1. Post #1

    January 2014
    109 Posts
    At the base level this pretty much goes against the main philosophy of Rust. However, I want more from Rust than just playing with a couple of friends, rarely finding a cooperative player I can place my trust in or just killing whatever player is stupid enough to get close to me.

    I bought the game shortly after it was available at Steam. I had such a blast in the first days and weeks. I had pretty much just watched a few youtube videos of people in their houses shooting at people coming close to it. I had no real knowledge of the game, other than the gameplay was really solid and you could build a base where ever you wanted.

    The first server I joined I quickly met two friends that confronted me. They had guns, they were sort of rude. But they decided not to kill me on sight. I talked briefly to them and got some questions answered. Along them was how do I build.

    Anyway, the small help I got from them got me to understand some of the basics. I had a small house, three foundations and two stories tall. The first time I equipped my first crafted gun, I smiled and thought, oh yeah, I am ready now. Not far from my house, there was a group of four people sitting around a fire, they had 4 or 5 shacks. I had not gone so far away in daylight so I did not know what to expect. Ofc I had my gun, I was ready. They were chatting over voice in game. I was hiding in the shadows, people did not use gamma boost so early. I sat around, waited for the perfect opportunity for a head shot. I fired, one down. Then the adrenaline kick came in, I quickly emptied my clip without killing anyone else, but I did get some hits in.

    That was my first couple of days in Rust, I went back there again the other day, killed one and ended up leading them back to my base. Little did I know that they could build a foundation and a stair to enter the window I had on the second floor. I had to start over.

    Back on the topic of the name of the thread. Can pre set factions ever work in Rust? I am not talking about 1v1 factions. Where you cannot kill faction "allies". A more modest approach, an example. The Farmers, you might get access to tools and recipes that the Militia faction does not and the other way around. Those items however can be attained if you kill them. It would be more basic items that end game like C4 or something similar that would be unique to a faction. And the factions would have some incentive to cooperate with people in the same faction.

    The number of Factions would have to be in the number of 10++. Small incentives to promote some sort of cooperation, I am not talking about a strict system that turns the game into X vs Y. But some incentive for random players to actually cooperate. Be it for controlling a territory, resources or working towards a mutual goal.

    Ofc, this can be done all on our own. Rust is a sandbox FPS. But, having some incentive to cooperate, would make the game more viable as a sandbox, and not just a "build a base and shoot people" sort of game.

    Such a system would have to be loose, nothing too rigid, no punishment for killing whoever you want. But rather, some advantage to give random players the benefit of the doubt. I have teamed up with plenty of random people on Legacy. But if you are in a group of 5, why bother, just kill and conquer everyone. That just not really make for interesting player interaction down the road.
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  2. Post #2

    January 2014
    234 Posts
    Just go join a steam group, it's not that difficult to find a group of players to join with. Give them gifts and make friends, that's the whole point of the game you need to build trust or go lone wolf. Pre set factions would completely ruin the feeling of distrust and I wouldn't like that one bit.
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  3. Post #3

    December 2014
    3 Posts
    1. this could maybe be done with modded servers
    2. I think(it'snit sure) that the developers are planning, that you can only have learned a limited amount of blueprints, meaning that you could kind of decide yourself if you want to go into a specific direction(i hope you get what i mean)
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  4. Post #4

    November 2014
    54 Posts
    Go to rust factions if it will be running. Im sure there will be less-cooperation based factions.

    I cant really support it as long as we have no idea what is beyond rust legacy. This game is not that far into development yet, to know if it will need something like that.

    BTW, rust is the game I had the biggest fkin adrenalin kicks EVER. Man, getting home with a c4, or hiding are moments, when I would definitely got a heart-attack if I was of old age. Rust legacy did that good, it has fkin tension, which no horror games can give ever. And this without the sound being so loud.
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  5. Post #5
    Leon Garoux's Avatar
    February 2014
    244 Posts
    I do not believe that there should be factions. However, I do support the addition of random, independent NPCs. For instance:

    1. Farmers, that occupy small houses, are always near a source of water, have a small amount of crops growing (whenever farming is added), and have basic resources inside. You can either trade with the farmers, or kill them to gain access to their farmhouses. Trading is more long-term, while killing them provides minimal equipment, and a crap-house to help keep you alive for at least a little while.

    2. Mercenaries, which travel alone or in groups of 2-3. Carries damaged armour and weapons, which are randomized. Killing them might award really good equipment, yet are essentially at the point of breaking down completely and requires heavy maintenance.

    3. Fishermen, which will trade fish and bait, or can be killed for early access to a fishing rod.

    Just add something extremely simple like those ideas. NPCs that barely affect the game, and only provide very limited benefits, whether you keep them alive, or kill them. After a while, just have them respawn. Maybe once a week.
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  6. Post #6

    November 2014
    54 Posts
    I do not believe that there should be factions. However, I do support the addition of random, independent NPCs. For instance:

    1. Farmers, that occupy small houses, are always near a source of water, have a small amount of crops growing (whenever farming is added), and have basic resources inside. You can either trade with the farmers, or kill them to gain access to their farmhouses. Trading is more long-term, while killing them provides minimal equipment, and a crap-house to help keep you alive for at least a little while.

    2. Mercenaries, which travel alone or in groups of 2-3. Carries damaged armour and weapons, which are randomized. Killing them might award really good equipment, yet are essentially at the point of breaking down completely and requires heavy maintenance.

    3. Fishermen, which will trade fish and bait, or can be killed for early access to a fishing rod.

    Just add something extremely simple like those ideas. NPCs that barely affect the game, and only provide very limited benefits, whether you keep them alive, or kill them. After a while, just have them respawn. Maybe once a week.
    Aand we almost got how stalker did the whole thing.

  7. Post #7
    cokeflu's Avatar
    November 2014
    18 Posts
    i've been thinking about the kos issue alot lately and i think factions would be a good solution too, maybe not 10 factions like your thinking but having a modded server with a police type faction, u can only join if u don't commit any crimes and then give that faction the power to arrest anyone they witness comiting them, have like a real time 5 minute penalty cell or something. i have a feeling we're gonna see something like this eliminate the survival game kos problem in the near future

  8. Post #8
    Leon Garoux's Avatar
    February 2014
    244 Posts
    i've been thinking about the kos issue alot lately and i think factions would be a good solution too, maybe not 10 factions like your thinking but having a modded server with a police type faction, u can only join if u don't commit any crimes and then give that faction the power to arrest anyone they witness comiting them, have like a real time 5 minute penalty cell or something. i have a feeling we're gonna see something like this eliminate the survival game kos problem in the near future
    Garry has made it very clear that in no way will there ever be a Karma system in Rust. Having a police faction that discriminates, goes against the very nature of Rust itself, and I can guarantee you, 99.9%, that unless Garry radically changes his vision of Rust, that we will never see what you are asking for.

  9. Post #9

    January 2014
    177 Posts
    i've been thinking about the kos issue alot lately and i think factions would be a good solution too, maybe not 10 factions like your thinking but having a modded server with a police type faction, u can only join if u don't commit any crimes and then give that faction the power to arrest anyone they witness comiting them, have like a real time 5 minute penalty cell or something. i have a feeling we're gonna see something like this eliminate the survival game kos problem in the near future
    What you're describing is Altis Life. Unlike Life, Rust is not advertised as a "role-playing" game and takes place in a post-apocalyptic setting with no semblance of inherent society. I don't like to pooh-pooh other peoples' ideas out of hand, but do you really think hard-coding a municipal police force into a game with absolutely no existing social or political infrastructure so that a group of players can run around making subjective decisions about other peoples' behavior in order to teleport them to jail cell is going to benefit the game of Rust? It might solve the KOS problem, as you can't kill people on sight if there isn't anyone left to see.

    To the OP, you don't need factions to create an incentive to work together. Factions don't provide an incentive, they merely impose a restriction on who you can kill. Whatever the solution to the incentive problem, I doubt it will involve hard-coded character classes.

  10. Post #10
    GrymThor's Avatar
    May 2014
    561 Posts
    I think Factions would be a good idea but only for those who rent servers and want something interesting towards game playing.

    For example a Server owner could make it so that a player can choose which faction it wants to join of say two possible faction choices, The Norths or the Souths(the Server owner could also make up the teams as well as a story line), the teams would be kept equal to keep from over balancing. Then each faction will have its colors and flags etc. There would of course be safe guards to prevent spies, such as if you decide to leave a team you would not be able to join the other for a month or so.

    This would stop the KoS, mostly, though we would experience Team Killers, but the server could kick them if they did it too often, just to give room for mistakes.

    So yes Factions would be a good idea if its done right, and it would be good to be able to have some sort of option to create a custom faction. For example while the North and South Faction are at war, a new faction could rise secretly and topple those in power.

    These kind of things have happened before in early days of Rust but i'd like to see more options available to help Factions become more prominent.

  11. Post #11

    November 2014
    23 Posts
    Just start a private steam group. Problem solved.

  12. Post #12

    December 2014
    8 Posts
    ...BTW, rust is the game I had the biggest fkin adrenalin kicks EVER. Man, getting home with a c4, or hiding are moments, when I would definitely got a heart-attack if I was of old age. Rust legacy did that good, it has fkin tension, which no horror games can give ever. And this without the sound being so loud.
    My friends and I talk about that every time we play. We still get on legacy and experience the same feeling (even after 300 hours). Unfortunately, this experience is short lived as hacking is beyond out of control on legacy servers.

    We have all tried to play the new rust (over 20 hours). It looks pretty, lots of new stuff, but just lacks the gritty feel that made legacy the best game in recent history.