1. Post #1

    January 2014
    253 Posts
    Besides Rust, FP is working on 4 other titles: Before, Arcade, Riflight, and Deuce. Do they have the manpower to adequately develop 5 titles in conjunction without running themselves thin? More power to them if they can do it, but it just seems like a tall order for a small company.

    I have zero interest in Arcade, Riftlight, or Deuce, but Before looks somewhat interesting. Obviously they're focused on Rust and it is has the biggest scope.
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  2. Post #2
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    They certainly seem to be keeping up with things despite having other stuff on the burner (i.e. see the dev blogs and the progress) or do you not agree?
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  3. Post #3
    The other titles are being worked on by one or two people each, and those developers are not working on Rust at the same time. The Rust dev team has increased in size several times over the past year as garry has hired people to work on Rust.

    Let the developers do their job. Buying Rust did not give you the right to micromanage the studio.
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  4. Post #4

    January 2014
    253 Posts
    Where in my post was I micromanaging?
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  5. Post #5
    BlazR's Avatar
    November 2014
    95 Posts
    Where in my post was I micromanaging?
    Didn't seem like you were to me, but I don't see where anything in this thread is going to end up being productive. Just seems like an excuse for people to whine some more about a topic that's been hashed over a million times already and still hasn't changed a damn thing.
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  6. Post #6

    January 2014
    253 Posts
    Didn't seem like you were to me, but I don't see where anything in this thread is going to end up being productive. Just seems like an excuse for people to whine some more about a topic that's been hashed over a million times already and still hasn't changed a damn thing.
    I created this topic as more of a success story than anything. A tiny start up company with very few people have gone on to making 4 other titles all within a short amount of time. Also, it was stated that no funds from Rust are being used to produce the other titles. It just has to be taxing to have to have a handle on all different projects. I'm sure there are leads to each one, but ultimately, the more projects in process equals more management time.
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  7. Post #7

    October 2013
    860 Posts
    Where in my post was I micromanaging?
    Garry acts on every suggestion or criticism in the forums, which, as you an imagine can take FP in crazy directions, which results in a loss of focus on development. Thankfully, they have posters like elix that nip these things in the bud before they take shape so Garry is spared the inconvenience of having to react to these posts demands, whether explicit or implied. Whew!
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  8. Post #8
    BlazR's Avatar
    November 2014
    95 Posts
    I created this topic as more of a success story than anything. A tiny start up company with very few people have gone on to making 4 other titles all within a short amount of time. Also, it was stated that no funds from Rust are being used to produce the other titles. It just has to be taxing to have to have a handle on all different projects. I'm sure there are leads to each one, but ultimately, the more projects in process equals more management time.
    Excuse my assumption then. I figured it was another "OMG! THEY'RE NOT 100% FOCUSED ON RUST! F**K FACEPUNCH! THEY NEED TO RUN THEIR STUDIO LIKE WE SAY EVEN THOUGH WE KNOW JACK SH*T ABOUT GAME DEVELOPMENT!" type post. So... my apologies.
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  9. Post #9
    Considering your recent posts, A. James, I assumed you were making the thread to bitch, and you weren't the most clear about your intentions. It's a common thread topic around here, I think you'll agree.

    Before was being done by one guy and the studio basically "adopted" him and his project. They're not being spread thin at all by hiring a guy to make sure he has a warm house and food in his belly while he makes his game. This is fairly normal practice in software studios, we just don't hear anything about any of it until a game is ready enough to send screenshots to gaming blogs teasing the upcoming release, most of the time. FP's being open about their development process, and hopefully this will help people gain a better understanding of game development. The profit from Garry's Mod is paying for all of these different prototypes, including Rust, and Rust has already brought the studio more income than Gmod has, and that is the real success story, here.

    Also, just as a side note, Riftlight's name had to be changed several months ago because it was too close to Rift Lite, the free trial for the MMO by Trion Worlds. garry's calling it Space Cunts as a working title, while Adam prefers Space Game.

    And now I'm remembering "Adam cancelled Rust."
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  10. Post #10

    November 2014
    20 Posts
    post dominated by elix = sad

    sorry OP

    you raised a simple, valid question. but of course it drew insults to you.
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  11. Post #11
    Dennab
    May 2014
    36 Posts
    Considering your recent posts, A. James, I assumed you were making the thread to bitch, and you weren't the most clear about your intentions. It's a common thread topic around here, I think you'll agree.

    Before was being done by one guy and the studio basically "adopted" him and his project. They're not being spread thin at all by hiring a guy to make sure he has a warm house and food in his belly while he makes his game. This is fairly normal practice in software studios, we just don't hear anything about any of it until a game is ready enough to send screenshots to gaming blogs teasing the upcoming release, most of the time. FP's being open about their development process, and hopefully this will help people gain a better understanding of game development. The profit from Garry's Mod is paying for all of these different prototypes, including Rust, and Rust has already brought the studio more income than Gmod has, and that is the real success story, here.

    Also, just as a side note, Riftlight's name had to be changed several months ago because it was too close to Rift Lite, the free trial for the MMO by Trion Worlds. garry's calling it Space Cunts as a working title, while Adam prefers Space Game.

    And now I'm remembering "Adam cancelled Rust."
    Its not a success story, its more like we all bought a game we liked and saw potential in, then garry takes a shit on what his customers want and starts developing a different game with the same name.
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  12. Post #12
    utilitron's Avatar
    December 2013
    766 Posts
    Its not a success story, its more like we all bought a game we liked and saw potential in, then garry takes a shit on what his customers want and starts developing a different game with the same name.
    I disagree. The problem lies in the idea of "potential" is completely subjective. My idea of what the game would be may not be yours. They have been moving down this path for a very long time, even before the rewrite. The conditions from which the Legacy game play evolved was never intended to be permanent fixtures. The map was unfinished. The actual map was relative in size to the procedurally generated one, however the playable are was less than 1/5th the size due to the resource spawning constraints.


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  13. Post #13
    Dennab
    May 2014
    36 Posts
    I disagree. The problem lies in the idea of "potential" is completely subjective. My idea of what the game would be may not be yours. They have been moving down this path for a very long time, even before the rewrite. The conditions from which the Legacy game play evolved was never intended to be permanent fixtures. The map was unfinished. The actual map was relative in size to the procedurally generated one, however the playable are was less than 1/5th the size due to the resource spawning constraints.
    I promise experimental will never sustain the playerbase legacy did for months. The game he is creating isn't the type of game that a majority of the people who own the game are interested in playing. Garry accidentally made the best game i and a lot of other people have played. Should he have stuck with an innovative idea that made him millions of dollars or should he have followed the pack and made another boring survival game.

    Does it really seem like i care whether the whole map was playable. I thought it was the perfect size in legacy. I have played experimental for probably 3-4 hours and havent seen a single person on a populated server..... Just like every other survival game.
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  14. Post #14
    Thor-axe's Avatar
    July 2014
    612 Posts
    When I heard about this I checked out a couple of the other games. They are mostly small personal projects. None of them are that interesting to me but I'm not a big fan of the little arcade games. The only arcade game I ever grinded was the Time Crisis games and by then arcades were a dying breed.
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  15. Post #15
    frank_walls's Avatar
    October 2014
    651 Posts
    ...I have played experimental for probably 3-4 hours and havent seen a single person on a populated server..... Just like every other survival game.
    There's a server I've been playing for almost a week now. The majority of that time there have been 20-30 people playing. It's a nice size for the current state of the game. I can venture out and find people all around, raid, and get raided (sucks!). I realized there's not a lot to do since you can build everything, but I'm having fun experimenting with the new building system and trying to create crafty bases. Here's a couple of tips I've found:

    Place your foundation in shallow water next to the ocean. You can hide sleeping bags under the water, and you can leave out a foundation here and there as a trap for people to fall into. Probably won't kill them, but it slows 'em down and messes with their head.

    I also placed my cupboard in deep water behind my building. I just took a cupboard and swam down until I was drowning then placed it, died, then swam back down and authorized. Seems to be working pretty well since most people think the cupboard is on an upper floor.

    EDIT: I forgot my whole point to this post, lol! The point was that I've finally been enjoying the same style of game play Legacy had. I can collect shit, build shit, steal shit, and all the other shit that made legacy fun. As content is added it will get even better (more weapons, items, landmarks, etc.). It IS the same game, only what's starting to shape up as a better version!
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  16. Post #16
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    sorry OP

    you raised a simple, valid question. but of course it drew insults to you.
    how is "do they have enough staff to make more than 1 game?" a valid question? the answer can be inferred easily without needing to open up a thread that honestly will just end up like the others; a whinging "i paid moneyz, now i can tell you how to run facepunch" thread.

    they are hiring staff specifically for rust. have practically doubled their staff since april. to me, that shows that if/when they don't have enough staff, they will hire them.

    the staff working on rust are not working on the other titles. i can't think which devblog it was addressed in, but when the whole "rust is cancelled" crap came out, it was addressed by garry that the staff working on the other games were not working on rust. they aren't sharing their time between games, they each have separate "teams" working on separate projects.
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  17. Post #17
    BlazR's Avatar
    November 2014
    95 Posts
    Even on my server, which has at most 4-5 people on at a time, interesting things happen. I was working away in my tower, smelting ores, cooking meat, building ramps, & floors etc. when I heard gunshots. So I went up to the top floor and let loose with the Thompson for a minute. Lo and behold, the only other player on the server came to investigate. We got into a 10 minute bolt action rifle gunfight which ended with me finally killing him with a shot to the pelvis at 96 meters. There were several instances where his bullets almost ripped my face off. It was great. This was our second encounter. The first time, I jumped off the 8th or 9th floor and attempted to hatchet him in the face as I landed at which time he shot me point blank in the face with his Thompson. Good times, even on an empty server.
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  18. Post #18
    frank_walls's Avatar
    October 2014
    651 Posts
    I thought Arcade was an actual arcade they built using the money they made off of us and that they just sat around playing arcade games all day.

    finis RUST nao!
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  19. Post #19
    BlazR's Avatar
    November 2014
    95 Posts
    FINIS NAO OR I QUIT RUST 4EVR!11!!11!
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  20. Post #20
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    I think the main thing that most people are lamenting is how Legacy could grab you and draw you in. You will all know what I am talking about here - staying up waaay past when you were supposed to head off to bed for fear of getting raided or protecting yourself from a drawn out, ongoing raid. Or if you were the bandit type, being the raider. Interactions and run ins with other players, spending DAYS carving out your own little base/empire in Rust. All of that. I think at the end of the day people are genuinely worried that because there are many differences, the new version will not be able to do all of the above that Legacy did so well.

    When I started in the new version, those emotions weren't there; I accepted this because back then it was still very early in dev for the new version. I was just a dude in a huge expanse of space with a wooden hammer.

    One weekend a while back I decided to log in to a server other than my own to muck about - gather some stuff and build a nice base by the water. There were about 18 other people on the server and from the subject of their chats, for the first time since Legacy I started to feel worried. I was thinking things like:

    "I got a pack FULL of meat, stones and other shit and one of these fuckers is going to come and slot me and take all my shit"

    "Shit I am a looong way away from my base"

    "Fuck need to get back its getting dark"

    "Fuck is that a Newman over there?" "Was that a gunshot??"

    Before that I was kind of wondering whether or not the new version would start to draw those feelings out again and it certainly did, to a degree; not to the extent that Legacy did but tbh I was a bit relieved that rebooted rust was starting to feel more like the old game, even so early on in development.

    Of course everyone's expectations and experiences are different and I'm not saying that because this is what it is like for me it will be for everyone, but thanks to that experience I am really confident that when the game fully meets and the exceeds baseline in terms of development, it will be just like Legacy if not better. Still capable of kicking you in the teeth. Different? Absolutely. But still capable of doing what Legacy was able to do!
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  21. Post #21
    frank_walls's Avatar
    October 2014
    651 Posts
    I've been having similar experiences the past couple of weeks, Nexus. I feel it's safe to say, unless some huge mistake in judgement is made, that FP and Garry are doing a great job in getting this iteration close to baseline. And by baseline I don't necessarily mean the same stuff, but the same game play experience I had playing Legacy. I love the real feeling of fear and excitement this game delivers!
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  22. Post #22
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    Agree with you there...I think in the end things will balance out and be much better over Legacy, we just have to give it some time.

    Things that FP are doing currently, like porting the legacy map over, allowing you to set a fixed seed rather than a random seed each time is showing that they are listening to what the community has to say despite also going in the direction they feel they need to. At the end of the day there will be such a huge selection of servers to choose from to cater to all different tastes, and lets not forget that mods will likely pick up the slack (if any) and cater to anything that is missed or not implemented.

    My server has always had a safe trading zone with a small town in it that always had a sense of community; when people werent doing the rust thing they would be loitering in the community warehouse talking and shit.

    We have always had PvP and PvE events, build events and other stuff. People that join that aren't looking for that type of server move on and the ones that like it stay. For me the new version will be no different when it gets past baseline in terms of game play experience; it just means that the players will need to do some hopping in order to find a server they like with a good admin, which was no different in Legacy.
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  23. Post #23

    November 2014
    5 Posts
    Garry acts on every suggestion or criticism in the forums,
    i don't think so lol or you wouldn't have so many moaners and as for elixer ive seen plenty of posts by him and he always sides with the devs.....just my opinion
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  24. Post #24
    garry's Avatar
    September 2001
    12,540 Posts
    We should fire the guys working on the other games to see if it makes Rust develop faster I guess.

    Maybe we should start out by firing the guy who cleans our windows and the women that make our sandwiches as a test first before we do anything rash.
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  25. Post #25
    Penis Architect
    paul simon's Avatar
    November 2008
    10,644 Posts
    We should fire the guys working on the other games to see if it makes Rust develop faster I guess.

    Maybe we should start out by firing the guy who cleans our windows and the women that make our sandwiches as a test first before we do anything rash.
    They're never going to get it no matter how simply you put it
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  26. Post #26

    October 2014
    222 Posts
    Do y'all really have sandwich ladies
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  27. Post #27
    kulan's Avatar
    February 2014
    775 Posts
    Do y'all really have sandwich ladies
    Bacon and egg sandwiches are a British staple when it comes to breakfast in the office.
    I really don't think ANY office can run properly with out Bacon butties @ about 9:30 am, the whole infrastructure of the office would fail, I have seen people go postal because their butty order had brown sauce instead of ketchup on.

    It's the first thing i look for when working in a new area somewhere to get a good bacon and egg (runny egg) with Heinz Ketchup on (most important).
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  28. Post #28

    March 2011
    26 Posts
    Mrknifey, do you realize you have a groupie? I've noticed in soooo many threads that intrepidenigm seems to follow you around and mark all your posts with agreed lol. Every other post he throws a dumb, never commenting, just hiding in the shadows...
    I tend to agree with a lot you comment on mrknifey, but if I throw a dumb on someone, I at least have the balls to tell them why, so intrepidenigm, rather than dumb everyone's posts, how about growing a set, putting down your Pom poms and telling them why, this is a "forum" after all.
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  29. Post #29
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    heh, i wondered why i like you kemosabi XD

    subtle as a knife in between the ribs, just like me;)
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  30. Post #30

    October 2013
    860 Posts
    i don't think so lol or you wouldn't have so many moaners and as for elixer ive seen plenty of posts by him and he always sides with the devs.....just my opinion
    I was obviously being sarcastic.
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  31. Post #31

    December 2014
    9 Posts
    I'm praising the men who envisioned this "type of game"

    Alot of us down here in Texas love Rust. It seems to me that it could be a legendary game making 100's of millions. I see so much potential and enough capital,manpower and management will be needed to covert this game in 2015.

    The possibilities are endless. FPS fans are crossing over and getting the "crafting bug"
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  32. Post #32
    frank_walls's Avatar
    October 2014
    651 Posts
    We should fire the guys working on the other games to see if it makes Rust develop faster I guess.

    Maybe we should start out by firing the guy who cleans our windows and the women that make our sandwiches as a test first before we do anything rash.
    You shouldn't fire anybody! They should ALL be working on Rust.
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  33. Post #33
    kulan's Avatar
    February 2014
    775 Posts
    You shouldn't fire anybody! They should ALL be working on Rust.
    Yes why not put Adam (i think it is who is working on spaceCunts) to do some of the 3D stuff Or better Yet get Mavis (the butty woman) working on the world models this will help loads,

    Maybe just maybe these other game developers working on their games don't have the skill set to work on rust or the want/passion to work on rust. Maybe these other devs have great game ideas that Facepunch want to back and do nothing to slow progress of Rust one iota.

    But hey we arm chair devs also have successful Games worth millions under our belts so i guess Garry better start taking advice from people on these forums or he will be bankrupt soon. Well maybe.
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  34. Post #34

    January 2014
    253 Posts
    We should fire the guys working on the other games to see if it makes Rust develop faster I guess.

    Maybe we should start out by firing the guy who cleans our windows and the women that make our sandwiches as a test first before we do anything rash.
    Pretty sexist. You should have the women coding and the dudes making the sammiches.
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  35. Post #35
    kulan's Avatar
    February 2014
    775 Posts
    Dumb post, meant to press preview to read my post but hit submit ( dam Pad and big fingers ) post was shit so wrote this instead.
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  36. Post #36
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    Pretty sexist. You should have the women coding and the dudes making the sammiches.
    in bikinis. they have to code in g-string bikinis for it not to be sexist.
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  37. Post #37
    frank_walls's Avatar
    October 2014
    651 Posts
    Yes why not put Adam (i think it is who is working on spaceCunts) to do some of the 3D stuff Or better Yet get Mavis (the butty woman) working on the world models this will help loads...
    This makes absolutely no sense! The sandwich girls should be designing all in game food items, and the window washers should be designing cleaning equipment for our bases and houses. People's talents need to be exploited.
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  38. Post #38

    November 2014
    5 Posts
    i feel as though this game as already finished months ago....well has for me doesnt have the appeal it use to have
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  39. Post #39
    Dennab
    January 2014
    94 Posts
    We should fire the guys working on the other games to see if it makes Rust develop faster I guess.

    Maybe we should start out by firing the guy who cleans our windows and the women that make our sandwiches as a test first before we do anything rash.
    Maybe you should just make them do work for Rust? So you would not spend months on tasks that usually requiring about a week to complete.
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  40. Post #40
    BlazR's Avatar
    November 2014
    95 Posts
    Maybe you should just make them do work for Rust? So you would not spend months on tasks that usually requiring about a week to complete.
    Well, if its so easy, how 'bout you code Rust for us? You obviously know what it takes, so c'mon with it!
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