Rust always had this basic-resource gather system. You always got enough wood (it was taken out by now doesn't it) and minerals from piece of piles, you found them everywhere, even where they should not have been found (Sorry, it was found ONLY at places it should not have). I will tell you my idea, that it could be better. It may change rust quite much, but in my opinion it would give it more depth.
First, there would be no more piles at all, ever. You would be able to take stone from any of the huge/small rocks nearby. Some may say, "it will be way too easy", but cmon, it have to be easy, as it really nothing to get a single rock in the wild.
The ores would get a more deeper mechanic, they had to be really mined mostly from where it is really mined. There may be multiple types of mines.
An abandoned quarry, where you find the more basic/common ores. That's right, you need to risk getting down a quarry, and getting your ores in an open, well-visited area. Adding to realism, it would be mostly unlimited, as it is too much for pretty much anything in rust. There may be both no longer used, and ones abandoned at the apocalypse (=loot).(illustration:)
You can mine at any level anywhere, just do not get shot.
There would be the good old classic style mines, which would stretch underground. Rust already got mines, why not give some of them use? It would contain more advanced/rare ores, which you have to get deep inside the mines for. These mines can be procedurally random, with more entrances and ways, so it wont be a russian roulette guessing if someone is waiting for you at the entrance. The difference would be, that you have to work for the ores there, as it is not that unlimited, it is respawning in different places on the walls of the mine. There would also be some common ores randomly, so you wont have to always get to quarry. (Stone is what you can also get from both mines unlimitedly). It can be both the old one (classic minecart), and a modern one which most likely goes even deeper) (illustration:)
The mines could contain extra mechanics, like no air, distorded, louder, echoing sound, dangerous areas, exploding having greater impact (also possibility of falling rocks by it), nuclear burial place, passage to bunker, water.
And in the end, there may be a few ores in gorgeous mountains, at some of the rocks higher, just to make it possible to get ores in case the other minerals are currently impossible to get resource from.(illustration:)
I dont know anything about what they exactly mine which way, but it seems legit for me this way compared to realism. I think it would work quite well. They should not be in every corner, it may be really good to add quite a bit of feel where you settle, and also feel of realistic sizes, because like (IMO) Thats what you call mountain, cmon. Take a picture of the alps, and then try to make a real mountain ;). A mountain with snowy top looks not just high, but takes a long way up. It has like a forest, then smaller trees, then just grass, more rocks on the top, then snow. It is huge, that is why I would make rather one mountain/biome with realistic size, rather then more with no depth in a biome.

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