1. Post #1

    March 2014
    25 Posts
    How about an area which could be controlled by a group of players ( a sort of resource hotspot )
    Sawmills & Mining / water collection / food resources could be inside this area.
    Teams could fight over that area and gain control of it for 1-2 hours, there could be defences ( fixed : guns / catapults / crossbows ) to protect it.
    Whilst in control of the area each team member could access the facilities and take resources from it ( at an amount per 15 minutes or so )
    The area could be fought over and taken by any other group / team at any time, once control has been lost either through battle or timer it is free to be re-taken.

    It would make a fun area for people to PvP and encourage grouping and team play.
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Disagree Disagree x 1Zing Zing x 1 (list)

  2. Post #2
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    Reply With Quote Edit / Delete Reply Australia Show Events Agree Agree x 1 (list)

  3. Post #3

    August 2014
    243 Posts
    The whole map is a pvp area

  4. Post #4

    March 2014
    25 Posts
    The whole map is a pvp area
    I don't remember anyone saying it wasn't.....

    What I am talking about is an advancement of the link Mr Knifey posted, it would be nice to have a specific area ( or town ) which can be controlled for the holders benefits.
    You gain good rewards from holding that area for as long as you can.
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Disagree Disagree x 1 (list)

  5. Post #5

    August 2014
    243 Posts
    It sounds artificial. I am sure a server community can create these scenarios but i think it kinda goes against the open world concept of rust. It would draw everyone to a central location
    Reply With Quote Edit / Delete Reply Canada Show Events Agree Agree x 1 (list)

  6. Post #6
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    i like the idea of expensive craftable items, or landmarks with these sorts of functions. it would promote teamwork, and create interest points worth fighting over.

    the reason i posted the link is because this is pretty much what was being discussed over there;)

  7. Post #7

    December 2014
    9 Posts
    ^^^^ I concur.
    Maybe an experimental patch with economy.

  8. Post #8

    January 2014
    253 Posts
    Just give us resource hot spots. Nothing is more boring than exiting my front door and having an abundant amount of resources 2 feet from my door.