1. Post #1

    February 2014
    61 Posts
    What's the point of the game now? With 3 guys I can't hatchet my way into a home through the walls, they heal to quickly. I can't build near it thanks to the cupboard and if I manage to get on the roof ( rocks near by or building a huge ramp from a distance ) with the new metal roofs I won't be able to get in that way.

    You've completely pussyfied the game, unless you're going to give us C4 again or someway of raiding this game is just Mine craft with a shit ton of bugs and shitty graphics.

    and don't give me the " it might be coming soon" it should have been implemented BEFORE impervious home mods were added to the game.
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  2. Post #2

    February 2014
    64 Posts
    Hopefully they tweak the values before it goes live. Should be wood requires basic tools to break, stone requires an expensive tool (they had this part down and it was pretty balanced), and metal requires something really hard to get like c4. They probaby should not add metal until there is something in the game that breaks it.
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  3. Post #3
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    What's the point of the game now? With 3 guys I can't hatchet my way into a home through the walls, they heal to quickly. I can't build near it thanks to the cupboard and if I manage to get on the roof ( rocks near by or building a huge ramp from a distance ) with the new metal roofs I won't be able to get in that way.

    You've completely pussyfied the game, unless you're going to give us C4 again or someway of raiding this game is just Mine craft with a shit ton of bugs and shitty graphics.

    and don't give me the " it might be coming soon" it should have been implemented BEFORE impervious home mods were added to the game.
    repeat...
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  4. Post #4

    June 2014
    66 Posts
    I think it bears repeating, though it could have gone in an existing thread about the subject.

    I haven't played in almost two weeks now, mainly because of the whole cupboard thing. I play solo and it just isn't fun for me not be able to climb structures and look for weak spots.
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  5. Post #5

    February 2014
    61 Posts
    Are the developers trying to say that if you want to raid you need to go find 3 friends? Realistically it takes 4 people to get down a stone wall.
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  6. Post #6

    September 2014
    49 Posts
    I'm not sure on the development branch balance, but on the official servers it just takes 1 person, 15 minutes, and the right weapon to break through a stone wall.

    I spent more than that gathering resources and building my house. It should take you at least that long to steal it all away from me.
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  7. Post #7

    September 2014
    35 Posts
    What's the point of the game now? With 3 guys I can't hatchet my way into a home through the walls, they heal to quickly. I can't build near it thanks to the cupboard and if I manage to get on the roof ( rocks near by or building a huge ramp from a distance ) with the new metal roofs I won't be able to get in that way.

    You've completely pussyfied the game, unless you're going to give us C4 again or someway of raiding this game is just Mine craft with a shit ton of bugs and shitty graphics.

    and don't give me the " it might be coming soon" it should have been implemented BEFORE impervious home mods were added to the game.
    You aren't supposed to be playing anymore. The game has been absolute shit since they switched over from legacy.
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  8. Post #8
    Gold Member
    Teippiman's Avatar
    July 2013
    708 Posts
    What's the point of the game now? With 3 guys I can't hatchet my way into a home through the walls, they heal to quickly. I can't build near it thanks to the cupboard and if I manage to get on the roof ( rocks near by or building a huge ramp from a distance ) with the new metal roofs I won't be able to get in that way.

    You've completely pussyfied the game, unless you're going to give us C4 again or someway of raiding this game is just Mine craft with a shit ton of bugs and shitty graphics.

    and don't give me the " it might be coming soon" it should have been implemented BEFORE impervious home mods were added to the game.
    You can still break the wooden doors?

  9. Post #9

    November 2014
    6 Posts
    I started on exp rust.. I just played legacy,,,WOW legacy is so much better IMO..
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  10. Post #10

    January 2014
    253 Posts
    I started on exp rust.. I just played legacy,,,WOW legacy is so much better IMO..
    I agree, but I have a bit of hope that eventually it'll get there. They've essentially written the new Rust from scratch and started roughly 6 months ago. That's not a whole lot of time.

    I do question three thing; the cupboard, the new building system and the way resources are gathered.

    The cupboard is the worst implemented idea I've ever seen in a game. Hopefully this changes, or morphs into a "house ownership" item which has been discussed before.

    The building system; while nice in theory, diminishes risk. I still remember surveying areas where people were building in legacy, hiding and waiting for them to start building. I'd ambush them and take their house parts. Now, that whole angle is gone.

    As for the resource gathering, every tree in the world has more than enough wood to supply hundreds, if not thousands of people without conflict. There is no danger in gathering anymore. Wood piles and resource hotspots need to make a comeback while the actual trees need to be reduced in the amount of wood drastically.
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  11. Post #11
    OtherDalfite's Avatar
    September 2011
    222 Posts
    I started on exp rust.. I just played legacy,,,WOW legacy is so much better IMO..
    Welcome to alpha games where things aren't completed yet. The game is still being developed, so don't judge until the devs either officially release something or they say they are done.
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  12. Post #12

    August 2014
    243 Posts
    Resources are plentiful on a low pop server just after a wipe but i have deforested areas by myself in a few hours. It takes a lot to build a decent sized base, not everyone is satisfied with a 2x2 single story house on a rock. My last build was 12 x 12 castle style with a tower on each corner at the too of a hill. I. Order to fuel my furnaces i had to run a long long way to find trees, some pop back up but not very fast

  13. Post #13

    October 2013
    857 Posts
    Welcome to alpha games where things aren't completed yet. The game is still being developed, so don't judge until the devs either officially release something or they say they are done.
    He is saying that legacy -- an alpha -- is better than exp -- an alpha. Why that invokes a 'it's just an alpha' response is beyond me, but it is not surprising around here.
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  14. Post #14

    December 2014
    5 Posts
    Since you can still break stone walls i don't know what is the crying about ... you suddenly cant glitch and climb on roof bypassing the cupboard and 2min breach my wooden roof so the whining started now ... yes it wont take less time like when you glitch the cupboard and breach throu wood but its still possible if you wanna raid my stuff atleast take your time for it ... it shouldnt be easy to get inside a shelter in first place that because its a SHELTER and that because you take extra time to build it. If it was breachable as before im better off having my box and sleeping bag in some random bush in the forest (what i had before the update) then having a home. Until now it was like: logout during the night everyone have nice steady houses around me, login in the morning everything is half gone, half destroyed or completly removed ... whats the point of the daily farming ... non. And back to topic houses are still farmable but you need buddies which is not bad as this is SOCIAL AND COMMUNITY GAME in first place rather then KOS and LETS F#(K THIS GUY UP cause he builded a nice shit and it will take 1000 wood and 2min hacking from the roof to screw him
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  15. Post #15

    February 2014
    24 Posts
    I haven't played since this morning.

    Are the walls (wood and stone) still unbreakable with one person? Did they fix the easy glitch where you can build inside cupboard boundary by standing outside of it? This made nearly every base EASILY raid-able.

    When I logged out 14-16 hours ago I used every tool and couldn't damage a wooden or stone wall/door/ceiling/foundation faster than it could heal itself. Just curious if this is still a problem because it's boring as hell not being able to raid in rust or fear getting raided.

    Also: are certain cave bases still unraidable with the wall immortality bug? (obviously hard to tell if the other raiding issues still exist after patch)
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  16. Post #16

    January 2014
    253 Posts
    I don't understand why anyone has any desire to raid at this current point. I can't think of anything more boring. Everything is craftable. There are no rare items. Resources are extremely abundant. And the current raiding system is extremely boring because you can't case a place to find weak spots since you can't build anyway. There's no risk of carrying resource intensive items on you like c4. You just sit there like a robot hitting walls. No thanks.

    Someone mentioned you do it to prove a point. Well, the guy hatcheting a wall to "prove a point" is actually an idiot. He can spend all that time mindlessly hitting a few walls to break in, but the home owner can simply respawn, patch the walls of his house and collect all those resources in a quarter of the time it took to hatchet the walls. There's no "proving a point" in this version yet because everything is so overwhelmingly abundant. That's why I wish resource hot spots and wood piles make a comeback.
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  17. Post #17

    December 2014
    4 Posts
    Because raids it's all Rust gameplay, without raid it's just a poor minecraft

    Please, fix walls bug, we need to destroy walls :x
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  18. Post #18

    December 2014
    4 Posts
    They fixed the large box woohoo now we can play pve on poor pve game :D
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  19. Post #19

    February 2014
    24 Posts
    The wall fix should be #1 priority on a PVP survival game built around raiding and protecting against getting raided not the sound a freaking pick axe makes.
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  20. Post #20
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    The wall fix should be #1 priority on a PVP survival game built around raiding and protecting against getting raided not the sound a freaking pick axe makes.
    1) the sound guy is hired specifically for working on sound; that's like saying the accountant should be focused on making a 3 course meal. he literally has nothing to do with the building mechanics.

    2) it's not built around raiding, that's just one of the easiest elements in the game. and honestly, how much do you achieve by raiding at the moment? you can craft everything, resources are ample, and most bases are empty/abandoned while you "raid" (read hit the wall for 10 minutes, woot i iz a rayder boss!!!). it's more than pointless, its downright idiotic.
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  21. Post #21

    February 2014
    24 Posts
    1) the sound guy is hired specifically for working on sound; that's like saying the accountant should be focused on making a 3 course meal. he literally has nothing to do with the building mechanics.

    2) it's not built around raiding, that's just one of the easiest elements in the game. and honestly, how much do you achieve by raiding at the moment? you can craft everything, resources are ample, and most bases are empty/abandoned while you "raid" (read hit the wall for 10 minutes, woot i iz a rayder boss!!!). it's more than pointless, its downright idiotic.
    1. It was an example. Everyone knows that people have separate jobs in building this game but right now but no one appears to be working on the walls as even a priority. source rust trello

    2. I disagree. It's a survival game. Kill or be killed. Build a home and protect that home. Conqueror or be conquered. It's the holy grail of Rust Legacy and why the game was so successful in "Alpha". The goal and what keeps coming back is to start with a rock and build to Kevlar/C4/Military weapons with a hard to raid base and conquer others. Without it, it's a boring ass minecraft game that is buggy as hell. The majority of people will go back to Legacy without it. And now, even with gather X mods, resource farming is very very slow.
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  22. Post #22
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    1. It was an example. Everyone knows that people have separate jobs in building this game but right now but no one appears to be working on the walls as even a priority. source rust trello

    2. I disagree. It's a survival game. Kill or be killed. Build a home and protect that home. Conqueror or be conquered. It's the holy grail of Rust Legacy and why the game was so successful in "Alpha". The goal and what keeps coming back is to start with a rock and build to Kevlar/C4/Military weapons with a hard to raid base and conquer others. Without it, it's a boring ass minecraft game that is buggy as hell. The majority of people will go back to Legacy without it. And now, even with gather X mods, resource farming is very very slow.
    i'm not sure trello can be trusted as proof of what they are currently bugfixing, but i understand your point. i'm very used to having to clarify the multiple roles thing to people who don't actually understand that, so apologies if it came across terse.

    as for what kind of game, i guess we disagree on semantics. its a survival game, yes. but raiding someones house is not required to survive; it is a choice, as is KOSing and farming. nothing wrong with it, but i hate to hear people degenerate this into a raiding pvp game when it is capable of so much more.
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  23. Post #23

    October 2014
    47 Posts
    It's the holy grail of Rust Legacy and why the game was so successful in "Alpha".

    Without it, it's a boring ass minecraft game that is buggy as hell.
    I just want to point out how funny these two statements are in quick succession. Hopefully I'm reading this wrong and you don't mean to call Minecraft boring two sentences after using success as a talking point. =)
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  24. Post #24

    February 2014
    61 Posts
    3 of us attacked a stone wall after the update and no matter what weapon we used couldn't do any damage.

    p.s. Minecraft boring as hell.
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  25. Post #25

    February 2014
    64 Posts
    Without the ability to raid, the game is too safe and incredibly boring. Raiding is not about just getting resources, it's also about controlling territory. Competition and danger are what make this game exciting. I highly doubt this was intentional, hopefully it will be fixed soon.
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  26. Post #26

    February 2014
    61 Posts
    The fun and excitement was building yourself up, making sure your bases was unraidable and the fun of looking for weak spots and raiding others bases.

    All gone now, anybody can throw up a wood floor, wood walls and wood doorway and be unraidable. This game is shit without the ability to raid .. :(
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  27. Post #27

    August 2014
    243 Posts
    Nothing is gone for you go play legacy! Thise of us who are testing! Would like to do so without K o s retards making it impossible to maintain a base more then an hour. It was far too easy to destroy a base before the patch. I agree that the walls should not be invincable but they should hold up to a guy with a fucing rock or stone hathet.
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  28. Post #28

    February 2014
    64 Posts
    I think it should be that wood walls take tools to break, stone walls take expensive tools someone would not want to lose, and metal should take c4/explosive barrels or whatever it ends up being. This creates a balance between the time spent making a base and the time it takes to compromise it.
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  29. Post #29

    February 2014
    61 Posts
    Nothing is gone for you go play legacy! Thise of us who are testing! Would like to do so without K o s retards making it impossible to maintain a base more then an hour. It was far too easy to destroy a base before the patch. I agree that the walls should not be invincable but they should hold up to a guy with a fucing rock or stone hathet.

    If you don't want to be raided why the hell are you even playing Rust?? The only retard I see here is you.

    Legacy is abandoned, hackers blatantly fly around in the official servers day and night without bans or admins or anybody who gives a shit anymore.
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  30. Post #30

    February 2014
    24 Posts
    i'm not sure trello can be trusted as proof of what they are currently bugfixing, but i understand your point. i'm very used to having to clarify the multiple roles thing to people who don't actually understand that, so apologies if it came across terse.

    as for what kind of game, i guess we disagree on semantics. its a survival game, yes. but raiding someones house is not required to survive; it is a choice, as is KOSing and farming. nothing wrong with it, but i hate to hear people degenerate this into a raiding pvp game when it is capable of so much more.
    I respect that. To me Raiding is the fun of the game. The hot-raiding when a lone soul or two are inside trying to defend their base while your team is trying to remove them from your territory that you have claimed for your own. The anxiety as your are raiding a house while their team of 8 is all offline for some reason only to find one had just logged in while your bag is full of stuff but your are still sorting through their loot room with your partner. The sweat rolling down rolling down your back as you quietly sneak out but escape undetected with their treasures. This is fun to me. Not smacking rocks for an hour farming up or building a castle with no threats of being raided.
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  31. Post #31

    January 2014
    201 Posts
    What's the point of the game now?...

    unless you're going to give us C4 again or someway of raiding this game is just Mine craft with a shit ton of bugs and shitty graphics.
    Every time someone tried to point out the experimental branch is not any fun, other people replied "it's alpha". So maybe it not being fun at all is just part of the plan?
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  32. Post #32
    y0himba's Avatar
    July 2014
    257 Posts
    Raiding is EASY. two people, salvaged axes, 5 minutes or so. Sorry you need to put effort into it all of a sudden. Here is a thought, try not raiding unless you need to survive or defend?
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  33. Post #33

    August 2014
    243 Posts
    This kind of crying usually comes from the kind of player i have been targeting lately, nake fresh spawns who harvested just enough to make a salvaged hammer and then used to run around bashin in walls at bases where no one was online. In other wods cowards! I take great pleasure headshottin these scum and have started a collection of salvaged hammers. IMO anyone carrying a salvaged hammer is a raider and deserves death.
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  34. Post #34

    November 2014
    86 Posts
    Raiding should be more about smoking the guy out or ambushing him for his key. The code lock is too gamey and does not fit in with the tech level of the game anyways.

    Get rid of the code lock, make the walls extremely time consuming to breakdown with hand tools and encourage a more immersive PvP experience.
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  35. Post #35
    Konork's Avatar
    December 2009
    517 Posts
    Raiding should be more about smoking the guy out or ambushing him for his key. The code lock is too gamey and does not fit in with the tech level of the game anyways.

    Get rid of the code lock, make the walls extremely time consuming to breakdown with hand tools and encourage a more immersive PvP experience.
    Code locks are meant to be a higher-tier thing, they'll probably be harder to make later. And as kind of a response to the topic as a whole, there's a certain level of difficulty that raiding's going to have to get to in order to make actually long-term building, and through that, raiding that's actually more than just fucking shit up to be a dick, useful.
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  36. Post #36

    October 2014
    29 Posts
    Raiding is EASY. two people, salvaged axes, 5 minutes or so. Sorry you need to put effort into it all of a sudden. Here is a thought, try not raiding unless you need to survive or defend?
    You obviously havn't played the latest patches as currently there is now way to break down a wall or a door, no matter how long you bang on it or how many people you have. Until they add something else to do in rust raiding is the only thing worth doing. Unless you consider standing on a beach and killing all the new people comming onto the server as fun, which a big number of people seem to like? Starting a clan and then running around the map and breaking into everyone's houses is the only thing to do.
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  37. Post #37

    November 2014
    86 Posts
    You obviously havn't played the latest patches as currently there is now way to break down a wall or a door, no matter how long you bang on it or how many people you have. Until they add something else to do in rust raiding is the only thing worth doing. Unless you consider standing on a beach and killing all the new people comming onto the server as fun, which a big number of people seem to like? Starting a clan and then running around the map and breaking into everyone's houses is the only thing to do.
    With the poor Q/A with this dev team, it's most likely broken. It was the other way prior to this though: you could easily bust through a level 6 wall with a hatchet and salvaged hammer with one guy.

    I'm sure there's a balance in there somewhere, but I still think that busting down metal walls should take something expensive (C4) or time-consuming (hand tools, that have limited durability).

    If not, there's just no longevity to the game, because it would be virtually impossible to survive overnight.
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  38. Post #38
    y0himba's Avatar
    July 2014
    257 Posts
    I was on this evening, DOD server. I was able to remove two doors in under 13 minutes with the help of two friends. I have no idea what you are doing, but it works for me and my friends just fine. As for the code lock, leave it. You can play little psycho games to get the number, and the code lock makes for much better gameplay.

    I just honestly do not understand why folks seem to have such a hard-on to get into houses at this point in the game's development. Everything is plentiful, easy to craft. Why the need to have an easy way into a house?

    Make the houses next to impossible to raid, to give a goal to a team. Leave them next to impossible to raid for when it is actually necessary, and we have some type of explosive. (Vote for the powder keg!)

    The game is not focused on your need to have action, raiding, conflict. It is a survival based focus, with a PVP element, and right now it is not critical to "raid" in order to survive.

    It is not the game author's problem that you need that type of gameplay to not get bored. Next time, read the game description before purchasing. If you need that action element, play COD or something.
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  39. Post #39

    May 2014
    4 Posts
    With the poor Q/A with this dev team, it's most likely broken. It was the other way prior to this though: you could easily bust through a level 6 wall with a hatchet and salvaged hammer with one guy.

    I'm sure there's a balance in there somewhere, but I still think that busting down metal walls should take something expensive (C4) or time-consuming (hand tools, that have limited durability).

    If not, there's just no longevity to the game, because it would be virtually impossible to survive overnight.
    I think, that metal and stone walls should require explosives for destroying, I mean, how the hell stone or metal wall can be destroyed from hatchet for example(well, I guess stone wall can be also destroyed from something like battering ram too), it doesn't have any sense.

  40. Post #40
    y0himba's Avatar
    July 2014
    257 Posts
    Oh wow! I like the idea of a battering ram! Imagine an entire team hauling this thing to the site, and using it to bash in the enemy door. Kinda like the powder keg, which takes one person to haul but it is heavy and slow. The ram would require less materials, but more team effort.