever you want. But rather, some advantage to give random players the benefit of the doubt. I have teamed up with plenty of random people on Legacy. But if you are in a group of 5, why bother, just kill and conquer everyone. That just not really make for interesting player interaction down the road.

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