1. Post #1

    October 2014
    5 Posts
    So as most of you are aware, by building a base on a rock, with no way up, right now, pretty much secures you. Unless you get caught off guard as you're placing or trying to dismantle the stairs to get up.

    I've had the same base for about 4 days now. A hoard of stuff.

    BUT...

    Today, I get back to my base and there is 3 people up on my rock, that haven't built up. They've either glitched up (possible?) or are the Admin's maybe?

    Or is is actually possible to get onto any rock some way?

    Any help with this would be much appreciated, as I want to know if they're cheating somewhat, or are just class players that know something I don't.

    (right, back to protecting my base)

    Thanks in advance. :)

  2. Post #2

    January 2014
    253 Posts
    I hope it was an admin and I hope he destroyed your base for glitching.
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  3. Post #3

    October 2014
    5 Posts
    No, I shot two of them and the third eventually ran off after killing me a few times.

    "glitching" is not the correct word to use. I'm simply taking advantage of the game mechanics, no cheating going on at all.

    But... how on earth could it be possible to get up there unless they are Admin? Please someone shed some light on this? Thanks :)

  4. Post #4

    January 2014
    253 Posts
    It is glitching...it's no different than the rock bases in legacy. Though, I can't fault you. It will get sorted out. I suppose people should take advantage of glitches in alpha.
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  5. Post #5

    December 2013
    28 Posts
    How in the world is it a glitch? Is it a glitch to remove stairs to a second floor inside your house and put a sleeping bag up there?
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  6. Post #6

    October 2013
    860 Posts
    It is glitching...it's no different than the rock bases in legacy. Though, I can't fault you. It will get sorted out. I suppose people should take advantage of glitches in alpha.
    I'd say this is more like suicide bases and isn't what I'd consider 'glitching'. Rock bases required you to take advantage of a clear bug -- dropping a sleeping bag down under a rock, allowing you to spawn in the rock. The on-top-of-rock bases aren't taking advantage of a bug whereas the 'inside a rock' bases clearly are.
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  7. Post #7

    January 2014
    253 Posts
    How in the world is it a glitch? Is it a glitch to remove stairs to a second floor inside your house and put a sleeping bag up there?
    Does this seriously need explaining to you? OP created a base only HE can get to unless you have a fly hack. It's no different than a suicide base or a rock base in legacy. And yes, it's a glitch to remove stairs making you immune to death since no one can build in a certain radius of your building. Your glitching will be fixed, though. No one should be immune to raiding or death.
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  8. Post #8

    February 2014
    22 Posts
    Does this seriously need explaining to you? OP created a base only HE can get to unless you have a fly hack. It's no different than a suicide base or a rock base in legacy. And yes, it's a glitch to remove stairs making you immune to death since no one can build in a certain radius of your building. Your glitching will be fixed, though. No one should be immune to raiding or death.
    If we are getting super technical, and it looks like we are, you can still get to his base with the current cupboard glitch. If someone really wanted to they could raid his base anyway...

  9. Post #9
    DeadRisen's Avatar
    April 2008
    289 Posts
    Does this seriously need explaining to you? OP created a base only HE can get to unless you have a fly hack. It's no different than a suicide base or a rock base in legacy. And yes, it's a glitch to remove stairs making you immune to death since no one can build in a certain radius of your building. Your glitching will be fixed, though. No one should be immune to raiding or death.
    Your terminology is what is bothering him.
    Glitch: a sudden, usually temporary malfunction or irregularity of equipment.
    He's abusing a consistant game mechanic in the current build.
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  10. Post #10

    December 2013
    28 Posts
    I think cheesy is the word I would use to describe it, instead of glitching.

  11. Post #11
    BlazR's Avatar
    November 2014
    95 Posts
    Sounds like fly hackers. I'm a server admin myself. I can teleport anywhere in the world I want. So I get your base coordinates using a location plugin, then adjust the Z axis coordinates to be higher than your base and I'll appear right above it. On the flip side, being the admin, I have no interest in raiding your base since I can just spawn whatever the hell I want anyway, which makes me think they were either fly hacking or they just found some ingenious way to get up there. Intentionally making a base 'unraidable' or difficult to reach is only going to inspire people to try and break in. LOL. Its human nature. People want what they're told they can't have.
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  12. Post #12

    October 2014
    5 Posts
    Thanks BlazR!

    A. James - Know yo terminology, It's not "glitching".

  13. Post #13

    March 2014
    25 Posts
    So as most of you are aware, by building a base on a rock, with no way up, right now, pretty much secures you. Unless you get caught off guard as you're placing or trying to dismantle the stairs to get up.
    Building on top of rocks is not glitching at all...
    To get inside your base by building a staircase then removing it... rather questionable but if the game allows it then so be it. ( pretty sure it won't be in the final version )

    I've built on top of rocks but I always build a staircase up BUT I do not remove it or the structure around it, if someone wants to raid it " goodluck " who's bothered anyway ?
    There's not much you can gain from raiding in experimental that you can't farm in 1 hour or less anyway.
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  14. Post #14
    BlazR's Avatar
    November 2014
    95 Posts
    Building on top of rocks is not glitching at all...
    To get inside your base by building a staircase then removing it... rather questionable but if the game allows it then so be it. ( pretty sure it won't be in the final version )

    I've built on top of rocks but I always build a staircase up BUT I do not remove it or the structure around it, if someone wants to raid it " goodluck " who's bothered anyway ?
    There's not much you can gain from raiding in experimental that you can't farm in 1 hour or less anyway.
    That's why I haven't bothered raiding much. It takes more time and effort to try and break into someone's base than it does just to gather the materials myself. 16 minutes to tear down a single wall? In 16 minutes I can have a couple thousand of everything (ores & wood)... at least. Kill a couple bears for meat, cloth, and animal fat and you've got everything you need. Now just relax around a campfire while you smelt your ores and ruthlessly murder anyone who gets too close.
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  15. Post #15
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    depending on the rock, they may have simply jump-climbed up one of the surfaces. not every version of the rock build is actually unraidable.

    as for glitch or gameplay mechanic? i personally think its just a tactic; it's not building inside the rock by breaking the game or anything, just using the build system to get on top of it, then protecting it with a cupboard. just more proof that the cupboard might need some balancing.
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  16. Post #16
    spiritchill's Avatar
    November 2014
    198 Posts
    Nothing wrong with mechanics that prevent raiding. What it really prevents is the classless raiding of bases when the owner is offline. In reality, the naked in the base has to come out eventually unless they like playing a game that has them staring at a wall for hours on end.

    The minute someone ventures out, is the minute they become FAIR GAME and the hunt is on.
    I have ventured out only to have some creative dude sneak up behind me and wax me.

    Give me all the tools to make my base raid proof and I will use every one of them!
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  17. Post #17

    November 2014
    5 Posts
    "glitching" is not the correct word to use. I'm simply taking advantage of the game mechanics, no cheating going on at all.
    Kinda sounds like having a draw bridge...but you have to pay wood every time to use it...

  18. Post #18

    September 2014
    49 Posts
    When I logged in today I had something similar. Went back to my base and had cupboard access so I was able to get back up. Found a guy sleeping in my base with a name ending in something like "nown>" but I couldn't see the full name due to how he was positioned.

    Killed him and got my base back, at least for now, but not sure how he could have got in without a glitch or something because I'm 99% certain there are no legit ways up to my base (as cheesy as this may be).

    On the plus side, he had like 160k metal ore and a few other clearly duplicated stacks of resources.

  19. Post #19

    January 2014
    177 Posts
    As someone said, there is a very well-known but time-consuming bypass to the cupboard's no-build zone. No hacks or admin powers are required. Without this exploit, rock bases would be unraidable, since they are themselves an exploit of a poorly-thought-out temporary feature.


    Nothing wrong with mechanics that prevent raiding. What it really prevents is the classless raiding of bases when the owner is offline.
    I was going to direct you to a PVE server, but even there you're going to get raided. Your best bet is to find one of the hundreds of empty servers. That's the only way you're going to be able to enjoy the game you seem to be leaning towards, Post-Apocalyptic Peaceful Architect Sim 2015. In Rust, no base should ever be unraidable, especially when you're offline. If you plan on staying anywhere near the rest of the Rust population, I advise you to build your bases as though the cupboard did nothing but give you the demolish ability. Now's the time to practice, or when the no-build zone goes away you're going to be back here shedding tears on the forums over the mean night burglars.
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  20. Post #20

    February 2014
    61 Posts
    How is this glitching, he built ON TOP of a rock correct? Not inside one and the game clearly states being able to build ON rocks now is a feature, not a bug or glitch. If the server allows a Set home option like the one I am on does, this is a great way to defend your home.
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  21. Post #21

    January 2014
    253 Posts
    How is this glitching, he built ON TOP of a rock correct? Not inside one and the game clearly states being able to build ON rocks now is a feature, not a bug or glitch. If the server allows a Set home option like the one I am on does, this is a great way to defend your home.
    Building ontop of a rock and authorizing a cupboard makes your base 100% safe from anyone except glitchers...just like the rock base in legacy. Why is that concept hard to comprehend? That's abusing the system and no base should ever be 100% inaccessible to enemies.

    Edit: Maybe there's a disconnect here. I'm talking about large rocks that you have to build stairs to get on top of. Once stairs are built, the owner authorizes the cupboard and destroys the top stair making it no no one can get to the top of the rock except the owner.

    It's also abusing the system when you put your loot on the second story and then destroy your first floor stairs. Since raiders are not able to build up due to the cupboard, you're again 100% safe from raiding.

  22. Post #22

    February 2014
    61 Posts
    Building ontop of a rock and authorizing a cupboard makes your base 100% safe from anyone except glitchers...just like the rock base in legacy. Why is that concept hard to comprehend? That's abusing the system and no base should ever be 100% inaccessible to enemies.

    Edit: Maybe there's a disconnect here. I'm talking about large rocks that you have to build stairs to get on top of. Once stairs are built, the owner authorizes the cupboard and destroys the top stair making it no no one can get to the top of the rock except the owner.

    It's also abusing the system when you put your loot on the second story and then destroy your first floor stairs. Since raiders are not able to build up due to the cupboard, you're again 100% safe from raiding.
    If that is the way the game is built then how is it glitching? If thanks to the cupboard only I can build why shouldn't I remove stairs to my second or 3rd floor? and build them when needed by me? Just as why shouldn't I remove stairs to the top of a tall rock and only place them when I need to get in?

    Hasn't the developer of this game made it clear he doesn't want raiding with all the new wall builds?
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  23. Post #23

    January 2014
    253 Posts
    If that is the way the game is built then how is it glitching? If thanks to the cupboard only I can build why shouldn't I remove stairs to my second or 3rd floor? and build them when needed by me? Just as why shouldn't I remove stairs to the top of a tall rock and only place them when I need to get in?

    Hasn't the developer of this game made it clear he doesn't want raiding with all the new wall builds?
    Well we can't really argue because you see abusing the system as a legitimate way to make your base raid proof, and I see it as not legit.

    There are more than enough rocks only accessible via building stairs to support everyone's build. What if 100% of the people built their bases on these rocks? What would be the point of this game?

    I suppose you're fine with a water base as well. You can't build due to the shitty cupboard mechanic so you're stuck in the water. There's no way of breaking a wall because you die from the cold water well before you even make a dent in the wall.

    Who the hell wants to play a game where bases are 100% safe. That was never the intention of the developers. I'm sure it will get fixed, but to claim this is legitimate is absurd.
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  24. Post #24

    October 2013
    860 Posts
    There's a difference between 'not fair' and 'glitching', which is I think many of us have been saying.

    Using a clear bug to gain advantage is glitching. Using the current mechanics which work as currently designed to gain advantage, while maybe not fair to raiders, is not glitching.
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  25. Post #25

    August 2014
    243 Posts
    This is a clear devide between the guys who like nothing more from rust than to be able to run around and fuck other people stuff up, and those of us who like to try an play a decent depiction of survival after the big one. Realisticly what is the goal in raids? Loot should be the main reason, possibly revenge or safety concerns (someone too close for comfort) . "Raiding" by breakng in and destroying everything is senseless. Using hacks or exploites to accompish this BS then to justify your actions by saying "no base should be unraidable etc etc, is just stupid. Raiding when the base owner is offline is no challenge at all and if we were to be even a little realistic we would eliminate it as a possibility. If someone was bashing down your door would you not wake up?
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  26. Post #26

    February 2014
    61 Posts
    Well we can't really argue because you see abusing the system as a legitimate way to make your base raid proof, and I see it as not legit.

    There are more than enough rocks only accessible via building stairs to support everyone's build. What if 100% of the people built their bases on these rocks? What would be the point of this game?

    I suppose you're fine with a water base as well. You can't build due to the shitty cupboard mechanic so you're stuck in the water. There's no way of breaking a wall because you die from the cold water well before you even make a dent in the wall.

    Who the hell wants to play a game where bases are 100% safe. That was never the intention of the developers. I'm sure it will get fixed, but to claim this is legitimate is absurd.

    My point is bases are 100% safe now? If I hit a wall and it does 1 point of damage while healing .9 points of damage how long will it take me to bring down a 500 point stone wall? If every 10 hits does one full point of damage how that means alone I need to hit it 5k times. That's assuming I never take a break for even a second, each second 1 full point of damage is healed.

    You act as if the cupboard is the problem with this game now, when the problem is the game itself. At least to get to lvl 6 walls I needed to farm up wood, ore, fat and cloth to make metal .. now to get a stone wall it takes 10 minutes of farming wood and stone.

    So ya I think we are already at a place where bases are 100% safe, so who cares if somebody removed stairs.

  27. Post #27

    February 2014
    58 Posts
    Base on rock? Something like this?



    I'd do that kind of base if I play on a server with teleport mod...
    Did one weeks ago, secure for a few days... didn't went back to check anymore due to internet problem and also EasyAntiCheat problem right now can't play.

    I don't think this is unraidable... Just access the cupboard at the bottom, waste maybe ~20k of woods building stairs... Although I do not know how high can people build since there is another cupboard limiting at the top base.
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  28. Post #28
    spiritchill's Avatar
    November 2014
    198 Posts
    Then make it that as long as someone is sleeping/offline in a base it is unraidable. If someone is away from the base on in the base it is raidable. Then watch the one on one firefights.
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  29. Post #29

    January 2014
    253 Posts
    Then make it that as long as someone is sleeping/offline in a base it is unraidable. If someone is away from the base on in the base it is raidable. Then watch the one on one firefights.
    So then people that have night classes or work second shift won't be able to raid anyone since they will all be offline at those odd hours. Seems like a great idea... Or if I'm getting raided, I'll just go to sleep.

  30. Post #30
    spiritchill's Avatar
    November 2014
    198 Posts
    So then people that have night classes or work second shift won't be able to raid anyone since they will all be offline at those odd hours. Seems like a great idea... Or if I'm getting raided, I'll just go to sleep.
    Change job, or switch to Australian server. Sleep if you must, but where is the fun in that scaredy cat.

  31. Post #31

    January 2014
    253 Posts
    Change job, or switch to Australian server. Sleep if you must, but where is the fun in that scaredy cat.
    fine, then I'll just sign off when I'm being raided

  32. Post #32

    August 2014
    243 Posts
    Why can there not be a set time period from the sign off that your base is still raidable. Say 20 min or possibly a variable th t servers can set. This now makes it silly to log off in the middle of a raid.
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  33. Post #33

    September 2014
    49 Posts
    Building ontop of a rock and authorizing a cupboard makes your base 100% safe from anyone except glitchers...just like the rock base in legacy. Why is that concept hard to comprehend? That's abusing the system...
    Is it abusing/glitching the system to leave all your loot in your base and go raiding for easy bases with just a hatchet, knowing that if you die you will respawn and face essentially no consequences for failure?

    Is it abusing/glitching the system when somebody stops and looks at me from 50 feet away, standing there doing nothing, and then a few seconds later I suddenly and instantly die with no warning whatsoever because on HIS screen he was running up to me and stabbing me in the face?

    These are abuses of the game systems just as much as building on a rock is.

    -Edit- Besides, those of us making bases that are vulnerable only to people who are legitimately glitching or hacking show the devs how flawed the system is and hopefully everyone will get sick of it enough that somebody comes up with a proper solution.
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