1. Post #1

    January 2014
    18 Posts
    As the title says, please bring it back as it is both more realistic in terms of the human visual system. We can't see almost anything at night except when the moon is full or near full. Those of you that have been camping or in the country know what I'm talking about. Also my profession is in studying eyes so I know this. Humans do not have a tapetum lucidum (the shiny layer at the back of many animals' eyes that allows them to see at night way better) so our rods are quite ineffective at night.

    Currently in experimental rust, on new moon nights there is only near pitch black maybe that lasts 3 minutes or so? I'd suggest please give 5-10 minutes of complete pitch black similar (but longer) to how it used to be in legacy in the past. It'll make sure no people can use gamma controllers to just see perfectly well at night as is possible now.

    Thank you.
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  2. Post #2

    September 2014
    26 Posts
    I fully agree with this !
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  3. Post #3

    February 2014
    393 Posts
    Instead why dont they use the system dayz does? It determines whatever can be seen at night from player pov, and anything that wouldnt be able to be see is turned pitch black. So upping gamma or monitor brightness helps li5tle to non.
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  4. Post #4
    Instead why dont they use the system dayz does? It determines whatever can be seen at night from player pov, and anything that wouldnt be able to be see is turned pitch black. So upping gamma or monitor brightness helps li5tle to non.
    Turns out that's harder to do than you'd think. The devs were looking at the solution Crysis uses: Anything that's too dark to be seen is covered by a very dim pixel fog that's entirely invisible at normal brightness; if you max out gamma to see in the dark, the pixel fog pops into view and obscures your vision. This is likewise harder to do properly, since the game has to constantly recalculate what is and isn't visible and fog out parts of the frame.
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  5. Post #5
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    so what your asking is to nerf the moonlight?

    i disagree. the whole point of the moonlight is that with "perfect darkness" in legacy, people would just abuse the gamma to see anyway; the solution was more ambient, reflective light that is difficult to see by, but not impossible. that way people don't feel the need to cheat to even the field.
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  6. Post #6
    vachon644's Avatar
    February 2007
    1,116 Posts
    Maybe we need long evenings that you see well, 5 whole minutes of sudden darkness, mornings that you see well. That way, no incentive to use the gamma and no cheating. Finally we'll get to keep the torches, flashlights etc.

  7. Post #7

    August 2014
    61 Posts
    the simple way around it would be to make night time foggy, have less fog closer to the player so it doesnt look like shit when inside houses with light.
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