1. Post #41

    October 2014
    31 Posts
    What if we had access to a map with the M button based on some kind of 'fog of war' where your character only remembers what he seen in this current life (...)
    Nothing that the community has not already suggested.
    We play on a 8000 map with compass plugin. Might be useful for people completely new to the game, or for your first few minutes on a freshly wiped server.
    For me, sunrise/sundown is more than enough to find my way around.

  2. Post #42

    December 2014
    16 Posts
    Nothing that the community has not already suggested.
    We play on a 8000 map with compass plugin. Might be useful for people completely new to the game, or for your first few minutes on a freshly wiped server.
    For me, sunrise/sundown is more than enough to find my way around.
    Sunrise and sunset also depend on your graphics settings. Waiting for the sun to rise or set to get your bearings... Not exactly great is it? However, there seems to be no sun in the sky so, only your shadow to tell you where it is but not what time of day it is and the day passes so quickly in the game. A slight RL distraction, (doorbell, telephone) and it could be afternoon when you get back. You navigate by your shadow again and run in totally the wrong direction. Brilliant plan.

    A basic compass would be easy to introduce as an item to make using a few scraps of metal and maybe some cloth, an arrow that always points north but with no other markings. Not on the screen at all times, you have to select it from slot 1-6 to see it. You look at it while selected and have to deselect it to put it away again. Of course, it's not designed well enough to be sturdy so you have to stop moving to use it because moving makes it jump all over the place.

    We are not living in the dark ages in this game, we can make a rifle so we are advanced enough to know about compasses.

    Giving us the fog was the worst part the devs could do. while there are no landmarks at the moment, using the distant land shape to get our bearings was handy. Now we can't see that shape so it's much easier to get lost.
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  3. Post #43

    October 2014
    31 Posts
    Sunrise and sunset also depend on your graphics settings (...) However, there seems to be no sun in the sky so, only your shadow to tell you where it is
    Didn't know about that mate.

    On legacy or (stable) experimental servers, sunlight works fine for orientation...no matter what graphic settings.

  4. Post #44
    GrymThor's Avatar
    May 2014
    561 Posts
    I think a map and a compass would really only be justified and needed in Rust if,

    A) Face Punch finally got the weather system installed, and in game its a lovely yet really stormy day with the sun obviously not in sight, Only then would you need a compass because you have no sun to guide you.

    B) Face Punch sorted out the trees and forests, so now we can have huge epic forests with massive tall trees that block out the sunlight, and the area of coverage is huge, meaning you could walk from the south end of the forest to the north, and it would take you half an hour or even more.(if only)

    So if you spawn in a massive forest with tall sun blocking trees and its pissin down rain with lightning flashing every 10 seconds, Sun is not in sight, then yeah a compass would be a handy tool. Now if this is your first spawn then technically you're not lost at that moment because you have no place that you have settled yet.

  5. Post #45

    December 2013
    28 Posts
    I don't think that NEED should be the deciding factor on compasses. For me all that is needed is the technological justification and having it worked into the game in a realistic way, similar to what Tryst said.

    Do we NEED a bolt action rifle to hunt and kill with? No, there are much simpler weapons already there (like the sun for navigation) but once we learn to craft it shows some progression and makes it easier to kill (like a compass would for getting around) while still being relatively believable and fitting into the game.
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  6. Post #46
    BlazR's Avatar
    November 2014
    95 Posts
    Rather than flares, I think an old-school signal fire would be an interesting addition. On the flip side of that, I wonder if it would be possible with the graphics engine. If campfires could put off a smoke trail that was visible for a pretty decent distance away, that would be awesome. So having a open fire would be a way for your friends (or enemies) to find you. Of course, it would have to be factored in that fires inside of structures would not putt off the same smoke trail as a fire in the open.
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  7. Post #47
    Shackledfrog's Avatar
    January 2014
    217 Posts
    There aren't many landmarks atm. Plus, just because you could use sun and moon to guide you dosen't mean compass would be useless. Sun and moon only guides you to west and east. What about south and north?
    Chekirge, i was totally with you on the compass thing until you said
    What about south and north?
    If you cant figure that out, you will need more than a compass to find your way home
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