1. Post #1
    PlutonFouger's Avatar
    October 2014
    16 Posts
    Could Facepunch take Rust to this level of grittiness, please?

    Robinson's Requiem (1994, Amiga, Atari ST, Mac, 3DO, PC)

    To survive, the player must make use of their environment. Using a hollow gourd on a water source fills the gourd with drinkable water. Using a survival knife on a tree creates branches which can be used to start a fire. These resources will be used to keep the player healthy, with a wide variety of maladies facing the unprepared explorer. The game tracks everything from the player's body temperature to their blood pressure, which all have expected consequences. If the player sleeps out in the cold, they have a chance to develop a flu. If they drink un-boiled water, they can get sick. The player can faint, go into shock, or require tranquilizers to calm shot nerves. They can be in so much pain that they cannot sleep.

    External damage is similarly modeled, and mended with sutures, shots, and disinfectants. Players can break limbs by falling on the environment, slowing their movement speed and affecting their vitals. Untreated lacerations can develop infections. Famously, crows can peck out your eyes, and limbs can become so gangrenous that they require amputation - which you can do with a tourniquet and a sharp enough knife.
    Self-amputation is where it's at, man.
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  2. Post #2

    November 2014
    54 Posts
    I would definitely like to see a real fkin realistic game, whether it takes players from a game or not. I am the kind of man, who likes that, IF it the game is not a surgery to control like a dayz mod.

    Of course there won't really be anything like that in rust IMO, because there are this you know... Players who are extremely conservative, and the game would be removed from steam if they start ranting. But there is chance for that bro, make a MOD, I would definitely play that.

  3. Post #3
    I'd go around wrecking sleepers' legs so when they woke up they'd have to amputate both legs above the knee, which would probably kill you if you tried to perform a field amputation of your own femurs with anything less than a power saw and immediate cauterization. And even if they live they're now legless and have to crawl and drag themselves around.

    And I think garry wants a sense of consequence and impact to your choices in the game, so respawning on death into full health would need to carry a penalty or else you'd just be able to suicide in your house to get rid of inconvenient limb damage. You can see how this fits better in a single-player game where the game can enforce a permadeath/permanent impact policy on the character and force a new character altogether instead of allowing save scumming. When you introduce it to Rust it either will be too open to abuse, or it'll be too easy to get out of and won't be an effective feature because it's more of a minor annoyance than a permanent trauma your character's suffered.

    Sounds like it'd fit better in The Forest or another single-player-first survival title.
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  4. Post #4
    kulan's Avatar
    February 2014
    775 Posts
    Yes amputation that would fit In The Forest i play the game but don't follow it like Rust but i might go see if it's been mentioned on the forums,

    Back to RUST: But maybe if you are injured while out scouting if you fall or get major damage to your leg/legs the only way to heal that type of injury I.E Broken leg is to return to your sleeping bag or bed before you can heal it. We could crawl or craft an improvised crutch.

    Imagine trying to crawl home after catching a bullet in the leg while raiding or after a savage attack from a mutant chicken, You can't suicide or kill yourself as you are carrying your spoils or gathered resources.

    Edit: this could work with arms to if you take a shot in your dominant hand/arm you would need to shoot/fight using the other(with less stability/power in the attack) this would mean extra animations, but on that side players could choose if they are left or right handed when first playing and the animations would be already in.
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  5. Post #5

    August 2014
    243 Posts
    Have you ever tried to shoot a long gun one handed lol not happening, would generate a need for a side arm which is currently a useless item no one bothers with
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  6. Post #6

    November 2014
    54 Posts
    Have you ever tried to shoot a long gun one handed lol not happening, would generate a need for a side arm which is currently a useless item no one bothers with
    BTW I have an airgun (currently sniper rifle with its mounted scopes) right near me, and I can easily grab it to shoot one handed. Of course aiming is impossible. BTW you could simply lay the wep on a rock to shoot one handed.
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  7. Post #7
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    Well seeing as there is cannibalism already and the ability to harvest human meat, I don't see it being an unlikely thing that you could hack a sleepers arm off if in desperate need of food.

    Reading this post then put me in mind of Soldier of Fortune 1 & 2 and what you could do to enemies in that game, lol.
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  8. Post #8

    February 2014
    53 Posts
    Well seeing as there is cannibalism already and the ability to harvest human meat, I don't see it being an unlikely thing that you could hack a sleepers arm off if in desperate need of food.

    Reading this post then put me in mind of Soldier of Fortune 1 & 2 and what you could do to enemies in that game, lol.
    god damn i miss those days of soldier of fortune.. using a shotgun on their legs and arms was priceless xD
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  9. Post #9
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    god damn i miss those days of soldier of fortune.. using a shotgun on their legs and arms was priceless xD
    Yeh, Show me one person who says they didn't knife the shit out of a fallen enemy after killing them and I will show you a liar.
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  10. Post #10
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    the likelyhoood of surviving a field amputation under these circumstances is basically none, especially without antibiotics or someone to watch over you while you heal. never mind shock and blood loss. and yeah, then you have no legs/arms.

    what happens when you respawn?do you just get them back, making it pointless to bother amputating, since you can just suicide instead? or does it end up the only thing that carries over from life to life, making it pointless to play?

    it's a cool idea, just not suited to rust. i think we can all agree, a naked with no legs is just a talking meatpile.

  11. Post #11

    February 2014
    393 Posts
    it's a cool idea, just not suited to rust. i think we can all agree, a naked with no legs is just a talking meatpile.
    Who will quote Monty Python's The Holy Grail.
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  12. Post #12
    withnail's Avatar
    May 2014
    370 Posts
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  13. Post #13
    Dionysus9's Avatar
    December 2011
    333 Posts
    ...so respawning on death into full health would need to carry a penalty or else you'd just be able to suicide in your house to get rid of inconvenient limb damage. You can see how this fits better in a single-player game where the game can enforce a permadeath/permanent impact policy on the character and force a new character altogether instead of allowing .
    the game called 7 days to die which is similar to Rust
    in many ways handles this problem deftly: your character starts off on each server with 100 maximum wellness. Everytime you die you lose 10 maximum wellness until you are down to a maximum of 30 wellness. So if you die even by suicide you pay fairly substantial penalty in terms of your maximum health. You can get that maximum back up by eating lots of good food which is not easy to come by. While this is too hardcore for some resulting in many rage quit I personally really like it

  14. Post #14
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    so now i am naked, with 30hp, no weopons and no chance to build a base or sleeping bag, being spawn raped by guys with guns, full health, a big base full of good food and teammates.

    such severe semi-permanent penalties would throw out the combat balance entirely. whereas the current system where every newspawn starts with half health actually reduces the threat from any player who has died, making them consider retreat if they have just respawned instead of charging back into battle because they have only died once and still have pretty much full health.

  15. Post #15
    BlazR's Avatar
    November 2014
    95 Posts
    "Look, you stupid bastard, you've got no arms left!"
    "Yes I have."
    "Look!"
    "Its just a flesh wound."
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