1. Post #1
    Dennab
    February 2014
    264 Posts
    So (IMO) bases should never be 100% safe (and or the items in them). Well even though I like the idea of cabinets, it really needs some tweaking.

    Tonight I happened upon a base, that I tried to raid. It was a tower 2x2 and about 4 levels (maybe 5) tall. The guy built his cabinet on the top level (or one of the top levels) and before he logged out, he deleted the stairs on the 1st level... which made the base 100% unraidable.

    "But Dewm you could delete the foundations".....yes if I spent 45minutes to a hour, I could destroy all 4 foundation pieces..and his house would collapse. But then what? his chest would float high up where the 4-5th levels are, his cabinet would float there, still making the ground unbuildable.

    All he would have to do is, log back in...and build stairs back up to the higher levels (where his chest are) and retrieve his stuff.


    So yeah, I really like the idea of cabinets..but something should changed with them :/ (maybe make them fall if the building falls) I dunno.

    Thoughts?
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 5 (list)

  2. Post #2

    February 2014
    64 Posts
    Should just allow demolish to the owner. This stops door blocking but still allows creative raiding.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 3 (list)

  3. Post #3

    January 2014
    20 Posts
    Yes!! This exactly!

    Cupboard should be a destroy only tool. There is no reason your base should be invulnerable.

    I started a post about this on Rust Reddit and people are ripping me to shreds over the idea.

    I guess it will get fixed when everyone is in a fortress that can't be touched.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 2 (list)

  4. Post #4

    March 2014
    151 Posts
    Personnaly i think it's à good idea.
    Tool cupboard were added cause of griefers.
    If tool cupboard only allowed destryoing it would still work and allow to remove grief.

  5. Post #5
    withnail's Avatar
    May 2014
    370 Posts
    I think the solution to still allow collaborative building is to make cupboards only have people added to them if the owner allows it. So...code lock. Like doors.

  6. Post #6
    vachon644's Avatar
    February 2007
    1,116 Posts
    I think the solution to still allow collaborative building is to make cupboards only have people added to them if the owner allows it. So...code lock. Like doors.
    Except you have to bang at it for a whole 24 hours!

  7. Post #7

    October 2013
    860 Posts
    Except you have to bang at it for a whole 24 hours!
    I don't think I could have pulled that off even in my prime.
    Reply With Quote Edit / Delete Reply United States Show Events Funny Funny x 2Winner Winner x 1 (list)

  8. Post #8

    January 2014
    253 Posts
    "The current system has flaws. It allows people to make impenetrable bases by building on rocks or building in water. It disallows raiders from building up onto your base. The one thing it does do is prevent griefing. That's great! However, the system is very restrictive.

    I think it would be great to rework the mechanics a bit. Keep the cupboard and activation mechanic. Tweak the solution, though. Instead of making a "no build" zone, make a "house ownership plot" which is linked to any attached foundation. Anyone who activates this cupboard is the "owner" and can build or REMOVE parts from any attached foundation. This allows friends to build and remove. Only 1 cupboard should be able to be placed on a plot of foundations. This would allow raiders to build onto your base to find weak spots, but it would allow you to remove anything they added during their raid. This would also allow them to take over your house if they gained access to your cupboard. This would also prevent the asshat griefers.

    Because the "house ownership plot" is linked to any attached foundation, other's are still allowed to build their own base close to your base. Just make sure you have that cupboard down, or they'll take over your base!"
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1Dumb Dumb x 1 (list)

  9. Post #9

    October 2013
    860 Posts
    A lot of mods use the 'attached to the foundation' ownership model. It seems to work pretty well minus the inability to take over a house, which the cupboard mechanism would allow. Seems like the cupboard is somewhat arbitrary in its protection by being range based.

  10. Post #10

    August 2014
    243 Posts
    Im ok with it as it stands until they add in more items for raiding ie ladders. For the time being it alloaws for people to push the build system and test structures. I dont think Gary has finialized the stability issues yet and thats more important than someones ability to raid IMO. Of course it wont stay this way and FP has already i dicated its a temp fix until a better solution is found.

  11. Post #11

    January 2014
    253 Posts
    I dont think Gary has finialized the stability issues yet and thats more important than someones ability to raid IMO.
    Raiding right now is pretty pointless, so I agree stability is more important at this point. Why take the time to set a weight on your mouse and wait to hack down a wall when you can simply gather all the resources you need in a quarter of the time? There's obviously balancing that needs to be done.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 2 (list)

  12. Post #12
    Dennab
    February 2014
    264 Posts
    Raiding right now is pretty pointless, so I agree stability is more important at this point. Why take the time to set a weight on your mouse and wait to hack down a wall when you can simply gather all the resources you need in a quarter of the time? There's obviously balancing that needs to be done.
    If you raid for resources.. you are doing it wrong.


    I raid because I like to keep people away from my base, me and my buddies like to keep a good radius of raided bases and depleted resources around us...

    Its not about the resources...its about sending a message.
    Reply With Quote Edit / Delete Reply Windows XP United States Show Events Friendly Friendly x 1Funny Funny x 1 (list)

  13. Post #13
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    Instead of making a "no build" zone, make a "house ownership plot" which is linked to any attached foundation. Anyone who activates this cupboard is the "owner" and can build or REMOVE parts from any attached foundation. This allows friends to build and remove.

    *snip*

    Because the "house ownership plot" is linked to any attached foundation, other's are still allowed to build their own base close to your base. Just make sure you have that cupboard down, or they'll take over your base!"
    could make it even simpler, and have it that no foundation can be attached to the house's foundations without permission from the (insert random claim device here). maintain the current distance for foundations that are not snapping to another, and the ability to remove anything attached to the house.
    Reply With Quote Edit / Delete Reply Australia Show Events Agree Agree x 1 (list)

  14. Post #14
    Dennab
    February 2014
    264 Posts
    Another idea, would be to leave the current system in. But make it so yuo could still place "light objects" like furnaces and crates etc..

    It would keep you from building a 4 story tower right next to my base... but at the same time you could still hop up the inside level by level..
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Disagree Disagree x 1 (list)

  15. Post #15

    February 2014
    24 Posts
    Suggestion:

    Make the cabinet only accessible with a code or allow us to put a code lock/key lock on it. It's a great tool to prevent griefing but also enables griefing as it allows for raiders to completely destroy a base simply by finding your cabinet. Also allow them to be destroyed.

    Pre patch, my group raided every base we found except 2. 1 was built on the iceberg in the ocean that we couldn't find a way to get up there (admin? hacker?) and the other had a wall of indestructible cupboards along with a ceiling full of them. We could have gone through the foundations but we weren't willing to spend the time. We destroyed each base with the cupboard we accessed hoping to get enough people to bitch about it to force a change.

  16. Post #16

    November 2014
    13 Posts
    I thought a good way to do it would be maybe add in some raiding features. Like you can build a glitch-proof ladder insides somebodies home-zone. Most obnoxious thing I encountered was a server with like 50 raided houses around. I thought it was a wasteland. And someones house on a rock. I couldn't build up to it to even start raiding. They must have demolished their stairway up after building it. So essentially they were impenetrable. This game loses my attention when there are impossible things to raid. It also gets boring if you are impenetrable. Because you have no fear of loss. I know the game developers want a lot of people playing this game because the more people that play it are more people to recommend it which means more sales. So this needs to get fixed because I'm losing interest.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1 (list)

  17. Post #17

    January 2014
    572 Posts
    So (IMO) bases should never be 100% safe (and or the items in them). Well even though I like the idea of cabinets, it really needs some tweaking.

    Tonight I happened upon a base, that I tried to raid. It was a tower 2x2 and about 4 levels (maybe 5) tall. The guy built his cabinet on the top level (or one of the top levels) and before he logged out, he deleted the stairs on the 1st level... which made the base 100% unraidable.

    "But Dewm you could delete the foundations".....yes if I spent 45minutes to a hour, I could destroy all 4 foundation pieces..and his house would collapse. But then what? his chest would float high up where the 4-5th levels are, his cabinet would float there, still making the ground unbuildable.

    All he would have to do is, log back in...and build stairs back up to the higher levels (where his chest are) and retrieve his stuff.


    So yeah, I really like the idea of cabinets..but something should changed with them :/ (maybe make them fall if the building falls) I dunno.

    Thoughts?
    They aren't safe at all. See the video I posted before.

  18. Post #18
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    thats a really cool idea building on top of the iceberg.

    possible by legit means with the current stability system, but geez, committed:)

  19. Post #19

    October 2014
    47 Posts
    Another idea, would be to leave the current system in. But make it so yuo could still place "light objects" like furnaces and crates etc..

    It would keep you from building a 4 story tower right next to my base... but at the same time you could still hop up the inside level by level..
    Sadly, this will just mean more pieces taken out after going up.

  20. Post #20

    January 2014
    253 Posts
    The more I think about it, the more I'm fine with cupboard system IF they add in "raiding" objects and allow those to be placed inside a building zone like what Dewm suggested. Light objects such as ladders, crates, rough stairs and scaffolding should be allowed and shouldn't need a foundation underneath to be built.

    Logically these structures should be quite weak. And this would make more sense because if you're raiding, you're probably not going to be building foundations. You're going to use quick access items and weaker structures. Once the raiding is done, house owners are able to break these weak structures with great ease.

    These light items definitely need to be in place if the current cupboard system stays in tact because of the impenetrable bases built on rocks with broken staircases, or the houses that break their bottom staircase.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 2 (list)

  21. Post #21
    Dennab
    February 2014
    264 Posts
    They aren't safe at all. See the video I posted before.
    Didn't see a link mate, post it on here if ya don't mind. :D

    Edited:

    The more I think about it, the more I'm fine with cupboard system IF they add in "raiding" objects and allow those to be placed inside a building zone like what Dewm suggested. Light objects such as ladders, crates, rough stairs and scaffolding should be allowed and shouldn't need a foundation underneath to be built.

    Logically these structures should be quite weak. And this would make more sense because if you're raiding, you're probably not going to be building foundations. You're going to use quick access items and weaker structures. Once the raiding is done, house owners are able to break these weak structures with great ease.

    These light items definitely need to be in place if the current cupboard system stays in tact because of the impenetrable bases built on rocks with broken staircases, or the houses that break their bottom staircase.
    ^ this.

    I don't want everything handed to me on a silver platter, but give me a few tools, and I'll use some ingenuity to break in.
    I just feel right now there are two options..bases that are easy to raid....and bases that are impossible.

    Even in legacy, most people didn't complain that their base got raided...it was that people left a 5 story tall tower of stairs behind after the raid. So the "light" objects would take care of that issue as well. (imo)
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 2 (list)