08-12-2014
Updated animal food caloric values from admin site.
Moved GiveItem out of BaseEntity.Flags into BaseEntity.
Fixed NRE in build privliedge
Fixed furnace and fire materials being too shiny
PrefabPreProcess creates an instance of prefabs before processing
PrefabPreProcess keeps seperate lists of client/server prefabs
FixedUpdateEvent pushes realm properly
Deployables are now killed when their floor is destroyed
Reverted RustNative
checking meta files in
Updated RustNative
Fixed doors not being demolished properly
Merged with trunk
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
Stability system is more stable ~Garry Newman
Removed unused / broken gizmos
Globally extraced min and max noise seed values to TerrainNoise
Weapons are framerate independant again
merge from refactor
Log detailed terrain checksums after all generation is complete (debug)
Trunk merge
Added checksum log on terrain generation (debug)
Stripping unused
deleted some ridiculously big max files.
commiting some source files for animal animations