1. Post #1

    March 2011
    26 Posts
    I find that when I get to a certain stage of building, walls and floors start to disappear... If I stop at the point that it starts happening, it won't happen again, unless I create an extra wall, floor etc, it will deduct it from somewhere else.

    Is there now a build limit? If so, please go back to the old patch!

    I love the new build system, even love the cupboard (other than the bug), but I miss the freedom to build what I want, or the ability to secure my own base with metal, like before the patch...

    I know it's still alpha, but that's what opinions are for, and this is just my opinion, for those that like to kiss the devs arse...

    The things I mention, in my opinion, are game breaking, and I've heard a lot of people on servers complaining about them.
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  2. Post #2

    January 2014
    127 Posts
    Yes the random 100% stability peices that constantly fall off is quite annoying! It gets really bad from the 3rd floor up.
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  3. Post #3
    neil.hillman's Avatar
    August 2014
    457 Posts
    I don't think it's a build limit, (like on the number of walls, etc, you can place), but rather that the physics (graphics) is bugged, so that walls that should be stable are not. It seems fine on the first floor, but as soon as you start placing walls on the second and third floors they collapse at random.
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  4. Post #4
    Friendly Jon's Avatar
    November 2014
    56 Posts
    Your floors are falling.... No more wolf meat for you bud.
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  5. Post #5

    December 2013
    153 Posts
    I've raged so much about this bug on the server.

    You place a wall, another wall behind you falls down. You fix that wall, it seems okay for 5 seconds, then 2 other walls fall down. You replace those walls. Then a door falls down, and maybe a pillar.

    Rinse and repeat 20 times! All of these were on 90-100% stability. It's definitely something to do with being 3 floors and more.

    I was going to make a video and show how frustrating it can actually be. I think I spent 15 minutes trying to build just 3 walls.
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  6. Post #6

    January 2014
    127 Posts
    I've raged so much about this bug on the server.

    You place a wall, another wall behind you falls down. You fix that wall, it seems okay for 5 seconds, then 2 other walls fall down. You replace those walls. Then a door falls down, and maybe a pillar.

    Rinse and repeat 20 times! All of these were on 90-100% stability. It's definitely something to do with being 3 floors and more.

    I was going to make a video and show how frustrating it can actually be. I think I spent 15 minutes trying to build just 3 walls.
    you forgot to say how annoying it is to have to replace all the code locks on the doors too!
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  7. Post #7
    BlazR's Avatar
    November 2014
    95 Posts
    I was playing on the "stable" branch and everything was fine. I was like "Wtf are these guys talking about?". A recent update to stable fubar'ed Oxide's hooks, so I decided to go back to plain old experimental for now. When I logged in, someone had been kind enough to remove some of the walls from my multi-floor structure (so I'm assuming). First floor went okay. As soon as I got to the second floor and rebuilt a wall, all my walls and roofing collapsed around me. Pretty comical actually. But for everyone who's having problems with it, have a coke and a smile because this problem doesn't exist in more recent versions.

  8. Post #8

    March 2011
    26 Posts
    I was playing on the "stable" branch and everything was fine. I was like "Wtf are these guys talking about?". A recent update to stable fubar'ed Oxide's hooks, so I decided to go back to plain old experimental for now. When I logged in, someone had been kind enough to remove some of the walls from my multi-floor structure (so I'm assuming). First floor went okay. As soon as I got to the second floor and rebuilt a wall, all my walls and roofing collapsed around me. Pretty comical actually. But for everyone who's having problems with it, have a coke and a smile because this problem doesn't exist in more recent versions.
    How would you know it's stable in future versions, unless you've figured out how to build a flux capacitor?!!! Doc?!

    Ps. In case you don't know what a flux capacitor is, we're already on the most current version.....
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  9. Post #9

    January 2014
    177 Posts
    I find that when I get to a certain stage of building, walls and floors start to disappear... If I stop at the point that it starts happening, it won't happen again, unless I create an extra wall, floor etc, it will deduct it from somewhere else.
    When you place these walls/floors, what is their "stability" value? It should show up when you hover for a few seconds. It may be completely unrelated, but try building with pillars (even on outside walls) and see if that makes a difference.
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  10. Post #10
    BlazR's Avatar
    November 2014
    95 Posts
    How would you know it's stable in future versions, unless you've figured out how to build a flux capacitor?!!! Doc?!

    Ps. In case you don't know what a flux capacitor is, we're already on the most current version.....
    There's options for "stable", "legacy", "development", "development-debug", and "opt-out of all betas". I was playing "stable" as "development" and "development-debug" started giving me problems with missing files and such. In "stable", I built the entire structure and had no problems. No disappearing walls, no walls falling down, etc. There was an update to stable today that broke Oxide for me, even after attempting to patch the dll's manually. So I then switched back to "opt-out", which is the current experimental version. It then broke and all my walls started falling down and I could not rebuild them. This lead me to believe that the issue had been resolved in the version I was playing which seems to be a reasonable assumption in my opinion.

  11. Post #11
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    in regards to the collapse/stability bug, there was no stability meter at all for the upper floors when i was experiencing it, but that was a few builds ago.

  12. Post #12

    March 2011
    26 Posts
    When you place these walls/floors, what is their "stability" value? It should show up when you hover for a few seconds. It may be completely unrelated, but try building with pillars (even on outside walls) and see if that makes a difference.
    Please read all posts before responding, otherwise I'll just be repeating this stuff over and over...

    Stability can be 100%, makes no difference, read the post a few up, it even happens to pillars, doors, everything...
    Seriously though, no one that's experiencing this issue is stupid, and I'm sure as i am, aware of how stability works. If you read through the forums, this is happening to others as well.

    If there's a fix coming, then all good, it's alpha after all, but shit doesn't get fixed if people aren't relaying the faults.

    I love the game, I just want to be able to build a skyscraper, like you could before the latest patch, just because.... That is all.

  13. Post #13
    Owen153's Avatar
    February 2014
    49 Posts
    When you place these walls/floors, what is their "stability" value? It should show up when you hover for a few seconds. It may be completely unrelated, but try building with pillars (even on outside walls) and see if that makes a difference.
    Agreeing with klm0sabl, the walls are 98% to 100% stable on placement.

    I even striped the entire level down and part of the level below (this is on level 3 & 4 for me) and put pillars at all points, rebuilt to the same design as before, and the same 4th level wall popped off, including 3 or 4 pillars, and the wall below it on level 3. Seemed to me to be a critical mass event.... I know it's not, just how it felt at the time.

    Removal of an odd railing and unnecessary walls from other parts of the building kept the 2 walls I mentioned from falling off again.

  14. Post #14
    BlazR's Avatar
    November 2014
    95 Posts
    I made a ticket for it on the support site. Go and upvote it here if you're having the same problem. Add more details if possible.

    http://support.facepunchstudios.com/...y-falling-down

  15. Post #15

    October 2014
    25 Posts
    I've raged so much about this bug on the server.

    You place a wall, another wall behind you falls down. You fix that wall, it seems okay for 5 seconds, then 2 other walls fall down. You replace those walls. Then a door falls down, and maybe a pillar.

    Rinse and repeat 20 times! All of these were on 90-100% stability. It's definitely something to do with being 3 floors and more.

    I was going to make a video and show how frustrating it can actually be. I think I spent 15 minutes trying to build just 3 walls.
    THIS!

    ive had exactly the same problem for many times :D So annoying :)

  16. Post #16
    neil.hillman's Avatar
    August 2014
    457 Posts
    lol, Thor-axe and Frosty_Avo both rated the OP as "dumb", so I guess they are fine with their house randomly falling down, and maybe see this as a cool new feature?
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  17. Post #17

    March 2011
    26 Posts
    lol, Thor-axe and Frosty_Avo both rated the OP as "dumb", so I guess they are fine with their house randomly falling down, and maybe see this as a cool new feature?
    If you read their posts on other threads, they will do anything to lick the devs arse, like it will give them some magical seat at the Facepunch royal table!

    They will argue against anything bad being said about the game, forgetting that constructive criticism and feedback makes an alpha game...
    Considering their intelligence isn't at a level where they understand that the faults we bring forward HELP improve the game, there is no point arguing, as there is no cure for stupidity.....yet.

    Trying to put down anyone that brings forward a fault is going against what these forums are here for, think about that before posting a dumbarse response which will make you look more stupid than you already do.

    Please, only people that have something constructive to add, please reply, those trying to look good due to superiority complex, low self esteem, butt kissing syndrome etc etc, just stay away from my posts, or risk being flamed...

    Sorry for the aggressive rant, but i'm sick to death of keyboard warriors with nerd rage
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  18. Post #18
    kulan's Avatar
    February 2014
    775 Posts
    Got to admin i love building in rust and i like the concept building system but it is messed up at the moment, it becomes a chore to build anything above 3 stories high,

    for any one not on dev branch. here is a clip of the problem.
    https://www.youtube.com/watch?v=196hqDuyte0

    I like either this or the old system i think they both are tangible, but think this new system has more scope, i like the collapsing structures, but hate needing to replace walls that should be solid.

    Edit: tbh only did a video cos i can now that Pref has increased, i can now run FRAPS again with rust :)

    Got to say good going DEV TEAM on general FPS increase this past week or so.
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  19. Post #19

    November 2014
    2 Posts
    Got to admin i love building in rust and i like the concept building system but it is messed up at the moment, it becomes a chore to build anything above 3 stories high,

    for any one not on dev branch. here is a clip of the problem.
    https://www.youtube.com/watch?v=196hqDuyte0

    I like either this or the old system i think they both are tangible, but think this new system has more scope, i like the collapsing structures, but hate needing to replace walls that should be solid.

    Edit: tbh only did a video cos i can now that Pref has increased, i can now run FRAPS again with rust :)

    Got to say good going DEV TEAM on general FPS increase this past week or so.
    That video sums the issue up very well.

    I logged off last night came on to see half my walls were gone. So i tried fixing them and it was worse for me then in the video. i put the wall up it falls or wont go in place but i still get charged the wood for it. i spent 1200 wood to put up one wall and it kept falling at 100% stable. i'm not playing the game till they take this off and go back to the old system and get it iron out or get this fixed ASAP.
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  20. Post #20
    kulan's Avatar
    February 2014
    775 Posts
    That video sums the issue up very well.

    I logged off last night came on to see half my walls were gone. So i tried fixing them and it was worse for me then in the video. i put the wall up it falls or wont go in place but i still get charged the wood for it. i spent 1200 wood to put up one wall and it kept falling at 100% stable. i'm not playing the game till they take this off and go back to the old system and get it iron out or get this fixed ASAP.
    To be honest if i had gathered the wood and not spawned it in i would not be happy, i can see why players would get frustrated after spending hours getting wood just to loose it to the building system.
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  21. Post #21

    January 2014
    45 Posts
    Started happening to me as well, I noticed it happened when I had demolished another completely unrelated part of my wall, maybe linked to that somehow?

    Could have been a coincidence but I had walled myself in overnight in a part of my house, demolished the wall when I woke up and went up my stairs to see a random part of my wall and a doorway missing. Like others, these were 98-100% stability and they keep falling down when I try to put them back up.

  22. Post #22

    November 2014
    2 Posts
    it`s the same for me aswell. been offline since the weekend, had a couple of houses built just to try the new system. When i logged in today, 3 walls and a piece of roof was missing. and all my shit was gone =p i assumed someone had raided me and teared it down. up to the point when i tried to replace a wall and 4-5 randomly fell down. I then started to rip down the rest, placing pillars and walls again. and it kept happening, totaly random. even a couple of railings dissapeared for no reason.

    i currently only have a two story building, where the second floor keeps dismantling itself on rebuild. so i`m gonna quit the game again, for a couple of weeks. for me, building is the fun part of the game. and at the moment everything is easy to break or bugged.
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  23. Post #23

    November 2014
    2 Posts
    it`s the same for me aswell. been offline since the weekend, had a couple of houses built just to try the new system. When i logged in today, 3 walls and a piece of roof was missing. and all my shit was gone =p i assumed someone had raided me up to the point when i tried to replace a wall and 4-5 randomly fell down. I then started to rip down the rest, placing pillars and walls again. and it kept happening, totaly random. even a couple of railings dissapeared for no reason.

    i currently only have a two story building, where the second floor keeps dismantling itself on rebuild. so i`m gonna quit the game again, for a couple of weeks. for me, building is the fun part of the game. and at the moment everything is easy to break or bugged.
    I'm the same, i love to build on this game. I like being able to do different base designs to see how well it holds off the raiders. but this new building bug and the lacking of defensive ability is making the game less enjoyable. I would be fine with this bug for now if they had defensive objects like the spike walls and gate back but they dont and its like playing this game when the experimental branch came out to the public, easy to raid and no point in building anything.

  24. Post #24

    November 2014
    2 Posts
    exactly, it feels even more terrible with the increased costs. using 10.000 wood, just to see the 100% stable walls fall down sucks.

  25. Post #25

    September 2014
    49 Posts
    Same issue. My house is 2 stories and is 2x4 in size with a 1x1 piece off the side for the door. The first floor has all walls or pillars to hold everything up and all the foundations, walls and doors are upgraded to stone/metal.

    I tried to place a roof tile and started a chain reaction of destruction. I immediately lost 2-3 stone walls and of course when I replaced them I lost 2-3 more somewhere else. Most of the 2nd floor was destroyed in the process. I finally got the walls to stick after 20-30 replacements, though there is still no roof and I am now missing a few interior security walls so I am actually worse off than before. I do not dare build anything else in this house.

  26. Post #26

    October 2014
    21 Posts
    I love that we have gravity, and appreciate the complexity of a stability system based on a rating rather than states. But we needs us some tweaks because the system breaks down. I think we're fighting two issues:

    1. It seems like stability is determined more by the number of connections than if those connections are to stable pieces. So triangles and pillars are at an instant disadvantage, despite their real-world stability.

    2. It doesn't seem to matter whether or not those connections come from above or below. In real life this is true to a point, and I think I see what the devs are going for, but I think it's come at the expense of providing better support from below.

    The placement system should also use the same calculations as the stability system so that it lets you know if placing a building piece will cause it to instantly collapse.
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  27. Post #27

    January 2014
    572 Posts
    Yeah. 3rd level. Tested this a lot.

  28. Post #28
    AoS_Nexus's Avatar
    November 2014
    6 Posts
    Ho, i see i'm not alone to have this bug.. nice... i farmed 100kmē of forest in 4 hours, get killed by buged wolves (because their hitbox is f****d up), build a heavy place for me and my friends, and this awesome bug ruin evrything... AWESOME!!!

    I'm not wasting my time on this "game" anymore..
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  29. Post #29

    November 2014
    32 Posts
    For me as well.
    Seems to happen more easy on second level of my building.

    Walls with 100% seems to disappear as soon as i place a new wall not even connected to these disappearing walls.

    Hope that made sense :D

  30. Post #30

    January 2014
    572 Posts
    Ho, i see i'm not alone to have this bug.. nice... i farmed 100kmē of forest in 4 hours, get killed by buged wolves (because their hitbox is f****d up), build a heavy place for me and my friends, and this awesome bug ruin evrything... AWESOME!!!

    I'm not wasting my time on this "game" anymore..
    Stop being such a retard. It's an early access unfinished game.
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  31. Post #31
    Vikingvirus's Avatar
    October 2014
    66 Posts
    i personally think its a purposefully "broken" just like the walls being only upgradable to level 2! They are allowing us to not build so much to test some gameplay mechanic.
    The thing is they will probably "fix" it next big update when they have finished testing US!.
    Till then the idea is we Play!
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  32. Post #32

    March 2011
    26 Posts
    Building has been one of the biggest things about Rust that KEEP the player base and make it better than any other survival game. Take away the ability to build, and it's just like any other survival game, and watch the player base disappear. So i disagree with you Vikingvirus, completely, and i bet a plethora of other players stand by me on this, if not most.

    I can say with almost certainty, that Garry did NOT intend on this happening, and is probably working on a fix, if i'm wrong, then i'm gobsmacked...

    There's an old saying that a lot of people disregard these days, "If it aint broke, don't fix it", and talking about the build element of Rust, it's what set Rust apart from the rest and created such a huge following. Why take away the CORE of why we love the game so much, it makes no sense whatsoever, and I hope the devs understand this.
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  33. Post #33
    Thor-axe's Avatar
    July 2014
    612 Posts
    Stability is decided as a whole taking every piece of the house into consideration. Therefore, even if you add a wall or pillar somewhere totally irrelevant, it effects the WHOLE houses stability. Placing things in the right order is very important. I rebuilt parts of my house and other things MANY times before figuring out exactly how to make it work without running into problems. Those triangle pieces are especially tricky in terms of stability.

  34. Post #34
    AoS_Nexus's Avatar
    November 2014
    6 Posts
    Stop being such a retard. It's an early access unfinished game.
    Oh this hazy argument again? Its an alpha so it excuses a slapdash job? That's cute...
    You pay for an early acces unfinished game, not for updates ruining the gameplay and the game basics, if we can call that "basics" XD
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  35. Post #35
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    Oh this hazy argument again? Its an alpha so it excuses a slapdash job? That's cute...
    You pay for an early acces unfinished game, not for updates ruining the gameplay and the game basics, if we can call that "basics" XD
    so, lets quickly state the obvious. it's been rewritten into "experimental build" since about april, with weekly devblogs and regular updates. that can hardly be construed as "slapdash". the building system is the current focus, and has its issues.

    but you know what? months back, we couldn't get ore from a rock. a little after that, we couldn't stack metal frags. a little after that we couldn't make half of the guns that had been ported in because they didn't have world models. this shit gets fixed, it just takes time.

    so calm down. in the end, you will have an epic game that you had some input into, and paid fuck all for. if you don't like it right now, come back later and check on the progress, or beg steam for a refund. either way, don't be so entitled because in all honesty, nobody cares if you play rust or don't...other than you.
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  36. Post #36
    RustEssentials Creator
    mistad's Avatar
    November 2013
    309 Posts
    Stability is decided as a whole taking every piece of the house into consideration. Therefore, even if you add a wall or pillar somewhere totally irrelevant, it effects the WHOLE houses stability. Placing things in the right order is very important. I rebuilt parts of my house and other things MANY times before figuring out exactly how to make it work without running into problems. Those triangle pieces are especially tricky in terms of stability.
    That's MOSTLY true. Each object of a structure has a limit to its supporting objects (I think?). This list is compiled every time a neighboring object changes. You're right on the order of placement mattering, it affects the objects that appear in the list.

    Go here for more explanation on why your buildings are falling apart and stuff: http://facepunch.com/showthread.php?t=1439388

  37. Post #37

    October 2014
    31 Posts
    There's an old saying that a lot of people disregard these days, "If it aint broke, don't fix it"
    Damn right.

    There might be a good point behind this "stability" system, and i am sure devs will get it fixed quite soon.
    Right now - as a civil engeneer in RL, its very frustrating not beeing able to build even simple structures without having to concern about different client-server calculations.

  38. Post #38

    March 2011
    26 Posts
    Just built a base, where even the ground floor, i filled with pillars, everything was 100% stability. As I was finishing off my second level, walls started to fall.

    Stability from the ground up means nothing right now, it is broken.

    If you stand on the outskirts of someones cupboard border and they have a completed base, and build foundations just inside their build area, the more you put down, you will see their base start to fall apart, try it yourself.

    I really hope they sort this for Mondays patch, it's kind of pointless building anything right now, unless you stick to small and no towers.

  39. Post #39
    GrymThor's Avatar
    May 2014
    561 Posts
    Just built a base, where even the ground floor, i filled with pillars, everything was 100% stability. As I was finishing off my second level, walls started to fall.

    Stability from the ground up means nothing right now, it is broken.

    If you stand on the outskirts of someones cupboard border and they have a completed base, and build foundations just inside their build area, the more you put down, you will see their base start to fall apart, try it yourself.

    I really hope they sort this for Mondays patch, it's kind of pointless building anything right now, unless you stick to small and no towers.
    Proof you can get stability from the ground up...and not by just building single block towers
















    https://imgur.com/a/HyIEh


    there are problems at times but it seems random. some parts are fine but sometimes some parts are completely rebellious and refuse to exist
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  40. Post #40

    March 2011
    26 Posts
    I urge anyone who questions even slightly, to go and try my theory out, by building lots of foundations and blocks just onto someone's cupboard build zone, and watch bits fall off their base.

    I tried it with a friend last night, works every time. Doing it that way, proves that the stability has nothing to do with it, and if I'm wrong, please explain why, I have no problems admitting when I'm wrong..

    Depending on the size of their base depends on how many foundations, blocks etc you need to set down, if it's a small base, you'll obviously need more. For this reason, I believe there is some kind of "limit" set to each persons "cupboard zone"?

    Also, Grymthor, it seems to happen to floors and walls moreover ramps and blocks, they seem to stay fine in my builds.