Legacy rust drops you into a ruthless and unforgiving world. While walking around legacy you had a sense of adventure, like you were actually somewhere interesting. It felt ALIVE, it felt good. You saw another person and nearly shit yourself because you knew you were dead. In legacy rust finding people was never an issue, there was a static map. It made the game what it was that the island didn't change no matter what server you're on. I could tell a friend, "Meet me at little rad" and they would know EXACTLY how to get there from any point on the map.
Okay so now that you are probably thinking, a post about this? Allow me to provide some persuasion.
What's wrong with new rust?
- I can one shot anyone with something that's built out of barebones materials.
-^ vice versa of that.
- Building is wonky and dysfunctional, and too easy.
- Houses aren't able to be raided creatively due to cupboard bs.
- players are being babied by the facilitation of the game.
- There is NO loot chests. Everyone misses radtowns with loot. We would risk our lives to run there and farm what we needed to survive.
New rust has done a lot of things right, but there's many things that it just doesn't have.
Rust is BEAUTIFUL now. The graphics are great, yet you don't see a drop in performance with them turned down. It has realistic looking scenery, nice lighting, and most of all tons of animals. But rust is lacking in one department - gameplay. In the new rust, you have no real objective. You can build a house, then what? Go kill wolves, bears, get more supplies, and then horde those supplies? Do you go blow up people's houses and kill them? Of course, but the cupboards ruin that. News, you cant build near other people's houses. This has turned into a stereotypical minecraft server.
Anyway, point being... Legacy did a lot of things right, they've been changed in new rust, it needs to go back. love, someone with 800 hours of gameplay.
800 hours of gameplay, 0 hours logged actually researching development