1. Post #1
    frank_walls's Avatar
    October 2014
    651 Posts
    I keep seeing discussions around the purpose of cupboards and their ability to create unraidable homes. Personally I like the cupboards and the idea they stop people building around you (just need to fix the build radius exploit). I think they could encourage more creative raiding if raiding tools were designed for the game to counter various locks and wall types. Here's some examples:

    Wooden structures - Any tool other than rocks can break through. Axes and picks work better than hammers. 1 C4 would work when implemented.

    Stone Structures - Only tool that works is picks, and it takes a while or at least 2 people. 2 C4 required on these.

    Metal Structures - No tools work, and at least 3-4 C4 required.

    Now here are other options of getting in.

    Lock Pick - can be used on standard key locks - separate interface opens that requires you to actually do something to pick the lock (similar to Skyrim) - do it wrong your pick breaks.

    Electronic Lock Pick - only works on electronic locks - opens an interface where you have to switch wires, program something, etc. - you do it wrong and the lock breaks and stays locked. You then can't get in that door, and the owner has to replace the lock to use it too.

    Hacksaw - Used to cut bars on windows. Easy to build but takes a while to cut through.

    Ladders - short raiding ladder that lets you scale 1 story. Cheap and easy to build. Can be picked up and moved. Useful for getting out of trap room too.

    Scaffolding - can be built as high as you like, must be attached to a vertical wall, medium resource cost and time to build. Stays in place after it's built. Can be destroyed by the owner of a building and gives a few hundred wood.

    These aren't all original, but I'd figure I'd elaborate on them some.

    Also, being able to hack a lock quickly would make you valuable to other players!
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  2. Post #2
    frank_walls's Avatar
    October 2014
    651 Posts
    Okay, here's an idea for the electronic lock hacker I threw together in Flash. The idea is that it connects to the lock and this screen would pop up. You have to click the green button to hack it properly. Flash doesn't work great for this because you have to click the shit out of the button, but you get the idea. Patterns could be random for each lock too.

    Well, wanted to embed the swf in this post but I don't think I can. So here's the link to it, http://www.frankwalls.net/Images/lock_hacker.swf
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  3. Post #3

    November 2014
    86 Posts
    I'd like to turf the code lock altogether and rely on locks solely.

    More in tune with tech level in the Rust World, opens up ambushing for keys as a more pragmatic means of raiding.

    Also opens up more PvP head to head, vs "wait till nobody's on server and leave a weight on my LMB" kind of irritating gamey exploit.
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  4. Post #4
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    I'd like to turf the code lock altogether and rely on locks solely.

    More in tune with tech level in the Rust World, opens up ambushing for keys as a more pragmatic means of raiding.

    Also opens up more PvP head to head, vs "wait till nobody's on server and leave a weight on my LMB" kind of irritating gamey exploit.
    they tried that, and got massive backlash over the idea you could lose your key and thus your base. sad really.
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  5. Post #5

    October 2014
    29 Posts
    I'd like to turf the code lock altogether and rely on locks solely.

    More in tune with tech level in the Rust World, opens up ambushing for keys as a more pragmatic means of raiding.

    Also opens up more PvP head to head, vs "wait till nobody's on server and leave a weight on my LMB" kind of irritating gamey exploit.
    You obviously havn't had to go through the key fiasco!
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  6. Post #6

    March 2014
    206 Posts
    Okay, here's an idea for the electronic lock hacker I threw together in Flash. The idea is that it connects to the lock and this screen would pop up. You have to click the green button to hack it properly. Flash doesn't work great for this because you have to click the shit out of the button, but you get the idea. Patterns could be random for each lock too.

    Well, wanted to embed the swf in this post but I don't think I can. So here's the link to it, http://www.frankwalls.net/Images/lock_hacker.swf
    Ehmm how do you prevent people from griefing a less wealthy player?
    Say player X has an electronic lock and not that many resources
    Say player Y has a ton of resources and he decides to use his 100s of electronic lock picks to grief player X by failing to break the electronic lock. Player X doesn't have the resources to replace his lock so he's locked in/out of his house..

    I don't think failing should break the lock, I think failing should electrocute the guy trying to hack into it.

  7. Post #7
    frank_walls's Avatar
    October 2014
    651 Posts
    Ehmm how do you prevent people from griefing a less wealthy player?
    Say player X has an electronic lock and not that many resources
    Say player Y has a ton of resources and he decides to use his 100s of electronic lock picks to grief player X by failing to break the electronic lock. Player X doesn't have the resources to replace his lock so he's locked in/out of his house..

    I don't think failing should break the lock, I think failing should electrocute the guy trying to hack into it.
    All player X has to do is remove the door (or make locks removable too) and replace it. Impossible for them to get stuck inside unless they don't build a cupboard, but temporarily eliminates the ability for the raider to gain access through that door without explosives or breaking it down.

    To keep a door unlocked perhaps you have to leave the electronic attached as well. This could create a fun scenario where you come home to find someone actively raiding your house and they've left heir electronic locks on the door. You remove it and voila they're stuck unless they re-hack it.