Hi all!
I know Rust team will work more soon on map buildings and I wanted to show this idea that maibe you will like it.
Looks simple.. or not? its about cities.. But most people will say something like "I dont think cities will fit into rust style, so please read carefully this post before say anything.
Basics
this its the first example image I wanna show (I know its pretty simple) but I think its not required to draw something better to get the Idea.... (this should be a City area top image)
A - Should be the central city Area, the structures on this area, are the one on better condition.
B - This are the surronding area, here the structures should be more destroyed, mostly only hull... provides some cover but nothing else.
C - Remnants, as Rust team calls some areas with scrap that can be salvaged, I guess this should be random but "close" to the city I guess should be more remnants amount near cities that on other areas of the map.
The Squares on the image are examples of what I think should be a medium sized buildings, In the center for example could be 4 medium structures or a big structure (for example one destroyed Stadium, something like a old power plant like old rad towns, or whatever Rust team consider.
I think this could be built in-game the same way the team did the Lighthouse:
1º- Some basic terrain where place the buildins, same way they did on the lighthouse with the base.
2º- Some structures, (heavy damaged) and partially buried for the "B" Areas.
3º- Again, some Structures (medium damaged) and less burried than the "B" ones for the central area.
With this, they could add a good amount of different "cities" areas using the typical modular way...
Height in this Areas
Now, to give more details, I hope you can understand what I mean with this "Height map"
Here, so you can understand What I mean, the green color is the "0" height (lets say the standard ground lvl) while red its some meters under that lvl. (This should be like the old cities with time were burrowed... the external areas contained a bit the land so the central areas are some meters below that the standard ground lvls now.
EDIT: I did another image...
Art
This its the way this idea could have anything to do in Rust.
don't imagine a perfect modern city on this areas, Im going to use 2 source images so you can get what I mean.
First, imagine this like something you could see in pompeii ruins
but instead that kind of buildings, imagine some more modern but with the same degree of destruction, for example this image from the popular tablegame Warhammer 40k.
...this last picture got the heavy damaged look, and "just building hull" look I said about the "B" Area Structure
Now, to imagine better the concept, add to that mix this images from Plymouth (a city in the caribean island of Montserrat)
Of couse this are just some reference images so you can understand how I imagine the structures semi-burrowed, this suggestion can (and must) follow a more "rusty" concept based on the rust team, but at all, I miss some detail about see more old civilization on the landscapes. Thats why I write this and I think this idea would be good to replace rad tows, and also can fit with already done concept art for the game like the monorail, highways and remnants the rust team did.
Thats all, thanks for your time!

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