More ways to die. Creative, survivalistic ways to die.
The environment needs to be the #1 enemy, not other players. The environment should be so harsh and unforgiving that other players are critical for your survival. This would coerce (not force) people to work together.
Those who desire to play as a lone wolf shouldn't be penalized, but it was always harder to get started in Rust by yourself, I think this should stay the same.
Only large groups or factions would have the resources to carry out large scale targeted raids, and even those would be a tactical nightmare. Solo guys could still raid but again would be more difficult by yourself.
Mutated plants that can eat you, bugs that can sting you and give you nasty debuffs, huge mutated animals stalking the forests, hail or snow storms, rock slides, even hurricanes and tornados would be cool. Anything that makes venturing out into the world dangerous is good.
and I still want to see that monster you guys concepted in the legacy main screen (you can see his shadow turning back and forth, it doesn't look like a zombie, a human or anything else, what dafuq is that thing? I want to kill it >=D).
Obviously there is a fine line between fun and realism, but really all I am saying is that the environment should be what people fear in Rust, not each other. Thanks for reading.

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