1. Post #1
    frank_walls's Avatar
    October 2014
    651 Posts
    Here's another version along the lines of what Bioclone was talking about. It would spawn similar to the way rocks do (partially buried) and contain an interior that would go underground for dark and scary adventures. Vote it up if you like it, http://support.facepunchstudios.com/...lding-landmark
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  2. Post #2
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    Upvoting this and I hope some of your ideas make their way into the finished product mate.
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  3. Post #3
    neil.hillman's Avatar
    August 2014
    457 Posts
    Yes, this would be an exciting idea, especially if the sunken parts were hollowed out, so you could build a base below ground, on one of the lower floors.
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  4. Post #4
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    I think so. The idea that you would have to go down there and clear the floors of whatever NPC's make it into the game (or other players) before you could call it home would be a cool feature; or at least something that makes you work hard to keep your prize.
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  5. Post #5

    November 2014
    54 Posts
    I would like to see some kind of military junkyard sank deep underground, with frequent danger of radiation, no air, and upcoming gas which could blow up.
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  6. Post #6

    November 2014
    22 Posts
    I fing love this kinda shit dude. +1111111111
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  7. Post #7

    January 2014
    253 Posts
    Same here...unfortunately at the pace they're working, it'll be a LONGGGGGGGG time before we see anything like this. I mean, they've been working on fishing for how long now and it's still not in?
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  8. Post #8
    frank_walls's Avatar
    October 2014
    651 Posts
    The picture was missing! Anyway, I re-inserted for anyone that tried to view but couldn't.

    especially if the sunken parts were hollowed out, so you could build a base below ground, on one of the lower floors.
    Agreed. The majority of the structure would actually be underground. It would basically be a sunken 10 story building you could go into. Perhaps some floors would have stairs to let you go down, but others would only have a hole with no way up unless you had supplies to build stairs. Imagine climbing down to the bottom and finding a pile of discarded backpacks (like legacy) from people who got trapped in there.

  9. Post #9
    DeadRisen's Avatar
    April 2008
    289 Posts
    Soon as they get caves working, i'm sure they could implement some of these structures.

  10. Post #10
    frank_walls's Avatar
    October 2014
    651 Posts
    Soon as they get caves working, i'm sure they could implement some of these structures.
    Not sure how the actual programming works, but it might be pretty easy to do. If the interior was designed properly you would just need a hole created in the terrain that would let you access the lower levels. Anything below the 1st or second floor could be enclosed and self contained.

    What would be great though is if this could be used with a cave. You basically have the windows of the building open, the terrain would generate around in slightly into the building, and then a cave could connect to it at a lower level. Imagine just having the first floor peaking out of the side of hill, you go in, descend to the lower floors and find you can climb out of a window into a cavern.

  11. Post #11
    DeadRisen's Avatar
    April 2008
    289 Posts
    Not sure how the actual programming works, but it might be pretty easy to do. If the interior was designed properly you would just need a hole created in the terrain that would let you access the lower levels. Anything below the 1st or second floor could be enclosed and self contained.

    What would be great though is if this could be used with a cave. You basically have the windows of the building open, the terrain would generate around in slightly into the building, and then a cave could connect to it at a lower level. Imagine just having the first floor peaking out of the side of hill, you go in, descend to the lower floors and find you can climb out of a window into a cavern.
    I have a feeling at the moment the terrain generation occurs first, then later the monument system comes around and places things randomly in a nice spaced properly flat areas. I don't think it can alter the terrain once it is in monument placing mode. This will take a fair bit of reworking between the systems.

  12. Post #12
    Vikingvirus's Avatar
    October 2014
    66 Posts
    +1 i love this idea. Has an air of Fall out. Upvoted

  13. Post #13

    November 2014
    54 Posts
    I have a feeling at the moment the terrain generation occurs first, then later the monument system comes around and places things randomly in a nice spaced properly flat areas. I don't think it can alter the terrain once it is in monument placing mode. This will take a fair bit of reworking between the systems.
    That is not completely the case. I am sure, that the non-procedural map made as a basic determiner for a lot better procedural generation will contain buildings soon enough before procedurally generated maps are made better. Hope, that also brings a playable experimental finally.

    BTW I hope these monuments wont be numerous, they are awful with their gorgeous size in the middle of nothing.
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  14. Post #14
    frank_walls's Avatar
    October 2014
    651 Posts
    BTW I hope these monuments wont be numerous, they are awful with their gorgeous size in the middle of nothing.
    I agree with this. I don't really want to see a large city area, but having just the top peaking out of a mountain or cliff side and the rest underground would be cool I think. Maybe the number could be determined by the size of the map generated. Larger seeds could have 2 or 3 in one spot, and small ones would have just 1.

  15. Post #15
    DeadRisen's Avatar
    April 2008
    289 Posts
    That is not completely the case. I am sure, that the non-procedural map made as a basic determiner for a lot better procedural generation will contain buildings soon enough before procedurally generated maps are made better. Hope, that also brings a playable experimental finally.

    BTW I hope these monuments wont be numerous, they are awful with their gorgeous size in the middle of nothing.
    Little confused on the response. Are you talking about Garry's declaration that they will be working on a non procedural map and use aspects of that to make procedural generation better?

  16. Post #16

    November 2014
    54 Posts
    Little confused on the response. Are you talking about Garry's declaration that they will be working on a non procedural map and use aspects of that to make procedural generation better?
    Exactly.

  17. Post #17
    frank_walls's Avatar
    October 2014
    651 Posts
    Here's an in-game mock-up! Sorry - bored at work today.
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  18. Post #18
    neil.hillman's Avatar
    August 2014
    457 Posts
    Very cool mock-up! You have some talent there...
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  19. Post #19

    February 2014
    133 Posts
    I really like this idea :-)
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  20. Post #20
    That Dog
    Ehmmett's Avatar
    March 2009
    14,758 Posts
    I think it's cute
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  21. Post #21
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    I think it's cute
    christmas spirit huh ehmmett?:) like the hat.