1. Post #1
    spiritchill's Avatar
    November 2014
    198 Posts
    I was over at rustified checking out the links to trello trap options to prevent raiding. I know there are priorities in fixing some immediate stuff, but what about collapsing buildings on wall

    Perhaps breaking down a wall would result in a section of the building collapsing on the raider, injuring or killing him. The deeper in the wall raids go the more the collapsing untill nothing is left but a pile of rubble and a dead raider. That way raiding would be mostly through doors.

  2. Post #2
    GrymThor's Avatar
    May 2014
    561 Posts
    So a group of raiders could come by your place, plant a sleeping bag nearby, then just trigger all the collapsing walls, re-spawn and repeat until all collapsing wall traps are gone then work their way in to the loot after that. I think they'd need to sort out the sleeping bag and re-spawn issue before implementing such a scheme. But walls and building parts damaging or killing players is on the cards, and will be put in the game after baseline is achieved that's from some info I've read somewhere.
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  3. Post #3

    January 2014
    253 Posts
    after baseline is achieved that's from some info I've read somewhere.
    Baseline was achieved months ago.
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  4. Post #4
    DeadRisen's Avatar
    April 2008
    289 Posts
    Baseline was achieved months ago.
    I never felt like it was baseline without a loot distribution system.