View Poll Results: What would you like to see happen with the devblog and trello concept art?

Voters
52. You may not vote on this poll
  • keep both the devblog (but without the need to impress us) and trello concept art open.

    41 78.85%
  • The devblog can go, but keep trello concept art open

    1 1.92%
  • remove both trello concept art and devblog

    1 1.92%
  • Craig(or a blog writer) should do a weekly devblog with leeked concept art

    3 5.77%
  • everything is good as is, the team should be pushing out stuff just to please me

    6 11.54%
  • other option (post below)

    0 0%
  1. Post #1
    kulan's Avatar
    February 2014
    775 Posts
    Ok so slept on this over the weekend, and i can see where Garry is coming from, it does look like the Team is pushing stuff just to make the devblog look good for Fridays, To be honest this was not a good move by Garry and i am surprised by it as i had not noticed it before Garry pointed it out in the last devblog,

    Personally i think Garry should keep both the Devblog and trello open to us but write the devblog and not try to please people just a bit of info about how the week has gone, weather it be content or fixes, if it's boring and only 2-3 lines of text so what that's whats happened this week, I like the open development policy that Garry has adopted with rust.

    As for trello I love seeing the new concept art work yes we know most of it won't make it into game but it's great to speculate and discuss stuff, and that feed back can lead to some pretty amazing idea put forward by the community.

    What your option?

  2. Post #2

    October 2014
    18 Posts
    Hello i'm not a native english speaker and i don't understand all this mess with the concept art and the dev blog.
    What's the problem ?

  3. Post #3
    kulan's Avatar
    February 2014
    775 Posts
    Hello i'm not a native english speaker and i don't understand all this mess with the concept art and the dev blog.
    What's the problem ?
    Garry Newman (Facepunch owner) has said in his last blog he wants to stop doing the weekly devblog and make the concept artwork unavailable to the rust community.
    (Garry Newman (Facepunch ppropriétaire) a dit dans son dernier blog il veut cesser de faire l'devblog hebdomadaire et rendre le concept Oeuvre pas disponible à la communauté de la rouille.

    Garry Newman DevBlog Quote
    "I feel like we’ve been guilty of working for these devblogs instead of working for the game. This is why working on things like optimization fell by the wayside. Sometimes game development isn’t sexy.

    So I think we have to reconsider what the aim of these blogs are. Whether they contribute anything to the game itself. Whether we should even be posting concept art, ideas and model renders, or whether we should only post things when they’re in the game.

    I guess the bottom line is that the development cycle should be about feeding the game, not feeding the devblog audience."

  4. Post #4

    October 2014
    18 Posts
    So garry just want to clarify the devblog purpose ?
    I think it's well balanced atm with a little bit of finished stuff and a little bit of concept art for the hype :)
    Thank you for explaining ;)
    Reply With Quote Edit / Delete Reply Windows 7 France Show Events Agree Agree x 1 (list)

  5. Post #5

    March 2014
    27 Posts
    Lazy bastard, Its called deadlines.
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Dumb Dumb x 3 (list)

  6. Post #6

    January 2014
    440 Posts
    The devblogs have pretty much always been the meat and potatoes of communication we get regarding the dev process. Before then, it was totally hit or miss with folks posting complaint threads all the time about communication. Before the devblogs we didnt even have any idea if they were reading our feedback half of the time. If they want to scale it back, fine but dont abandon it completely.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 5 (list)

  7. Post #7

    January 2014
    177 Posts
    I'm not sure I understand what about the devblogs interfered with the pace of work on optimization. The blog looks like a 4-5 minute weekly summary (not including screenshots), and the concept art and modeling is done by team members who would have minimal impact on the optimization process anyway.

    If Garry thinks the other coders would help fix building, animals, terrain lag and memory leaks faster if they worked together instead of addressing minor bug tickets from the QAR pile, that's a team lead decision... and there's no problem with saying that in the blog.

  8. Post #8
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    i think it's more so them feeling like the devblog is a response to our most recent freakout, and them answering to what we want that week, whereas it should just be an update about progress.

    the development the last few months has seemed more reactive to complaints and concerns than an organised approach; i think functionally we as the users have bullied and threatened them enough that they are trying to fix what we are focused on at that moment, and reassure us they "aren't going to fuck us", which naturally delays progress as things are fixed/ported in the wrong order.
    Reply With Quote Edit / Delete Reply Australia Show Events Agree Agree x 3 (list)

  9. Post #9

    October 2014
    18 Posts
    i think it's more so them feeling like the devblog is a response to our most recent freakout, and them answering to what we want that week, whereas it should just be an update about progress.

    the development the last few months has seemed more reactive to complaints and concerns than an organised approach; i think functionally we as the users have bullied and threatened them enough that they are trying to fix what we are focused on at that moment, and reassure us they "aren't going to fuck us", which naturally delays progress as things are fixed/ported in the wrong order.
    if this is the real probleam, i'm sorry to say that bu they can't expect from us to play the experimental (aka TOTALY ALPHA) version of the game and at the same time not complain about the game problem and let them work like they want.
    This is contradictory.

    EDIT : I talk about constructive complain with feedback obviously.

  10. Post #10
    Gold Member

    October 2005
    95 Posts
    Please keep the dev blog going, I personally use this as a summery of changes done within the week. The changes do not have to be substantial changes nor impressive content to keep me happy. As for concept art, keep the trello open for those that wish to see concept art, but you do not have to include any concept art in the dev blog to keep me happy.

    For what its worth.. Only my two cents.
    Reply With Quote Edit / Delete Reply Show Events Agree Agree x 2 (list)

  11. Post #11
    withnail's Avatar
    May 2014
    370 Posts
    I love the devblogs, and love reading them. I don't care if all they say from now on is "x memory leak patched, squashed this bug/glitch" - I'll still devour them just as voraciously.
    Reply With Quote Edit / Delete Reply Linux United Kingdom Show Events Agree Agree x 2 (list)

  12. Post #12
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    if this is the real probleam, i'm sorry to say that bu they can't expect from us to play the experimental (aka TOTALY ALPHA) version of the game and at the same time not complain about the game problem and let them work like they want.
    This is contradictory.

    EDIT : I talk about constructive complain with feedback obviously.
    no, i don't think they expect us not to complain. i think they have realized that it's not effective management to answer to all our whinging in the devblog, but rather that they should focus on doing shit their way, and just telling us what they have done.
    Reply With Quote Edit / Delete Reply Australia Show Events Agree Agree x 3 (list)

  13. Post #13
    spiritchill's Avatar
    November 2014
    198 Posts
    I appreciate the feedback from management on the project. Keep the devblogs.
    There has been a lot of changes and trial and error lately, but we are talking about basically a NEW game compared to legacy. The community has been afforded the opportunity to participate which is good, generally, but what may be suffering is the player count. Perhaps this is the concern that without players there is no rust and any signs of instability or confusion to the player base is a risk to popularity.

  14. Post #14
    Resident Beat Eater.
    wauterboi's Avatar
    August 2009
    4,881 Posts
    Not everything is worthwhile for ordinary players nor most enthusiasts.

  15. Post #15
    DeadRisen's Avatar
    April 2008
    289 Posts
    I think Garry is just stressed because he has been under the impression his devlog needs to be throwing out cool new concepts he can/will implement. The reason I think he is under that impression is damn near EVERY devblog he has posted has been about what he has done new/ features hes on the brink of bringing in. I kind of cringed a little before the last devblog came out because I thought to myself
    "Wow, I bet Garry is stressing over needing to output a devblog this week with cool upcoming features and so on to feed the masses when he has been consumed by fixing all the bugs the construction system created based on the twitter feed. He is hardly going to have anything to spoonfeed to his audience." Lo and behold, Garry was feeling this pressure. I really think he needs to realize that a devlog saying "Going braindead fixing bugs, come back next week" is an applicable blogpost after last weeks major update.
    Reply With Quote Edit / Delete Reply Linux United States Show Events Agree Agree x 3 (list)

  16. Post #16
    withnail's Avatar
    May 2014
    370 Posts
    I really think he needs to realize that a devlog saying "Going braindead fixing bugs, come back next week" is an applicable blogpost after last weeks major update.
    Agree completely. Game development (I assume) isn't all glamourous features and updates. I think most people know this, and if they don't then seeing what needs to actually be/has been done should maybe wise them up.

    I agree with keeping the comments off on the devblogs though.
    Reply With Quote Edit / Delete Reply Linux United Kingdom Show Events Agree Agree x 1 (list)

  17. Post #17
    neil.hillman's Avatar
    August 2014
    457 Posts
    As usual, I agree with most of what Kulan says. Garry shouldn't feel that each Friday's blog needs a "Tadaa!", but it's nice to know what they have been working on, and what's in the pipeline, and we all love to see the concept art. It would be a big shame to lose that connection with the development process.

    On a side note, I also love Kulan's translation of "rust community" to "communauté de la rouille". I think all French players should refer to Rust as "Rouille" from now on! lol
    Reply With Quote Edit / Delete Reply Windows 7 Switzerland Show Events Friendly Friendly x 1 (list)

  18. Post #18
    thelionnessa's Avatar
    March 2014
    275 Posts
    If they want the thousands they told to leave and come back when the game is done to lose all interest in their game, then get rid of the devblog. I don't think Garry wants to get rid of the devblog though, and I don't think that was his point. I think he was saying he just wants to work on the things that aren't so blog worthy (optimization, coding). Nothing fancy, nothing new, nothing groundbreaking. It seems the need for an impressive Friday blog made them focus on things they wouldn't have otherwise. Now, the game becomes a priority and the blog gets much more boring. However, I do hope they keep the blog to keep the players like myself in the loop.

    I personally do not care if anything great happens on the blog, like new outfits or fancy new spears. I follow the blog to find out what is going on and anxiously await them to hit the beta stage of their development.

    I loved Rust but once we were told the legacy would not be updated, the experimental was the only updated branch, and the devs didn't care if we played until it was done, I did exactly what I assumed they wanted us to do, quit playing and wait for a beta release. I use the devblog for updates to keep track, and that is about as much Rusting as I do. I hope Garry sticks to this plan and starts working for the game and not the blog. Just keep the blog for those of us who want to stay in the loop about the not so fancy progress.
    Reply With Quote Edit / Delete Reply United States Show Events Agree Agree x 1 (list)

  19. Post #19
    Thor-axe's Avatar
    July 2014
    612 Posts
    Remember when the devblog would show us PROGRESS on stuff? Like, animal animations and viewmodel animations? There would be videos of the progress and not just things meant to entertain? Ahh, I miss those.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 1 (list)

  20. Post #20
    kulan's Avatar
    February 2014
    775 Posts
    I am starting to think i may have misconstrued Garry's statement,

    If Garry is on about Changing the devblog to ONLY give information on progress made that week and not include concept art and future ideas/features, then i am all for that, most of the other information is available to us via trello and the communications from the dev team Via reddit etc.

  21. Post #21
    GrymThor's Avatar
    May 2014
    561 Posts
    Remember when the devblog would show us PROGRESS on stuff? Like, animal animations and viewmodel animations? There would be videos of the progress and not just things meant to entertain? Ahh, I miss those.
    yep like this blog..
    http://playrust.com/friday-devblog-17/

    Check out bills "waterfall" that was laugh.
    Reply With Quote Edit / Delete Reply Australia Show Events Funny Funny x 2Zing Zing x 2 (list)

  22. Post #22
    spiritchill's Avatar
    November 2014
    198 Posts
    I did exactly what I assumed they wanted us to do, quit playing and wait for a beta release.
    Too bad, you are missing all the fun and experimentation. There is not enough of that in the gaming industry. Why do you think sandbox gaming is becoming popular? Its the experimentation and creativity that fuels it. Yea, there is the odd time I need to slink to a bush and disconnect/reconnect, but for the most part, all versions have been playable. Hey, I even meet the odd player that doesn't shoot my sorry ass :) rather than a quick talk on their gameplay experience.
    Reply With Quote Edit / Delete Reply Canada Show Events Agree Agree x 2 (list)

  23. Post #23
    Grangoko's Avatar
    March 2014
    142 Posts
    So there has always been three subjects that the developers wanted to share with the rust community right? Update details, community stuff and concept art. We have one blog for community and another one for weekly update details resume. Why not another one for concept art? The style of the blog and what it will says depends both the stuff in which they are working, as much as the game they want to make. I like that the company`s head is talking directly to the public a lot, cause it is great, business maners are changing and that is great, but garry feels that he is working to show instead of working to get it done. Taking concept art out of our minds for a while is a wise choice, but I think that having a new devblog talking about concept art is good for the comunity, creating and keeping alive the interest for the game. I am thinking about a monthly devblog maybe, also maybe by rustafied, let him full access of the trello, he would make the magic.

  24. Post #24
    BlazR's Avatar
    November 2014
    95 Posts
    Pretty much in agreement with everyone here. I don't care if the devblog is nothing but a list of patch notes or recent fixes. I don't need to be wow'ed by it. Just like to see what's going on. The concept art is interesting and fuels ideas. So, I'm all for keeping it, but it doesn't have to be a masterpiece every time. As garry was pointing out, focusing on things to be able to say "LOOK WHAT WE DID" to put in the devblog causes them to lose focus on what's really important, but not as flashy or impressive to your average player.

    EDIT: Taking comments off the devblog was a good idea. Too many trolls and negativity for something that was meant to be informative, not a flame thread.
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 1 (list)

  25. Post #25
    kulan's Avatar
    February 2014
    775 Posts
    Devblog 37 is out http://playrust.com/devblog-37/

    And I Like it, It is just about the work done this week and a couple of hints as to what they are working towards, And the confirmation that they are porting the old legacy map to new rust.

    I preferred this blog it's concise and informative.

    On a side note it's interesting to see how we voted in the poll.
    Reply With Quote Edit / Delete Reply Windows 7 United Kingdom Show Events Agree Agree x 2 (list)