Thats correct. It should be hard to raid, and mostly in teams. Thanks to that it will become more social game, and to protect yourself, and attack other, you should team up. You should be able to do everything alone, but make it HARD. You can make great unbreakeable base, but that will take time and alot of resources. With team it will go faster.
I can gather wood for 10 min alone and currently make an un-raidable base due to regen rates. Despite the OP comments, this game is 100% sold as a raid , kill other players game.
Edited:
I've seen a few threads started lately that essentially contain some form of complaining about not being able to raid people, walls are too strong, what's the point, etc. While it's fun to raid and go after other players, in my opinion it's not the point of the game - it's just a byproduct of the tools given people.
This is not a raiding game, it's a survival game. I think because Legacy stopped being developed at the point where C4 was the item everyone coveted that many people think that's what this game is. There's probably a million people out there that would just be happy if FP put in C4 again and did nothing else. Even if they could already craft everything they wouldn't give a shit if they could just blow shit up and steal.
Raiding/stealing is fine, but it shouldn't be easy. I should be able to build a house that is impervious to lazy naked idiots that can't take the time to survive, build, and make a plan. Whether that plan is to hide in the mountains and quietly collect an arsenal of weapons and tools to break in, befriend me and stab me in the back after I let my guard down, or join a clan/gang and work with them is up to the player.
I do think traps will drastically change the raiding game, and I can't wait till that bear trap works. Have fun walking around in my partially submerged house or entering that unlocked backdoor by the bushes!
First lets me clear this is a 100% a Raiding and KOS type game, otherwise what's the point? I can build a base, get food and survive forever ..all in the span of an hour of playtime.
It should be harder to raid than it is to defend, in other words harder to break down than build up. The problem is it requires almost no time or effort to build a stone base that is unbreakable.
Wood should be able to be hacked down with a hatchet by one person, it might take time. As in real life I should be able to take a sledge hammer to a stone wall ( such as concrete block ) and over time break it down. I would need something more to take down a metal wall.