**Taken from Reddit**
[–]Xismm 7 points 19 hours ago*
I completely agree with you.
This was a game that brought me and allllll of my buddies from all games together in one place. It was that good. Even my girlfriend couldn't get enough of this game..... and she doesn't like first person shooters much at all.
I understand why the game needed to be remade due to coding restrictions and what not.... But the very core of this game... and a lot of the mechanics that just WORKED have not been implemented in experimental.
Things that made rust great in my opinion:
The fact that you could know the map, so there was an 'emergent' progression in knowing the map. This was actually kind of a big deal and lead to a lot of early success/failure. It taught you where to build your base, where to avoid.... and some strategies for getting ahead early on in a reset.
Progression happened by farming rad towns/hub areas which forced an awesome risk v reward situation as well as a place to go for combat and having fun. The greatest thing about rust was there was so much to do.... and you benefited from all of it. You could stock pile resources and go farm so that you could make your base better, or make a secondary base. You could farm more ammo/guns to protect it. It just depended what kind of experience you wanted that day.... Want some serious team PVP? Go camp a rad town.
Airdrops aka adrenaline boxes. Another risk v reward. On big servers if you wanted c4 you needed to take your whole team with you to secure it, and there was always the chance that you would lose a lot to get it. Not to mention the tension/thrill you got as you ran up to the box as it was falling and shit your pants trying to loot everything and run away. A lot of people didn't like airdrops but they were so unique and awesome in what they brought to the table.
Raiding. Simply put, no other game handles raiding player houses and the risk and reward of doing so quite like rust. There were many times where it was just a friend and me playing and a group of 5 came to our base and threatened us. There were very emergent situations that came just from the raiding mechanic. In the new game.... you need like 30 people to beat on one wall to make it break... I mean its so boring compared to the satisfaction you got from bombing the fuck out of someone that pissed you off.
Currency. Guns were the currency.... you built your base like it was a bank, because to function in this society you need guns and ammo. So you went to work making those guns and ammo, then you protected them. On paper it sounds pretty simple, and to some a bit asinine... but it worked soooo well. When I would go out with only a pistol, and take someones m4 or some kevlar and run back to oneo f my temp bases to store it.... that was just an awesome feeling. When me and my friends would hunt the rad towns or stake them out.... and then go and bank that shit.... that was such a feeling of winning. When our temp base then got raided and we realized we had stock piled like 5 sets of kevlar and 10 m4s..... that sucked worse than anything has ever sucked.... but it was still awesome and unlike anything i've ever seen in a game.
The road. Yes I understand the choice to make a map more 'random' for the survival aspect of the game.... But as a newbie the road was a very awesome tool that also allowed you to find potential allies early in the progression of a server. It also was a sort of beacon to the action and the places you needed to farm. WIthout this, the game is very hard to grasp early on. Me and my friends found it impossible to find each other in experimental. There was literally nothing to go by.... If the road wont be in the game any longer.... at least provide some way on the random maps to guide or to navigate.
All of these things were removed and remain unaccounted for..... and I don't see how rust can be enjoyed much without them. I tried really fucking hard to enjoy experimental... But its just not good. Nothing about the new mechanics is good. The combat system is stupid.. the key system is prohibitive of anything fun... (I remember befriending someone and he turned out to be a spy to get my door code... I was salty but it was still awesome for this to be able to happen in a game!) A lot of the emergent social aspects of the game are non existent anymore.
I hold out hope that all of those things I listed will be built back into the game in some form or fashion.... I was a fan of Gmod and that game went from kind of neat idea, to crap, to glorious over its production cycle.... and rust went from oh my god yes! to oh my god no! so maybe it will swing back to being the best game i've ever played again.

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