1. Post #1

    January 2014
    109 Posts
    Hardcore PvP, 100% death pentalty. I love it. However, when hours and hours of work goes away in an instant due to cheaters and hacks. The game will not keep me playing.

    So I am curious if there have been any improvements in regards of anti cheat and hacking in the new Rust so far?

    If so, or if not. What can we expect in the future? Will it ever work sort of like an MMO where key features are handled server side? Just take a look at the awfully coded Archage and its flaws. These being mostly coding flaws, but it also allows for client side input and hacks.

    Will we ever see Rust being "sort of hack proof"? Comparing it as a normal FPS to an MMO. Cheating in FPS games while it may get you banned, it is really easy to do. Will there be a difference in Rust? Dying to a hacker is sadly not as forgiving in Rust as in other games where you can just join another server.
    Reply With Quote Edit / Delete Reply Norway Show Events Artistic Artistic x 1 (list)

  2. Post #2

    August 2014
    243 Posts
    But you can just join another server, i have many many times
    Reply With Quote Edit / Delete Reply Canada Show Events Funny Funny x 1 (list)

  3. Post #3

    January 2014
    109 Posts
    By the answer so far, I guess there is zero improvements?
    Reply With Quote Edit / Delete Reply Norway Show Events Late Late x 2 (list)

  4. Post #4

    December 2013
    27 Posts
    I haven't played much of the new rust but so far I haven't seen any hackers.

    I'm still curious how my stone wall fell down though. I didn't place a cupboard. Would that do it or is c4 out already?

  5. Post #5
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    EAC are involved, and working hard to secure the game. unfortunately, with the WIP state of the game there are still hackers in experimental. personally though i have hope that once the game is more complete in terms of baseline, the ability to cheat it will decrease significantly.

    either way, people are still getting VAC banned for the more obvious shit, so there's progress there.
    Reply With Quote Edit / Delete Reply Australia Show Events Informative Informative x 1 (list)

  6. Post #6

    September 2014
    49 Posts
    Unless they rewrite significant portions of the game (again) to convert things to a fully authoritative server there will always be hacking. I don't see this happening so hopefully it somehow works out ok.

    Either way I've got my $20 worth so I personally don't mind that much but that's the question you asked and as a professional programmer with related experience that's my educated answer for you.

  7. Post #7
    Unless they rewrite significant portions of the game (again) to convert things to a fully authoritative server there will always be hacking. I don't see this happening so hopefully it somehow works out ok.
    I could see this as being a major goal in beta, once the foundation is fairly locked down and they can focus on a stable target. It's not that they can't do it, it's that it's going to hamper rapid iteration while they're still experimenting and prototyping.
    Reply With Quote Edit / Delete Reply Canada Show Events Winner Winner x 1Funny Funny x 1 (list)

  8. Post #8

    February 2014
    24 Posts
    I've ran into a few hackers. One just walked though my foundation and killed me, destroyed my sleeping bag and looted my 1st and 2nd floor without breaking a wall down. Hours wasted.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Funny Funny x 1Agree Agree x 1Late Late x 1 (list)

  9. Post #9
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    I've ran into a few hackers. One just walked though my foundation and killed me
    I think its important to note that is not a hack, its an exploit. Actual "Hacking" where scrubs will download an application to gain advantage because they have no skill so far seems to be a rarity in the new version.

    I am not saying they don't exist, they certainly do but you cant say its anywhere near endemic as it was in Legacy?

    Policing and enforcing exploits is really where the admin comes into it. Thanks to the frequency of updates at the moment we can expect more exploits to be uncovered and, well, exploited by players, so this is something that the admin of whatever server you are on should be keeping an eye out for and banning offending players if they are caught using whatever exploit it may be.

    Thankfully many of the admins are now collaborating to a degree to better be informed of this type of stuff and hopefully be able to combat it more.
    Reply With Quote Edit / Delete Reply Australia Show Events Agree Agree x 2 (list)

  10. Post #10
    Gold Member
    hovergroovie's Avatar
    February 2005
    626 Posts
    People work shit right up. I've played a lot of experimental now, and I've only seen one. Which I'm guessing is all it takes for them to assume it's a hacker-ridden filth hole like legacy.

    Seriously, It's worlds better these days.
    Reply With Quote Edit / Delete Reply Show Events Useful Useful x 1 (list)

  11. Post #11

    February 2014
    24 Posts
    I think its important to note that is not a hack, its an exploit. Actual "Hacking" where scrubs will download an application to gain advantage because they have no skill so far seems to be a rarity in the new version.

    I am not saying they don't exist, they certainly do but you cant say its anywhere near endemic as it was in Legacy?

    Policing and enforcing exploits is really where the admin comes into it. Thanks to the frequency of updates at the moment we can expect more exploits to be uncovered and, well, exploited by players, so this is something that the admin of whatever server you are on should be keeping an eye out for and banning offending players if they are caught using whatever exploit it may be.

    Thankfully many of the admins are now collaborating to a degree to better be informed of this type of stuff and hopefully be able to combat it more.
    No this was a hack. I was streaming twitch.tv/FlREWORKS and my viewers were witnessing it happen live. He was literally walking through my foundation and walls right in front of me as if nothing was there. There were/are wall hacks in Legacy but they aren't as common as aimbot/esp etc.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Dumb Dumb x 1 (list)

  12. Post #12

    October 2014
    47 Posts
    No this was a hack. I was streaming twitch.tv/FlREWORKS and my viewers were witnessing it happen live. He was literally walking through my foundation and walls right in front of me as if nothing was there. There were/are wall hacks in Legacy but they aren't as common as aimbot/esp etc.
    There is a bug that will sometimes cause building pieces not to be visible to some players, when this happens those players can seemingly walk right through your walls.

  13. Post #13
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    What you are describing is a very recent exploit players could take advantage of where they could look at your base and see walls/foundations missing and pass through them as if they weren't there, while you (and others) would see those walls and other objects as normal and not be able to pass through them.

    Pretty much open season on any base for anyone using the exploit.

    I am not going to go into the specifics of how that exploit is/was done, and I think it is now fixed anyway, but yeah, definitely an Exploit!
    Reply With Quote Edit / Delete Reply Australia Show Events Agree Agree x 1 (list)

  14. Post #14
    Gold Member
    hovergroovie's Avatar
    February 2005
    626 Posts
    ^ Sorry to say it's not. Was on Rustafied a few hours ago, and the invisible people/walk through walls thing is still goin.

    Though the dupe is history, which is just the bestest news ever.

  15. Post #15
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    some guy was trying to sell a hack on here a while back, fortunately perma'd and the thread wiped pretty quickly. but on the thread he had a link to a video of the hack in action. experimental build (older version) combining ESP and a noclip style thing where the building panels are only frames and provide no protection/physical obstacle.

    that's not to say this was what this was, but there are unfortunately cheats out there for experimental; they are just far less prolific than in legacy.

  16. Post #16
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    oic thanks for the clarification guys - the invis type exploit being the foremost I have been hearing about the last few days "Hack" wise.

    Sorry to hear there are actually more getting around but still thankful its a lot less prolific than legacy so far anyway!
    Reply With Quote Edit / Delete Reply Australia Show Events Friendly Friendly x 1 (list)

  17. Post #17

    October 2013
    857 Posts
    Hate to beat this drum again, but there aren't as many hackers in experimental because experimental isn't as playable as legacy is yet. Once experimental achieves that critical mass of playability, expect EAC to start trying to earn its keep.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 2Optimistic Optimistic x 1 (list)

  18. Post #18

    December 2013
    27 Posts
    I've noticed the official servers hitting nearly 100 players. I think it's reaching a point of playability...
    Reply With Quote Edit / Delete Reply Windows 7 Canada Show Events Funny Funny x 1 (list)

  19. Post #19

    October 2013
    857 Posts
    I've noticed the official servers hitting nearly 100 players. I think it's reaching a point of playability...
    Reaching. Not quite there yet. Still a large percentage of the 6-7K still playing legacy. Once the majority switches, and the total number playing Rust starts moving up instead of maintaining its steady decline, then that'll be a good indication. Even before that, I think you'll start seeing posts here first with comments like 'wow, PvP is back to where it was' due to the net code stabilizing, etc.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1Optimistic Optimistic x 1 (list)

  20. Post #20

    November 2014
    81 Posts
    A buddy and I just got Shot through our walls, we were 3 stories up in a room without windows, and 2 dudes killed us repeatedly on Official Texas Server, so be wary.

  21. Post #21

    March 2014
    151 Posts
    well using wall hack on experimental is still as easy as legacy. just convert the word wall into another one in one of your files and voila. (not going to tell exactly how and where ...)
    But that must be very very easily detected by EAC. wouldn't recommend anyone to do it ^^. i'm pretty sure hackers don't stay long on this new rust, cause i didn't see that much.
    Reply With Quote Edit / Delete Reply Mac France Show Events Agree Agree x 1 (list)

  22. Post #22
    Dennab
    December 2014
    10 Posts
    Reaching. Not quite there yet. Still a large percentage of the 6-7K still playing legacy. Once the majority switches, and the total number playing Rust starts moving up instead of maintaining its steady decline, then that'll be a good indication. Even before that, I think you'll start seeing posts here first with comments like 'wow, PvP is back to where it was' due to the net code stabilizing, etc.
    If you have joined a legacy server recently you'd know that almost everyone who still likes legacy thinks experimental has no chance of being good. I wouldnt count on those players switching within the next 6months if ever.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 2Disagree Disagree x 1 (list)

  23. Post #23

    March 2014
    151 Posts
    well seems like gary started to make rad towns.
    when they will be here, i guess people will start to come on exp for pvp.
    Reply With Quote Edit / Delete Reply Mac France Show Events Disagree Disagree x 1Funny Funny x 1 (list)

  24. Post #24

    February 2014
    43 Posts
    PvP is terrible on experimental.
    Reply With Quote Edit / Delete Reply Windows 7 Italy Show Events Agree Agree x 2 (list)

  25. Post #25

    October 2013
    857 Posts
    If you have joined a legacy server recently you'd know that almost everyone who still likes legacy thinks experimental has no chance of being good. I wouldnt count on those players switching within the next 6months if ever.
    I was saying that those players switching over would be a good indication that Experimental has achieved the playability of Legacy. That is obviously predicated on Experimental 'being good'.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1Optimistic Optimistic x 1 (list)

  26. Post #26
    Dennab
    December 2014
    10 Posts
    I was saying that those players switching over would be a good indication that Experimental has achieved the playability of Legacy. That is obviously predicated on Experimental 'being good'.
    Ur right then. The problem is that right now experimental isnt the same type of game as legacy. Thats y its going to be hard to get the people who own the game to play the new version.
    Reply With Quote Edit / Delete Reply United States Show Events Late Late x 1 (list)