1. Post #1

    December 2014
    3 Posts
    Server start work 10-20 min and down

    Server has closed

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    Server has closed

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    Steamworks.GameServer.Shutdown took 0.10 seconds

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    Server Network Exception

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object
    at Network.Implementation.Lidgren.Server.Cycle () [0x00000] in <filename unknown>:0

    at ServerMgr.Update () [0x00000] in <filename unknown>:0
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception, Object)
    ServerMgr:Update()

    (Filename: Line: -1)

  2. Post #2
    nwr

    April 2014
    2 Posts
    same problem - http://support.facepunchstudios.com/...work-exception
    it happens after "steamid: Manifest file differs (possibly out of date)"

  3. Post #3

    December 2014
    3 Posts
    Server Network Exception

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    IndexOutOfRangeException: Array index is out of range.
    at TerrainMath.GetInterpolatedHeight01 (Single normX, Single normZ) [0x00000] in <filename unknown>:0
    at TerrainMath.GetInterpolatedHeight01 (Vector3 worldPos) [0x00000] in <filename unknown>:0
    at TerrainMath.GetInterpolatedHeight (Vector3 worldPos) [0x00000] in <filename unknown>:0
    at AILocomotion.SnapToGround () [0x00000] in <filename unknown>:0
    at AnimalController.Move () [0x00000] in <filename unknown>:0
    at AnimalController.Tick () [0x00000] in <filename unknown>:0
    at AIHandler.InternalCycle () [0x00000] in <filename unknown>:0
    at AIHandler.Cycle () [0x00000] in <filename unknown>:0
    at ServerMgr.Update () [0x00000] in <filename unknown>:0
    UnityEngine.Debug:Internal_LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception, Object)
    ServerMgr:Update()

    (Filename: Line: -1)