1. Post #1
    MeatCircus's Avatar
    October 2014
    29 Posts
    Every time I try to join my own server (Rust exp) I get kicked within 5 seconds by EAC> Same with anyone else who trys to join and after it happening a few times I notices in the server browser there's basically nobody on any server at all. Looks like it's a global thing that's happening at the moment.
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  2. Post #2

    January 2014
    127 Posts
    server.secure 0

    disables EAC, then you can connect and stay connected.
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  3. Post #3

    September 2013
    615 Posts
    Every time I try to join my own server (Rust exp) I get kicked within 5 seconds by EAC> Same with anyone else who trys to join and after it happening a few times I notices in the server browser there's basically nobody on any server at all. Looks like it's a global thing that's happening at the moment.
    obviously he is haxing duuhhhhh -____-
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  4. Post #4

    January 2014
    127 Posts
    clearly haxing :)

    Ugh i have to stop talking about EAC now before i break forum rules and go ballistic on that Useless Problematic Spyware Program
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  5. Post #5
    kulan's Avatar
    February 2014
    775 Posts
    I have been having this problem all day had to remove security on my server.

    seems to be fixed in build 1779.

  6. Post #6
    Gold Member

    October 2005
    95 Posts
    Hrm.. I can't say I'm a big fan of EAC.. but I am unaware of any other lowcost anti-cheat solutions for Unity based games.

  7. Post #7
    vachon644's Avatar
    February 2007
    1,116 Posts
    Hrm.. I can't say I'm a big fan of EAC.. but I am unaware of any other lowcost anti-cheat solutions for Unity based games.
    Oh I know: proper programming including reality checks and more server-side validations.. I mean how come a hacker can speedhack hammering down a wall?
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  8. Post #8
    Server-side validation will come in the future. Server-side validation puts performance strains on the server and it also complicates coding and updating a lot, slowing down the development process. It's the same reason legacy didn't have rigid server-side validation.

    It's not that the devs don't know how, it's not time to make the server paranoid yet.
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