1. Post #1
    frank_walls's Avatar
    October 2014
    651 Posts
    I've seen a few threads started lately that essentially contain some form of complaining about not being able to raid people, walls are too strong, what's the point, etc. While it's fun to raid and go after other players, in my opinion it's not the point of the game - it's just a byproduct of the tools given people.

    This is not a raiding game, it's a survival game. I think because Legacy stopped being developed at the point where C4 was the item everyone coveted that many people think that's what this game is. There's probably a million people out there that would just be happy if FP put in C4 again and did nothing else. Even if they could already craft everything they wouldn't give a shit if they could just blow shit up and steal.

    Raiding/stealing is fine, but it shouldn't be easy. I should be able to build a house that is impervious to lazy naked idiots that can't take the time to survive, build, and make a plan. Whether that plan is to hide in the mountains and quietly collect an arsenal of weapons and tools to break in, befriend me and stab me in the back after I let my guard down, or join a clan/gang and work with them is up to the player.

    I do think traps will drastically change the raiding game, and I can't wait till that bear trap works. Have fun walking around in my partially submerged house or entering that unlocked backdoor by the bushes!
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  2. Post #2

    July 2014
    65 Posts
    Agreed raiding should be a challenge, not click to profit.
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  3. Post #3
    Gold Member
    Xanoxis's Avatar
    May 2013
    348 Posts
    Thats correct. It should be hard to raid, and mostly in teams. Thanks to that it will become more social game, and to protect yourself, and attack other, you should team up. You should be able to do everything alone, but make it HARD. You can make great unbreakeable base, but that will take time and alot of resources. With team it will go faster.
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  4. Post #4

    January 2014
    177 Posts
    I want there to be lots more to Rust than raiding. But again, we come back to the same old question: Survive.... what? What requires survival? Not the animals, unless they get some AAA professional-level AI coding. Not the elements... see above for storms, and either a burlap suit or a jog to the warmer climates beats the cold. There are no NPC's. Radiation? Don't walk in it. Illness/disease? Boredom?

    What we survive in Rust is other players. The game mechanics are and always have been geared around combat. Much of what we learn/craft/build is geared towards attacking and defending. The fact that many or most of our fellow players are homicidal opportunists is specifically what makes this a game where "survival" is necessary. And of all the reasons players engage in open PVP (boredom, tactical challenge, love of trolling/griefing/bragging)... one of the least offensive is "you have something I want". And where do we keep all our stuff? Our base. Without raiding, the game becomes semi-voluntary deathmatches where impenetrable bases become "lobbies" for you hang out in between matches.

    I'm all for aspiring to something new and better and more elevated, but until the game is specifically designed and developed with other things in mind, it will default back to its original format... as happened with Legacy. Until that happens, whatever else we come up with... whether it's building castles, social experiments or organizing the server population into a massive in-game human chess match... will end up just being the creative things we do on the side while playing an FPS PVP/Raiding game.
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  5. Post #5

    February 2014
    61 Posts
    Thats correct. It should be hard to raid, and mostly in teams. Thanks to that it will become more social game, and to protect yourself, and attack other, you should team up. You should be able to do everything alone, but make it HARD. You can make great unbreakeable base, but that will take time and alot of resources. With team it will go faster.
    I can gather wood for 10 min alone and currently make an un-raidable base due to regen rates. Despite the OP comments, this game is 100% sold as a raid , kill other players game.

    Edited:

    I've seen a few threads started lately that essentially contain some form of complaining about not being able to raid people, walls are too strong, what's the point, etc. While it's fun to raid and go after other players, in my opinion it's not the point of the game - it's just a byproduct of the tools given people.

    This is not a raiding game, it's a survival game. I think because Legacy stopped being developed at the point where C4 was the item everyone coveted that many people think that's what this game is. There's probably a million people out there that would just be happy if FP put in C4 again and did nothing else. Even if they could already craft everything they wouldn't give a shit if they could just blow shit up and steal.

    Raiding/stealing is fine, but it shouldn't be easy. I should be able to build a house that is impervious to lazy naked idiots that can't take the time to survive, build, and make a plan. Whether that plan is to hide in the mountains and quietly collect an arsenal of weapons and tools to break in, befriend me and stab me in the back after I let my guard down, or join a clan/gang and work with them is up to the player.

    I do think traps will drastically change the raiding game, and I can't wait till that bear trap works. Have fun walking around in my partially submerged house or entering that unlocked backdoor by the bushes!
    First lets me clear this is a 100% a Raiding and KOS type game, otherwise what's the point? I can build a base, get food and survive forever ..all in the span of an hour of playtime.

    It should be harder to raid than it is to defend, in other words harder to break down than build up. The problem is it requires almost no time or effort to build a stone base that is unbreakable.

    Wood should be able to be hacked down with a hatchet by one person, it might take time. As in real life I should be able to take a sledge hammer to a stone wall ( such as concrete block ) and over time break it down. I would need something more to take down a metal wall.
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  6. Post #6

    June 2014
    5 Posts
    Play on a pve server if you don't like raiding.

    Destroying homes of people that gave you a lot of grief while they were online is very rewarding.
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  7. Post #7

    August 2014
    243 Posts
    The problem is that most raiders randomly target everyone and anyone and they are dicks if they destroy the whole house. The raid should have a purpose other then to be an arse hole. Get weapons or ammo possibly take over the base, not a ten minute trip in which you bash through 8 walls to get to the cupboard then demolish the base. I have even seen these so called raiders destroy the locked boxes. What the fuck is the point in that? All the goodies gone. Raids are fine but they need to be through doors or windows imo. Bashing through a wall needs to either require the right tools or explosives.

    Edited:

    And ha king through a wall with a hatchet or hammer is just stupid, there is no way
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  8. Post #8

    November 2014
    86 Posts
    I can gather wood for 10 min alone and currently make an un-raidable base due to regen rates. Despite the OP comments, this game is 100% sold as a raid , kill other players game.

    Edited:



    First lets me clear this is a 100% a Raiding and KOS type game, otherwise what's the point? I can build a base, get food and survive forever ..all in the span of an hour of playtime.

    It should be harder to raid than it is to defend, in other words harder to break down than build up. The problem is it requires almost no time or effort to build a stone base that is unbreakable.
    To be fair, the build vs. break debate has swung back and forth over the last month or so worth of updates. For the longest time it was trivial to bust through even a level 6 wall; now it's the opposite.

    That alone should tell you that the play balance is far, far from completion.

    Edited:

    The problem is that most raiders randomly target everyone and anyone and they are dicks if they destroy the whole house. The raid should have a purpose other then to be an arse hole. Get weapons or ammo possibly take over the base, not a ten minute trip in which you bash through 8 walls to get to the cupboard then demolish the base. I have even seen these so called raiders destroy the locked boxes. What the fuck is the point in that? All the goodies gone. Raids are fine but they need to be through doors or windows imo. Bashing through a wall needs to either require the right tools or explosives.

    Edited:

    And ha king through a wall with a hatchet or hammer is just stupid, there is no way
    That can come with increased survival difficulty: the moment they add climate effects like cold you won't find nudies running around with salvaged hammers for very long.

    Map needs to be huge though for this to resemble anything with longevity. Already on a server I'm on that's been around for a week or so is an acute lack of trees and minerals.

  9. Post #9
    Karma.'s Avatar
    February 2014
    99 Posts
    The base game needs to be easy to pick up, play and have fun with for a few minutes and then put down again without a second thought.

    I think FP has nailed this. Farming and building is fun, until you get raided. I can see many people just quit the game after getting raided, and not wanting to play again, ever.

    Without Rust being approachable it will never achieve any sort of longevity.

    For the hardcore audience, any and all game mechanics that let you "gain" anything of value in game should be met with increasingly more difficult challenges as you go up the tiers.

    I would love some rabid AI that hands my sorry ass to me on a silver platter, very few games are able to challenge the player, ninja gaiden I think is the last really "Hard" game I played.
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  10. Post #10

    February 2014
    61 Posts
    The problem is that most raiders randomly target everyone and anyone and they are dicks if they destroy the whole house. The raid should have a purpose other then to be an arse hole. Get weapons or ammo possibly take over the base, not a ten minute trip in which you bash through 8 walls to get to the cupboard then demolish the base. I have even seen these so called raiders destroy the locked boxes. What the fuck is the point in that? All the goodies gone. Raids are fine but they need to be through doors or windows imo. Bashing through a wall needs to either require the right tools or explosives.

    Edited:

    And ha king through a wall with a hatchet or hammer is just stupid, there is no way

    Who's fault is the stupid cupboard? Do you think I would have wasted C4 and time blowing up every wall in legacy? .. Nope! Don't blame the raider blame the stupid cupboard!

    Clearly you didn't play with the first set of wall, lvl 6 walls solo was over an hour of hatching just to get to lvl 5.

    Edited:

    The base game needs to be easy to pick up, play and have fun with for a few minutes and then put down again without a second thought.

    I think FP has nailed this. Farming and building is fun, until you get raided. I can see many people just quit the game after getting raided, and not wanting to play again, ever.

    Without Rust being approachable it will never achieve any sort of longevity.

    For the hardcore audience, any and all game mechanics that let you "gain" anything of value in game should be met with increasingly more difficult challenges as you go up the tiers.

    I would love some rabid AI that hands my sorry ass to me on a silver platter, very few games are able to challenge the player, ninja gaiden I think is the last really "Hard" game I played.
    It never seemed to stop the legacy game from being wildly popular ( even now more so than experimental now) nobody "quit in anger" 5 million customer's can't be wrong.

    Edited:

    To be fair, the build vs. break debate has swung back and forth over the last month or so worth of updates. For the longest time it was trivial to bust through even a level 6 wall; now it's the opposite.

    That alone should tell you that the play balance is far, far from completion.

    Edited:



    That can come with increased survival difficulty: the moment they add climate effects like cold you won't find nudies running around with salvaged hammers for very long.

    Map needs to be huge though for this to resemble anything with longevity. Already on a server I'm on that's been around for a week or so is an acute lack of trees and minerals.
    You speak as if killing a boar and making pants, shoes and shirt is difficult or time consuming. Plus who really cares about a game were today I survived the "rain storm" whooo! I am not sure who's idea of excitement that is :)

    Logging in and having the excitement of wondering, is my house still standing. The relive when you see it is , ..the dread when you see the "respawn" button .. now that's excitement.

    The raiding, wondering if you'll get caught or trying to kill and raid all the while on the look out for the owner or another raider..that's excitement.
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  11. Post #11

    November 2014
    86 Posts
    Who's fault is the stupid cupboard? Do you think I would have wasted C4 and time blowing up every wall in legacy? .. Nope! Don't blame the raider blame the stupid cupboard!

    Clearly you didn't play with the first set of wall, lvl 6 walls solo was over an hour of hatching just to get to lvl 5.

    Edited:



    It never seemed to stop the legacy game from being wildly popular ( even now more so than experimental now) nobody "quit in anger" 5 million customer's can't be wrong.

    Edited:



    You speak as if killing a boar and making pants, shoes and shirt is difficult or time consuming. Plus who really cares about a game were today I survived the "rain storm" whooo! I am not sure who's idea of excitement that is :)

    Logging in and having the excitement of wondering, is my house still standing. The relive when you see it is , ..the dread when you see the "respawn" button .. now that's excitement.

    The raiding, wondering if you'll get caught or trying to kill and raid all the while on the look out for the owner or another raider..that's excitement.
    Well, who says that burlap pants and shoes are going to be enough? Weren't you the dude that caught cheating anyways?
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  12. Post #12
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    i think the point is that everybody has their own reason for playing.

    mine is to see what i can survive(in game). i put myself in the crappiest situation. i pick fights with people equipped to the brim. i build, explore and fight. i rarely raid, because it bores me to rob an empty house, or to intentionally fuck up someones build with a few clicks, but i respect that some people enjoy that.
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  13. Post #13
    frank_walls's Avatar
    October 2014
    651 Posts
    This is not a 100% raiding KOS game. You can do those things, but that's a personal choice. Really there is no game, just a bunch of items and things we can do to survive and interact with each other.

    I'm not opposed to raiding. It just shouldn't be easy. I also don't really care about pve stuff that much because humans are much scarier than any ai controlled opponent.

    I like the balance with buildings right now. They're strong, and I have to go make friends to break in, and I can make a fairly secure base too.
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  14. Post #14
    Postal loves money.
    Coolboy's Avatar
    February 2010
    516 Posts
    It is still in alpha, they will get around implementing that shit that is more dangerous then other players until then, we have to wait.
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  15. Post #15
    Dennab
    December 2014
    10 Posts
    Legacy's raiding was quite balanced

    Also other players will always be biggest threat
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  16. Post #16
    Postal loves money.
    Coolboy's Avatar
    February 2010
    516 Posts
    Legacy's raiding was quite balanced

    Also other players will always be biggest threat
    You sure? The sick ideas of Garry Newman don't have limits.

  17. Post #17
    Dennab
    December 2014
    10 Posts
    You sure? The sick ideas of Garry Newman don't have limits.
    Only reason i believe it is because devs have said it. This isnt a single player game

  18. Post #18
    y0himba's Avatar
    July 2014
    257 Posts
    To the OP, unfortunately, according to the latest dev blog (40), it appears they are going to try and recreate legacy Rust's build, raid, repeat cycle. Survival might become a feature, while boring tedious PVP will now become the focus. Not to be insulting, but from what I read it appears the PVP fanbase has won, which will lead to a really pretty, boring clone.

    I hope this is not the case, and there can be a middle ground. I, like you, love the survival game so much more than playing the raiding game.
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  19. Post #19
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    i'm not convinced. to me, they are just putting in the tools that they eventually would be porting to complete the game; the focus of the game itself hasn't changed, just the order of development.

    there are people here who want to be able to raid, rinse repeat. and i personally want that for them; as long as that's not all you can do. rust has so much more potential than "counterstrike with houses and c4", and hopefully the devs continue to see that.
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  20. Post #20
    GrymThor's Avatar
    May 2014
    561 Posts
    Rust is a Paradoxical game, its not a Raiding game but it is.
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  21. Post #21

    August 2014
    10 Posts
    i'm not convinced. to me, they are just putting in the tools that they eventually would be porting to complete the game; the focus of the game itself hasn't changed, just the order of development.

    there are people here who want to be able to raid, rinse repeat. and i personally want that for them; as long as that's not all you can do. rust has so much more potential than "counterstrike with houses and c4", and hopefully the devs continue to see that.
    They can do what ever they want... But the most skilled players will win and empty a server, because THAT is Rust :)
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  22. Post #22
    Gold Member
    Magman77's Avatar
    August 2008
    4,834 Posts
    the most "skilled" player can empty a server by collecting the best items and rdming everybody into submission while living out of a shack

    the winners are the players who band together and build castle utopias that the "skilled" players want to raid

  23. Post #23
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    They can do what ever they want... But the most skilled players will win and empty a server, because THAT is Rust :)
    the most skilled players will win? win what? an empty server? no-one to play with? bans based on the fact they play with the intent of emptying a server?

    that mentality is a bit like people who keep k/d tallys when playing TF2. it's not what the game is about at all.

  24. Post #24
    y0himba's Avatar
    July 2014
    257 Posts
    Right now there is no end game in Rust. That is why the folks who get bored easily raid, there is nothing else to do. Fortunately I am not one of those folks.

    There was discussion on one of the dev blogs about a "Doomsday Device". Once the device is triggered, the server will automatically wipe and restart. This would be the perfect antagonist to give the bored players what they need.

    Imagine the factions. Those fighting to trigger it, those fighting to keep it from being triggered, and those that are trolling the other two factions. Fortifying the device, raiding to get to it. Or may be a no cover zone around it, no building in said zone, or assaulting an island and trying to get past everyone else to get to it.

    Other than that, if it becomes a raiding game, it will be boring. Fortunately for Facepunch there are plenty of folks out there that are going to just play it over and over and over. They will waken every morning and check their huge bases full of completely reproducible resources and items to make sure no newmen have gotten anything larger than a wood shelter.
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  25. Post #25

    March 2014
    206 Posts
    They can do what ever they want... But the most skilled players will win and empty a server, because THAT is Rust :)
    This was NEVER the case.
    Literally the group with the most TIME and players will "win" the server.
    Which is and has been Rust's biggest end-game problem in my opinion.
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  26. Post #26
    frank_walls's Avatar
    October 2014
    651 Posts
    I'd like to see terminator like robots that are hard as hell to kill (requiring 2-3 people) wandering the world. If one sees you it would lock on to you and follow you. You could ditch them somehow, but it might be possible for them to follow you home and break into your wood or stone base in an effort to kill you. When killed they could drop scrap metal, bullets, and other stuff.

    These would put a damper on kos and raiding.

  27. Post #27
    y0himba's Avatar
    July 2014
    257 Posts
    He is saying the skilled player can join and grow to the point that they empty a server. However, that is NOT Rust, it is counterproductive to playing Rust, and is a big issue with legacy.
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  28. Post #28

    October 2014
    13 Posts
    Raiding is one of the funnest parts of Legacy, but yes don't make it too easy, you have to work for it.

  29. Post #29

    September 2014
    49 Posts
    I agree. There needs to be more factors to survival and it needs to be far, far more difficult.

  30. Post #30

    November 2014
    23 Posts
    Yet for some reason, its the only thing to do after I've built my fortress of evil.
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  31. Post #31
    lordrushx1's Avatar
    January 2014
    242 Posts
    omg would you guys stop already?! All this talk about what isnt happening with the current meta, no end game? Really?
    This game hasn't even hit Alpha and you are talking end game?
    For christ sake talk about what YOU want in this game instead of bitching about what isn't in the game.
    This is the entire reason why you are here, isn't it? To discover and build and learn from mistakes?
    I'm closing in on 500 hours with this game. I have seen HUNDREDS of changes and guess what? It's going to continue, accept or just please leave, for all of our sakes. Come back when it's more suitable for you to play (if that ever will be the case for you)
    No, atm there is not a reason to raid because really....you can't. That is the current meta,betcha by next month that won't be the case.
    It's gonna keep changing...accept it
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  32. Post #32
    frank_walls's Avatar
    October 2014
    651 Posts
    omg would you guys stop already?! All this talk about what isnt happening with the current meta, no end game? Really?
    This game hasn't even hit Alpha and you are talking end game?
    For christ sake talk about what YOU want in this game instead of bitching about what isn't in the game.
    This is the entire reason why you are here, isn't it? To discover and build and learn from mistakes?
    I'm closing in on 500 hours with this game. I have seen HUNDREDS of changes and guess what? It's going to continue, accept or just please leave, for all of our sakes. Come back when it's more suitable for you to play (if that ever will be the case for you)
    No, atm there is not a reason to raid because really....you can't. That is the current meta,betcha by next month that won't be the case.
    It's gonna keep changing...accept it
    Really? This is a discussion about the current state of the game. This is the type of feedback FP is looking for, and the entire reason this forum exists. Your post, which essentially says stop providing feedback, is absolutely ridiculous.

    There's more to providing feedback than just "add more guns and C4".
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  33. Post #33
    lordrushx1's Avatar
    January 2014
    242 Posts
    Really? This is a discussion about the current state of the game. This is the type of feedback FP is looking for, and the entire reason this forum exists. Your post, which essentially says stop providing feedback, is absolutely ridiculous.

    There's more to providing feedback than just "add more guns and C4".
    If you can correctly state how many threads on three pages are the same content I will back off. But you can't, there are to many.
    Dood, you have been here two months...you have no idea how many of these threads have appeared appear.
    No, this is NOT a discussion. It's a bitchfest because there is no merit.
    It's like saying it's winter why can't we get juice from an orange.
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  34. Post #34
    frank_walls's Avatar
    October 2014
    651 Posts
    If you can correctly state how many threads on three pages are the same content I will back off. But you can't, there are to many.
    Dood, you have been here two months...you have no idea how many of these threads have appeared appear.
    No, this is NOT a discussion. It's a bitchfest because there is no merit.
    It's like saying it's winter why can't we get juice from an orange.
    I hope English is your second language because most of this makes no sense. Call it bitching if you want, but all those people that bitched about experimental lacking the things that made legacy such a good game ended up changing the direction of the game's development.

    Telling other people to not post their opinions is exactly the opposite of why this forum exists.

    Saying that a thread is worthless because there are so many others like it is laughable. The more a topic is posted and discussed means the more people think it is important. This is what the developers are looking for! Popular opinion to guide the direction of the game.

    Gameplay, weapons, building, environment, items, and everything else are all on the table for discussion. To say otherwise only stunts the growth of this game, and to call others comments about such topics worthless is the ultimate worthless comment.

  35. Post #35
    Gold Member
    Magman77's Avatar
    August 2008
    4,834 Posts
    If you can correctly state how many threads on three pages are the same content I will back off. But you can't, there are to many.
    Dood, you have been here two months...you have no idea how many of these threads have appeared appear.
    No, this is NOT a discussion. It's a bitchfest because there is no merit.
    It's like saying it's winter why can't we get juice from an orange.
    I love how you think your opinion is more correct because you've been here a little under ten months longer than he has.

  36. Post #36
    lordrushx1's Avatar
    January 2014
    242 Posts
    I hope English is your second language because most of this makes no sense. Call it bitching if you want, but all those people that bitched about experimental lacking the things that made legacy such a good game ended up changing the direction of the game's development.

    Telling other people to not post their opinions is exactly the opposite of why this forum exists.

    Saying that a thread is worthless because there are so many others like it is laughable. The more a topic is posted and discussed means the more people think it is important. This is what the developers are looking for! Popular opinion to guide the direction of the game.

    Gameplay, weapons, building, environment, items, and everything else are all on the table for discussion. To say otherwise only stunts the growth of this game, and to call others comments about such topics worthless is the ultimate worthless comment.
    Frank, apparently you must not read to well. I have never said to stop posting but rather to stop posting the same topic that is completely useless to this game. There are so many topics about this said thing on this forum and this is NOT an issue with the game, it is the current meta and how it stands.
    Again...will this remain? No, and we all know it...why keep posting the same shit over and over and over when we all know that this is not going to stay in it's present direction.

    Edited:

    I love how you think your opinion is more correct because you've been here a little under ten months longer than he has.
    This, coming from a person who has never played the game. This is also a big reason why troll's should never be allowed from another forum to post. Go back to your playtime forum dood...I don't care if your a gold member or not. You have no reason posting here

  37. Post #37
    utilitron's Avatar
    December 2013
    766 Posts
    To the OP, unfortunately, according to the latest dev blog (40), it appears they are going to try and recreate legacy Rust's build, raid, repeat cycle.
    That isn't exactly what was said...

    In the coming months we’re going to be clawing that back. We’re going to be re-introducing a lot of the legacy features such as Radtowns, Blueprints, Workbenches, Roads, Researching. We’re going to look at bringing back the legacy map and making it possible for user created maps. There’s even been talk of bringing zombies back – but we won’t make any promises on that.
    We can expect certain elements that enhance play-ability, but I don't think the core functionality will change.

    If adding the gameplay features leads to a build, raid, repeat playstyle, that's on us. But I don't think anyone of those are really the crux of what caused that playstyle.

    I think once weather effects the player (hot and cold can kill you) players will begin grouping in the temperate zones. Once they do, you will see the build, raid, repeat style return as people fight for territory. It will become very important at that point that spike walls and gates return to help us section off our areas better.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 1 (list)

  38. Post #38
    Gold Member
    Magman77's Avatar
    August 2008
    4,834 Posts
    This, coming from a person who has never played the game. This is also a big reason why troll's should never be allowed from another forum to post. Go back to your playtime forum dood...I don't care if your a gold member or not. You have no reason posting here
    My steam profile is literally right underneath my post count. It's not private, you can see rust right in my games list. Care to make another unsubstantiated- not to mention irrelevant -claim in an attempt to elevate your opinion?
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Zing Zing x 1 (list)

  39. Post #39
    frank_walls's Avatar
    October 2014
    651 Posts
    Frank, apparently you must not read to well. I have never said to stop posting but rather to stop posting the same topic that is completely useless to this game. There are so many topics about this said thing on this forum and this is NOT an issue with the game, it is the current meta and how it stands.
    Actually, you never said stop posting at all. You said:
    accept or just please leave
    If I left, that would result in a stoppage of posts from me. So now you can see why I said you wanted me to stop posting.

    Again...will this remain? No, and we all know it...why keep posting the same shit over and over and over when we all know that this is not going to stay in it's present direction.
    Because when multiple people post about the same thing it shows the developers what the community wants. The evidence for this is shown in the recent change in development. People kept posting topics about bringing back legacy features and now FP is doing that.

    This, coming from a person who has never played the game. This is also a big reason why troll's should never be allowed from another forum to post. Go back to your playtime forum dood...I don't care if your a gold member or not. You have no reason posting here
    I'm afraid in this thread you're the troll. To contribute to this conversation all you had to say was whether you agree or disagree and list reasons. Instead you bitched about me posting this topic and said go away. Also, it's dude, not dood.

  40. Post #40
    lordrushx1's Avatar
    January 2014
    242 Posts
    My steam profile is literally right underneath my post count. It's not private, you can see rust right in my games list. Care to make another unsubstantiated- not to mention irrelevant -claim in an attempt to elevate your opinion?
    Yes, I see this now as I did not dig deeper before. My apologies for the incorrect assumption.
    Now, we could talk about those meager 20 hours of gameplay /grins

    Edited:

    Actually, you never said stop posting at all. You said:


    If I left, that would result in a stoppage of posts from me. So now you can see why I said you wanted me to stop posting.



    Because when multiple people post about the same thing it shows the developers what the community wants. The evidence for this is shown in the recent change in development. People kept posting topics about bringing back legacy features and now FP is doing that.



    I'm afraid in this thread you're the troll. To contribute to this conversation all you had to say was whether you agree or disagree and list reasons. Instead you bitched about me posting this topic and said go away. Also, it's dude, not dood.
    No, I get you and again, I believe you are not referencing all that I said correctly.
    Yes, I did say stop or please leave but at the end of that I also said come back when it best suits you.
    Again Frank, it is not the ideas or procedural topics of the game posting that gets me. It is the constant bitchfest that people spam on these forums of ideas that are irrelevant to the current timeline of the game.
    Yes, we all know we can't raid(atm) and is a survival game, this is after all the topic at hand is it not?
    But yes, part of this game has been and more than likely will never change ( I hope) is raiding.
    My point earlier was based on these threads alone on the topic are on 2 pages of the forum...
    http://facepunch.com/showthread.php?t=1444553
    http://facepunch.com/showthread.php?t=1444260
    http://facepunch.com/showthread.php?t=1441401
    http://facepunch.com/showthread.php?t=1443046
    http://facepunch.com/showthread.php?t=1442411

    Again, we know this already. Couldn't ya just have hijacked those threads instead of starting an already know thread? I mean, when you look at the forums and see topic after topic after topic of the same damn thing, it gets old fast. Discussion is imperative, I fully agree with you. However, there is a difference between discussion of game mechanics/functionality and game development. In this case you are referring to mechanics, not development. The current topic you are referencing is only a temporary issue. If it were permanent and it was an issue you could not accept? Then by all means...bitch away,but it isn't man,it is temporary.
    If you follow this game and you are as passionate as I am about this game you would also know there are secondary lines of communication like reddit, trello etc. The dev's are fully aware of this and it has been mapped and shown to the public that they ARE aware.