1. Post #1

    November 2014
    32 Posts
    First i want to thank the people from the rust dev team for all the work they have done.
    One of the things i read on rustafied was that the build from a distance exploit was fixed but it seems it still works?

    I've been experimenting on a "creative server" and have no issue at all performing this horrible exploit.
    You can still position the "build mask" and just walk backwards behind the influence of the cupboard and place your foundation ETC.

    i was really happy that this was addressed but it still seems to be working?

    Could it be server related?
    In any case i wil test it in another server and report back.

  2. Post #2

    December 2013
    15 Posts
    This exploit prevents me from playing this game.

    U build a base, waste like 3-4 hours of farming and building then u get raided by some exploiters.

    Kinda boring.

  3. Post #3

    January 2014
    20 Posts
    This horrible exploit prevents me from building a base up on a rock that is completely unraidable.

    So unfair!

    Let's face it guys, the cupboard (as it is) is totally a flawed system. I suggest (as others have said) that the cupboard be a destroy only tool. Why can't I build by your base? Why should your base be unraidable? The cupboard should be an anti grief tool not a super power to make bases untouchable.
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  4. Post #4
    spiritchill's Avatar
    November 2014
    198 Posts
    I believe the dev update notes have stated this is corrected. I guess wait for the new release.
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  5. Post #5
    BlazR's Avatar
    November 2014
    95 Posts
    This horrible exploit prevents me from building a base up on a rock that is completely unraidable.

    So unfair!

    Let's face it guys, the cupboard (as it is) is totally a flawed system. I suggest (as others have said) that the cupboard be a destroy only tool. Why can't I build by your base? Why should your base be unraidable? The cupboard should be an anti grief tool not a super power to make bases untouchable.
    That's exactly what it was meant to be. Everyone seems to be under the impression it was meant to protect your base. It is not. Its meant to keep people from walling your doors with you inside and other stupd sh*t like that. It was never meant to keep people from axing down your door and shooting you in the face or robbing you blind while you're not there.
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  6. Post #6

    February 2014
    64 Posts
    Unless they plan to add raiding ladders or something, I agree that cupboards should allow destruction but not prevent building. Raiding and building good defenses should be about more than the time it takes to mindlessly click on a wall.
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  7. Post #7

    November 2014
    32 Posts
    Ok i tested it and it seems that as long as the building mask is locked to an already built part the exploit still works.

    So if you try to build in an empty spot it is impossible to do so without auth from the cupboard.
    If you first lock it against an already placed structure the exploit works.

    The comment above about the cupboard not beeing ment for anti raiding is just ignorant.
    This is not how its supposed to function, thats why its called a exploit.
    People can get on your roof or near a window and there in within a few seconds.

    So they either need to add in higher level walls.floors and window bars or fix this.
    An average 5 minutes to get in someones max level base is just to low it was 42 minutes for a level 6 wall in the previous system.

    Guys i suggest playing on modded servers with 5x resource gain and line up your walls en roofs with extra cupboards.
    Cupboards can not be destroyed and placing them around your 2x1 or 2x2 structure makes getting in impossible.
    also dont forget to place them on your roof as well.

    only use cupboards since storage boxes can also be destroyed within 1 minute
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  8. Post #8

    January 2014
    177 Posts
    The comment above about the cupboard not beeing ment for anti raiding is just ignorant.
    Ignorant of what? The developers said when they added it that the cupboard's purpose was a temporary measure to prevent griefing. The fact that it prevented raid-building (something that is absolutely central to Rust) was an unfortunate side-effect. If you think Rust is supposed to have magical boxes that let you take "ownership" and complete control over a plot of land so you can be protected from raids, then I'm afraid you're the one who's dreadfully ignorant of Rust's history and Facepunch's documented stand on the issue. I don't know where you people got the impression that the purpose of cupboards was to protect your home from raiding... but the only two things that should be doing that are you... and your build strategy.

    And while I sympathize that the incomplete state of building sucks, I find it more than a little hypocritical to bitch about other people using exploits while you advocate building bases protected by the game's only magically unbreakable item. That's the sort of thing that might have earned you a ban and the destruction of your base by an admin back on Legacy.
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  9. Post #9

    November 2014
    32 Posts
    I fully understand and agree everything should be raidable.
    I have not disagreed anywhere on that topic.
    So please stop saying that i think a base should be impossible to get in.
    With the ignorant part i meant you defending the walking back exploit as in" the cupboard was never ment to prevent raiding."
    I dont care what you say or what the purpose of the cupboard should be.
    In its current design its not doing what its supposed to do.

    But walking back to still be able to place a block near somewhere elses base is not a design choice.
    Its a fault of the current cupboard system.
    Which on its own is probably not the best recent game add on.

    You are talking about better base design.
    In its current form it doesnt matter how you build your base.
    When people get on your roof its over.
    Floors are to weak and can be broken within a few minutes.

    If the floors could be upgraded to lets say metal and take 30 min to destroy than the cupboard could be removed.
    This would allow people to really use base design against possible raiders.

    So until either the cupboard system is fixed or floors are getting upgradeble i say we can fight fire with fire.
    A lot of players are loosing interest in the game because bases are so easily raidable.
    If i can help getting them to enjoy the game once more until the above mentioned issues are fixed, i will.

  10. Post #10
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    as a point of interest, ramps are good to thicken walls and roof panels.
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  11. Post #11
    neil.hillman's Avatar
    August 2014
    457 Posts
    as a point of interest, ramps are good to thicken walls and roof panels.
    I've been creating an inner wall and an outer wall, and then filling the gap in between with a block. You have to lay all your walls first, then stand on top of them and place the blocks between though, because you can't build the walls after the blocks are placed.
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  12. Post #12

    February 2014
    64 Posts
    They have added tier 2 floor/ceiling on dev, so it takes an expensive tool and more time to get into them now.
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  13. Post #13

    November 2014
    32 Posts
    Yeah i was pretty sure something like that was coming along.
    Great news to hear that they are working on it and thx for letting us know.

    If it would take like 30 minutes to destroy it would be great if they just removed the cupboard.
    But since Murdo also mentioned the cupboard was only a temp thing i am confident they will get this right.

  14. Post #14

    January 2014
    253 Posts
    Should have just used legacy building system while they refined a proper building system, then implemented that and let us bug find.
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  15. Post #15
    BlazR's Avatar
    November 2014
    95 Posts
    Should have just used legacy building system while they refined a proper building system, then implemented that and let us bug find.
    Its called experimental for a reason.
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  16. Post #16

    March 2014
    74 Posts
    They have added tier 2 floor/ceiling on dev, so it takes an expensive tool and more time to get into them now.
    and wall still only 16:30 min?

  17. Post #17

    February 2014
    64 Posts
    and wall still only 16:30 min?
    I haven't tested yet. I assume the ceiling will take longer than wall as it has higher bas hp.

  18. Post #18

    January 2014
    572 Posts
    This horrible exploit prevents me from building a base up on a rock that is completely unraidable.

    So unfair!

    Let's face it guys, the cupboard (as it is) is totally a flawed system. I suggest (as others have said) that the cupboard be a destroy only tool. Why can't I build by your base? Why should your base be unraidable? The cupboard should be an anti grief tool not a super power to make bases untouchable.
    Uhh it doesn't make them un-raidable at all.
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  19. Post #19

    February 2014
    64 Posts
    If you build on a rock that requires stairs, etc to climb up, the tool cupboards make you basically unraidable without exploits.
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  20. Post #20
    vachon644's Avatar
    February 2007
    1,116 Posts
    I say change the cupboard to a flag with user image and create a new item called ladder. Stability is nice but make it so if a raider wants to wreck your base he needs to do it to the last piece put (fast-ish and only if he 'took over the flag') or any piece at a slow rate. That would allow for ownership and some kind of protection against foundation auto-destroy. Maybe once you have the flag for 12h you can rotate, destroy all the pieces quickly and even destroy foundations etc.

  21. Post #21

    August 2014
    243 Posts
    To the fuck heads who are still using this exploit you suck! You obviously suck at the game so you skulk around when the servers are empty and ruin the game for those of us who onow how to play. Hope your proud you losers. There now that ive gotten that off my chest i hope they fix this soon. Its BS, i dont mind a raider doing it for gear but to simply demolish all of your hard work to be a dick is just so annoying its driving players away. I have resorted to a perimiter li e of floating cupboards to try and deter the exploiters by making it more work than its worth. I keep everything in locked chests so theres nothing to get. Hope this keeps me safe until atleat i get off work, the fear everyone had of people spamming cupboards all over may come true if it works. And i feel like i am usi g an exploit by doing it. This situation sucks all around, hope its fixed in the next month or so as its strting to get depressing
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  22. Post #22

    January 2014
    127 Posts
    To the fuck heads who are still using this exploit you suck! You obviously suck at the game so you skulk around when the servers are empty and ruin the game for those of us who onow how to play. Hope your proud you losers. There now that ive gotten that off my chest i hope they fix this soon. Its BS, i dont mind a raider doing it for gear but to simply demolish all of your hard work to be a dick is just so annoying its driving players away. I have resorted to a perimiter li e of floating cupboards to try and deter the exploiters by making it more work than its worth. I keep everything in locked chests so theres nothing to get. Hope this keeps me safe until atleat i get off work, the fear everyone had of people spamming cupboards all over may come true if it works. And i feel like i am usi g an exploit by doing it. This situation sucks all around, hope its fixed in the next month or so as its strting to get depressing

    Fyi chest can be broken now.

  23. Post #23

    February 2014
    22 Posts
    Real question here. Instead of cupboards, why didn't they just make it so you can build in front of a door you don't own? Sure people can make a base with just doorways instead of walls, but that is resource consuming to build code locks for each door. This makes it so you can't be griefed but allows for raid building. Did someone already bring this up?

  24. Post #24

    September 2014
    4 Posts
    A simple solution to this would be to test directly on the placing rather than player position, in other words, you can't place things inside the cupboard radius rather than can't be in the cupboard radius and place things.
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  25. Post #25

    August 2014
    243 Posts
    A simple solution to this would be to test directly on the placing rather than player position, in other words, you can't place things inside the cupboard radius rather than can't be in the cupboard radius and place things.
    Exactly the right solution IMO

  26. Post #26

    March 2014
    74 Posts
    Real question here. Instead of cupboards, why didn't they just make it so you can build in front of a door you don't own? Sure people can make a base with just doorways instead of walls, but that is resource consuming to build code locks for each door. This makes it so you can't be griefed but allows for raid building. Did someone already bring this up?
    the door blocking is not the only problem

  27. Post #27

    February 2014
    22 Posts
    the door blocking is not the only problem
    What are some other ways you get griefed? I can't think of anything other than not being able to get out of my house. By default, they should also give you destroy access to anything added onto your original building
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  28. Post #28

    February 2014
    133 Posts
    cupboard should only allow us the be abble to demolish what is in it's radius... so raider can raid but there will be no reason to grief since we can demolish griefer work.

  29. Post #29
    neil.hillman's Avatar
    August 2014
    457 Posts
    Real question here. Instead of cupboards, why didn't they just make it so you can build in front of a door you don't own? Sure people can make a base with just doorways instead of walls, but that is resource consuming to build code locks for each door. This makes it so you can't be griefed but allows for raid building. Did someone already bring this up?
    Yes, I said this a while back. Instead of all this silly magic cupboard stuff they should have just made it so that you can't build walls or railings directly in front of doors. Easy.
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  30. Post #30

    January 2014
    177 Posts
    Now that ceilings can be upgraded, there is absolutely no reason whatsoever why anyone should be bitching about the "cupboard exploit". Build properly defensible bases the way you used to have to when Rust was Rust.

    Half the houses I come across are built in such a way that the authorized owner needs to build his way in and demolish it when he goes to sleep (such as on an unreachable rock). They are Experimental's equivalent of a suicide base, and building up to them is entirely appropriate. Plan appropriately.
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  31. Post #31

    March 2014
    74 Posts
    What are some other ways you get griefed? I can't think of anything other than not being able to get out of my house. By default, they should also give you destroy access to anything added onto your original building
    next Thing is no one should allowed to build on some other guys house/buiuldings to jump easy over a high wall