1. Post #1

    January 2014
    79 Posts
    Gary ffs, please no more new content updates untill we have a stable build. Its been 1 step forward, 2 steps back for months now. The only decent games about are sc2 and csgo and im tired of both, i wanna play rust. Please concentrate on, and provide for us , a stable build with : No memeory leak problems, No crashs No crafting bugs A mele system that actually is usuable Guns that work Then we are good to go, then tweak with shit like the map and building system and add more content. Commonh, lets go!
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  2. Post #2
    Gold Member
    Del91's Avatar
    October 2010
    11,344 Posts
    Then wait for a retail release

  3. Post #3
    Never mind that garry's not spending his day doing content, he's working on code.

    And you don't want the 3D modelers working on code unless they're also proficient in coding as well as modeling. Different people on the Rust development team work on different aspects of the game and are hired for their expertise in that specialty. These different sub-groups work in parallel, so different things get done at different speeds and have different requirements in order to show up in game.

    You know what the difference between these two title screens is?



    One is programmer art, one was done by an actual expert artist.

    Imagine what the gameplay and code stability is going to be like if you put artists to work debugging code.

    No memory leaks?
    No crashes?
    No bugs?

    Those are unreasonable expectations for any alpha-stage software project. Come back in a year.
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  4. Post #4
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    holy shit, boxman looks AWESOME!!!
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  5. Post #5
    Vikingvirus's Avatar
    October 2014
    66 Posts
    Perhaps someone could explain what they do with the millions of pounds we gave them then? Pizza's? Cigarettes? Here's a thought. Why not spend it on more coders to help?
    I'm not trying to be facetious just wondering? Anyone know what size development team they have?
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  6. Post #6
    Perhaps someone could explain what they do with the millions of pounds we gave them then? Pizza's? Cigarettes? Here's a thought. Why not spend it on more coders to help?
    I'm not trying to be facetious just wondering? Anyone know what size development team they have?
    They have been adding new people continuously over the past year. The size of the Rust team has grown to almost twenty people now. They are still hiring.

    But it's not as simple as hiring 50 more people to make it get done 50x faster. Every new employee is going to take time to get up to speed and have an understanding of the project. And then you have to make sure that you've hired the right people, because if you hire someone who's actually an idiot, they can set you back months and months by shitting up the project.

    One of the primary reasons legacy was abandoned was because under the hood the codebase was a mess. One of the coders who worked on legacy is no longer employed with Facepunch and was off the project before experimental was announced. Connect the dots.
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  7. Post #7
    kulan's Avatar
    February 2014
    775 Posts
    Perhaps someone could explain what they do with the millions of pounds we gave them then? Pizza's? Cigarettes? Here's a thought. Why not spend it on more coders to help?
    I'm not trying to be facetious just wondering? Anyone know what size development team they have?
    You can't just hire people and expect them to be up to speed with the project in a few days, It is common knowledge that Garry/Facepunch has taken on numerous new employees over the last few months, and is still actively seeking more talented staff, he could just get standard coder's but he want the cream of the crop,

    and that $20 you gave them to play the game/test it, while they make it probably got a round of drinks when they went lazertag a couple of weeks ago, Shit Facepunch DID not need money to produce Rust, Garry's mod profits were enough to fund Rusts development, But as rust went viral the extra money has enabled Garry to hire new staff, and those new employees are now starting to make a vast improvement on the pace of production,

    I don't ask my pizza guy what he spends his money on i give him for the pizza i receive,

    But really Good Game production takes time, Chill out and enjoy the Ride, and if you don't like the ride wait a while, and come back when the game is a bit further along it's development path,

    I for one want a A+ game no matter how long it takes.


    Edit: dam ninja'd while answering the phone LOL
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  8. Post #8

    January 2014
    79 Posts
    really, 1 year, is it gonna be that long?
    If they could get a 100 player server to run stable for a week before wipe, with the items in game now working correctly, and the horrible lag fixed id be over the moon and playing loads

    Edited:

    Heres an idea, they allready have different servers and branchs/builds ect.
    Why not try to have a stable branch/build/server , that is updated less, only when the coders are sure its ok for at least a weeks gameplay ?
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  9. Post #9
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    i think you are missing the point. its playable (to some degree) right now, and will continue to be developed for years to come. it's just that development causes its own bugs, and stability is a pipe dream for a while yet.

    *edit*
    the betas tab is how you do that. devbranch is the one updated the most with bleeding, raw and glitchy as fuck updates, while opting out will give you the most stable builds only.

    *edit edit*
    ninja'd lol
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  10. Post #10
    kulan's Avatar
    February 2014
    775 Posts

    Edited:

    Heres an idea, they allready have different servers and branchs/builds ect.
    Why not try to have a stable branch/build/server , that is updated less, only when the coders are sure its ok for at least a weeks gameplay ?
    they sort of are. the main branch is only updated once or twice a weeks (and is stable~) the dev branch is updated upto 30~ times a day.
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  11. Post #11

    January 2014
    79 Posts
    No sir, ive been playing on the official servers for the past few months when possible, Ireland, and then Amsterdam.
    However the longest the server has lasted before it became unplayable is 2 days, usually when the player count gets above 50 and items/buildings start becoming crafted more.
    There have been different reasons why it becomes unplayable , some are :
    Cannont join, for example i think the official amsterdam server is currently stuck on 64 players, yet it is empty and no-one can join.
    Keep getting kicked every 5-10 mins, this was about a week ago on the official amsterdam before the last wipe.
    Terrible lag causing players to move in slideshow mode and items taking ages to craft.

  12. Post #12
    kulan's Avatar
    February 2014
    775 Posts
    If Facepunch is running the official server as they did with rust legacy, they are a test bed for such bugs and server freezes, they are rarely admin'ed and used to gain vital statistics on the server performance, if you are looking for a gaming experience go to one of the admin'ed servers with a active community,

    If i am playing and not testing stuff i play on rustafied server the admin is up to speed with the development of rust and has a vary good blog/site and the server is kept maintained and wiped only if it is really needed. although even Rustafied is needing to wipe ATM.

  13. Post #13
    Thor-axe's Avatar
    July 2014
    612 Posts
    So much entitlement for people who knowingly bought an In-Development game.
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  14. Post #14
    neil.hillman's Avatar
    August 2014
    457 Posts
    While I agree with the regulars on here like mrknifey, kulan and elixwhitetail usually, I do feel like the last big release on the public branch was a massive step backwards, and it has made me worried for the future direction of the game.

    And no, this is not "entitlement", and I know that it's "alpha" and subject to bugs/changes, but I have seen it move from a game I LOVED to a game that doesn't interest me much in a matter of two weeks...

    I know everyone likes different things, and some people just want to grab a spear, kill people for ammo, and then run around shooting everybody, but for me what I really liked about Rust was trying to survive whilst building a secure, raid-proof base, and then accumulating resources, crafting everything possible, and stockpiling weapons, ammo and armor.

    With the new update bases are a joke, (they can be raided in minutes, you are safer to just go a stand behind a large rock), crafting takes forever, (forget about making a Thompson, because the amount of bullets you squeeze off in 5 seconds takes 5 hours to craft), and forget about stockpiling resources, weapons or ammo, because there is nowhere to store it securely, so you are just making it for someone else to take within 5 mins of you logging off.

    Add to that the fact that it's so laggy that you usually get killed before the guy that's actually killed you appears on your screen, and don't try running back to your base, because it takes 20 seconds pressing "e" to open the door, and then once it does, you can't close it again, and you'll die with your door left open...

    I just wish I could rewind to before the update and freeze it like that, at least it was playable...
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  15. Post #15

    October 2014
    25 Posts
    I must say i dont feel good about lots of stuff also .... Rust in unplayable atm , if i would play right now i would only get mad.... I like most changes and i know walls will become stronger.... but the lag? the bugs? man dont get me going...

    I guess rust is still goin in the right direction, but at what cost??? will there be any1 left when the game goes in beta / live?

    I agree on most parts from OP... but ye ..... fix rust plz
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  16. Post #16
    Ranosh's Avatar
    November 2014
    1 Posts
    Perhaps someone could explain what they do with the millions of pounds we gave them then? Pizza's? Cigarettes? Here's a thought. Why not spend it on more coders to help?
    I'm not trying to be facetious just wondering? Anyone know what size development team they have?
    Pizzas*
    And yes, they sure love pizza
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  17. Post #17
    BlazR's Avatar
    November 2014
    95 Posts
    Everyone's so damn worried about it. I couldn't care less about the $20 I spent on it. I spend way more than that at the bar and I've had more fun with this then I usually do at the bar. I've already got my money's worth as I see it. Chill the f**k out and quit being a bunch of whiney pricks. Seriously. It'll be done when its done. They could wipe their ass with my money for all I care. How many people are working on it? When will it be done? What's the roadmap for development? Impatient much?
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  18. Post #18

    October 2013
    860 Posts
    Never mind that garry's not spending his day doing content, he's working on code.

    And you don't want the 3D modelers working on code unless they're also proficient in coding as well as modeling.
    Flag me as late as I know many of you will, but I've re-read the OP 4 times and have yet to see where he said 'please have the modelers do coding instead'. Adding content requires coding. Modelers don't just build a model then click a button and magically have a chicken show up in the game.

    Edited:

    One of the primary reasons legacy was abandoned was because under the hood the codebase was a mess. One of the coders who worked on legacy is no longer employed with Facepunch and was off the project before experimental was announced. Connect the dots.
    We do that where I work too - all the problems are blamed on the guy no longer there. Considering how much of the coding Garry was obviously doing, it hardly seems fair to blame the mess on the one coder who was let go. If I ever told management that we had to rewrite an entire application that I was in charge of because of one of several developers on the team made it necessary to do so, I'd be gone and they would rightly start blaming the issues on the last guy to be let go, me.
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  19. Post #19
    Smallheart's Avatar
    November 2014
    900 Posts
    Flag me as late as I know many of you will, but I've re-read the OP 4 times and have yet to see where he said 'please have the modelers do coding instead'. Adding content requires coding. Modelers don't just build a model then click a button and magically have a chicken show up in the game.
    I may be mistaken, but I think he was referencing the percieved notion that there are staff members not doing anything, so Elix was explaining how different roles within the staff-base function.

  20. Post #20

    October 2013
    860 Posts
    I may be mistaken, but I think he was referencing the percieved notion that there are staff members not doing anything, so Elix was explaining how different roles within the staff-base function.
    There is nothing in the OP indicating that maxheiser thought the issue was staff members not doing anything.

    If people are going to kneejerk, they could at least make it relevant to the OP.

  21. Post #21
    DeadRisen's Avatar
    April 2008
    289 Posts
    Flag me as late as I know many of you will, but I've re-read the OP 4 times and have yet to see where he said 'please have the modelers do coding instead'. Adding content requires coding. Modelers don't just build a model then click a button and magically have a chicken show up in the game.

    Edited:



    We do that where I work too - all the problems are blamed on the guy no longer there. Considering how much of the coding Garry was obviously doing, it hardly seems fair to blame the mess on the one coder who was let go. If I ever told management that we had to rewrite an entire application that I was in charge of because of one of several developers on the team made it necessary to do so, I'd be gone and they would rightly start blaming the issues on the last guy to be let go, me.
    It takes some coding, but the programmers only have to do a tiny bit of the work at this point. The rigging and modeling and animating is what takes forever. Also seeing as these are modelers and animators, I think they can do a decent amount of the coding to get their assets into the game.

    The worst the programmers had to deal with was the first iteration of porting an animal. After that, you build off it and set up an interface so even your animators can add things to your complex code without having to be handhold.

  22. Post #22
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,824 Posts
    I do feel like the last big release on the public branch was a massive step backwards, and it has made me worried for the future direction of the game.

    And no, this is not "entitlement", and I know that it's "alpha" and subject to bugs/changes, but I have seen it move from a game I LOVED to a game that doesn't interest me much in a matter of two weeks...

    I just wish I could rewind to before the update and freeze it like that, at least it was playable...
    first up, i've seen your posts since you came here, and would never consider berating you with the "it's alpha" thing; unlike some entitled bastards, you have never come across (to me) as anything but reasonable.

    i'll be honest, i share your concerns. this isn't exactly the game that i bought access to, and i have my worries that i will never enjoy it the same. because of this, i have begun considering this a sequel, not a reboot; because of that, i'm able to wait, and already expect that it will take a while before its truly "stable". part of the problem is that they are still adding many things, and every time they do, bugs are formed and they have to squash them.

    i think once they achieve baseline, we will see some decent stability, but i'm pretty sure that's a few months away yet. until then i just play to see what breaks, and test new features (thus the low play hours) then wait for the next update to do it all again. that includes broken updates with broken crafting queues, trees without physics, and constant boots due to EAC not starting up.
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  23. Post #23

    January 2014
    177 Posts
    I can understand people being annoyed with the slow pace of progress, or the "I know it's not ready but I'm pushing it to public build so I'm motivated to fix it quicker" hot mess update policy... but that doesn't really have anything to do with where the game is headed development-wise.

    Pretend the recent update was just an incomplete and untested patch. Consider the things it's introducing: structural stability and slow auto-build to limit hammering .... and treat it as a first-pass tech demo of those new ideas. Those are better indications of the "direction" of the game, not the memory leak.
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  24. Post #24
    GrymThor's Avatar
    May 2014
    561 Posts
    You have to remember the people who work on the games we love, have families, wives. kids etc, bills to pay, Studio bills. monthly 3D program subscriptions, lawyers, advertising etc etc. Those millions of pounds can be gone within 6 months depending on the circumstances.

    I get frustrated with the game myself and I'm a pretty frakkin patient dude(16.000+ wacks to destroy a tree house frame in one sitting) yet at the end of the day i know its all part of the Alpha experience. This is my First Alpha, i'll be there at the end, through blood, sweat and onion tears. I'll be at the end.

  25. Post #25
    frank_walls's Avatar
    October 2014
    651 Posts
    ...This is my First Alpha...
    Really? As in you've never played an alpha/early access type of game before Rust?

  26. Post #26
    neil.hillman's Avatar
    August 2014
    457 Posts
    first up, i've seen your posts since you came here, and would never consider berating you with the "it's alpha" thing; unlike some entitled bastards, you have never come across (to me) as anything but reasonable.
    Thanks mrknifey, I consider you one of the more sane/rational people around here too, so I'm glad to hear I'm not alone in that.

    I couldn't care less about the $20 I spent on it ... They could wipe their ass with my money for all I care.
    Believe me, it's really not about the money, it's about the fact that I can no longer play my favorite game. I spent $300 on RAM just to improve my experience in Rust. I would have no problem spending more money, if it meant I could play the game I love...

    I loved the old building system, and I have tried the new one out for 4-5 days now, built several different size / shape bases, and I just can't get used to it. I think it's fine for people who just want to craft weapons and kill everybody, but the days of building cool bases and communities are over.
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  27. Post #27
    Prov3rbial's Avatar
    February 2014
    462 Posts
    Gary ffs, please no more new content updates untill we have a stable build. Its been 1 step forward, 2 steps back for months now. The only decent games about are sc2 and csgo and im tired of both, i wanna play rust. Please concentrate on, and provide for us , a stable build with : No memeory leak problems, No crashs No crafting bugs A mele system that actually is usuable Guns that work Then we are good to go, then tweak with shit like the map and building system and add more content. Commonh, lets go!
    So they need to perfect every iteration...? How long do you want FP to take before Rust is ready to go live? People keep making comments like this, but what they don't realize is that their demands would drastically increase the development time for this game.
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  28. Post #28
    frank_walls's Avatar
    October 2014
    651 Posts
    So they need to perfect every iteration...? How long do you want FP to take before Rust is ready to go live? People keep making comments like this, but what they don't realize is that their demands would drastically increase the development time for this game.
    I'm sorry, but this argument that experimental is fine, it's in alpha, just wait, what else do you want them to do, etc. etc. is such bullshit. FP has done an awful job of developing an early access game. I've played nearly a dozen early access games and they're ALL PLAYABLE AND ENJOYABLE yet only lack content and have at the most moderate bugs.

    Yes, you can technically argue that they can do whatever they want because it's in Alpha and it's Garry's game. However, that doesn't change the fact that they've made awful development and business decisions with Rust. Because of this many people are becoming disillusioned with the game they once thoroughly enjoyed.

    There' basically 2 groups on here. One group will let Garry and FP bend them over and love every minute of it, and the other group is like, "Hey, why you trying to take off my pants?". I for one want to keep my pants on.
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  29. Post #29
    BlazR's Avatar
    November 2014
    95 Posts
    I think it's fine for people who just want to craft weapons and kill everybody, but the days of building cool bases and communities are over.
    The new building system isn't done yet. How can it be over when it hasn't even started? Not trying to pick a fight but it seems like you're discounting it in its first iteration which seems to be jumping the gun a little bit.

    Edited:
    Btw... I totally wanna play 'The Adventures Of Boxman'. That sh*t looks awesome.

  30. Post #30
    Prov3rbial's Avatar
    February 2014
    462 Posts
    I'm sorry, but this argument that experimental is fine, it's in alpha, just wait, what else do you want them to do, etc. etc. is such bullshit. FP has done an awful job of developing an early access game. I've played nearly a dozen early access games and they're ALL PLAYABLE AND ENJOYABLE yet only lack content and have at the most moderate bugs.

    Yes, you can technically argue that they can do whatever they want because it's in Alpha and it's Garry's game. However, that doesn't change the fact that they've made awful development and business decisions with Rust. Because of this many people are becoming disillusioned with the game they once thoroughly enjoyed.

    There' basically 2 groups on here. One group will let Garry and FP bend them over and love every minute of it, and the other group is like, "Hey, why you trying to take off my pants?". I for one want to keep my pants on.
    Nobody is saying the game is fine. I have issues with it as well. I wish it were done, and that it was stable and had ziplines and that anybody who hacked spontaneously combusted. The difference is that I recognize where we are in development. FP is still trying to define basic systems, and that's going to take time -- especially this soon after such a massive overhaul. With the new engine, new things are possible, and I am pleased that those avenues are being pursued, even if it means a little more time before retail release. In reality, things are coming along very quickly given the hurdles we've hit.

    Legacy was ready for early access -- but the limitations on that system necessitated the overhaul, and Experimental, I'd agree, is not there yet. You might be butthurt over that, but the fact is that this will lead to a better end product, which should be the goal for both the devs and the players anyway. Demanding that FP perfect each iteration will only slow down development.

    And that's why your arguments are so mind-numbingly retarded. You and your ilk are just children who want what they want right now. Learn some fucking patience. This is the kind of toxic bullshit that pushed Phil Fish out of the industry.

    A last note -- I've seen you post pretty often that you've played a dozen early-access games and that those games are "ALL PLAYABLE AND ENJOYABLE" and only lack content. Yeah, I've played quite a few alphas, betas and early access games myself, and what's going on with Rust isn't some aberration. This shit happens. I'm happy to hear that you've been lucky in the ones you've chosen, though. Maybe you should go back to those?
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  31. Post #31
    frank_walls's Avatar
    October 2014
    651 Posts
    And that's why your arguments are so mind-numbingly retarded. You and your ilk are just children who want what they want right now. Learn some fucking patience. This is the kind of toxic bullshit that pushed Phil Fish out of the industry.
    I said nothing about wanting everything finished now, and I don't care if was done/finished when I bought it. I also don't think I'm entitled to anything because I paid $20 or any of the other lame reasons I see people post about on here - I already got my money's worth with over 200 hours on Legacy. Also, using Fez as an example doesn't make sense since that game was never early access - it just took forever to develop.

    Also, maybe I have been lucky and Rust is the only early access game I've purchased with this many problems. I guess that's because before I purchase a game I research the developers site and read reviews, etc. I did this with Rust, and when I bought it it was in a fairly stable playable state.

  32. Post #32
    Prov3rbial's Avatar
    February 2014
    462 Posts
    I said nothing about wanting everything finished now, and I don't care if was done/finished when I bought it. I also don't think I'm entitled to anything because I paid $20 or any of the other lame reasons I see people post about on here - I already got my money's worth with over 200 hours on Legacy. Also, using Fez as an example doesn't make sense since that game was never early access - it just took forever to develop.

    Also, maybe I have been lucky and Rust is the only early access game I've purchased with this many problems. I guess that's because before I purchase a game I research the developers site and read reviews, etc. I did this with Rust, and when I bought it it was in a fairly stable playable state.
    Uh, Fez is valid. I didn't compare its development cycle with Rust, I compared the two games' communities. My point was that people like you are toxic. I know it's hard, but try to follow the ball.

    And that's the risk with early-access. I know you think that answer is trite, but you're told when you purchase the game that everything might change -- and we've already established that the overhaul was necessary, so...?

    I'm at a loss. All I've ever seen you do is whine (and imply above that Garry himself was metaphorically raping his playerbase), and now you're saying you've gotten your money's worth? Are you just trolling, then?

  33. Post #33
    frank_walls's Avatar
    October 2014
    651 Posts
    Uh, Fez is valid. I didn't compare its development cycle with Rust, I compared the two games' communities. My point was that people like you are toxic. I know it's hard, but try to follow the ball.
    Rust's community is built around a game that exists, that people have purchased, and is partially playable. Fez's community was built around a game that wasn't even released. It was ridiculous of people to complain and harass Fish about Fez when it wasn't even available. The only reason people would have had a valid reason to be pissed was if they purchased the game, were told it would be out on x date, and then didn't see a final product for years.

    And that's the risk with early-access. I know you think that answer is trite, but you're told when you purchase the game that everything might change -- and we've already established that the overhaul was necessary, so...?
    Yep. I was excited about the overhaul, and was on board in the beginning. Now I'm disillusioned and disappointed with the direction it's headed.

    I'm at a loss. All I've ever seen you do is whine (and imply above that Garry himself was metaphorically raping his playerbase), and now you're saying you've gotten your money's worth? Are you just trolling, then?
    Sorry you see it as whining. No, I used a metaphor that suggested there's one group willing to deal with anything FP/Garry do, and another group that's not willing to deal with that.

    I fully understand what early access means. I'm just saying there are better and more successful ways to deal with the development cycle of a game in Alpha. Ways that are better at retaining your player base and increasing interest in the game.

    And I'm not trolling, I'm just expressing my opinion. An opinion that I think is valid and shared by many others. My request and feedback for the game is to just get it to a semi-stable state that's as enjoyable as Legacy. Then I would love to give more constructive criticism on the games content and mechanics, but for now the game feels so broken that's hard to do.
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  34. Post #34
    Killed postal with a fart once.
    gk99's Avatar
    December 2007
    10,038 Posts
    holy shit, boxman looks AWESOME!!!
    I wouldn't trust that screenshot. That developer is notorious for faking E3 gameplay.
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  35. Post #35
    increasing interest in the game
    garry doesn't want increased interest in a game with as much still ahead of it. Increased interest is detrimental after a certain point, in fact, because nobody likes coding in a spotlight. Rust wasn't supposed to sell two million copies before beta. It wasn't supposed to get this popular.

    Why do you think there hasn't been any advertising done for Rust and no Steam Store discount sales?

    Stability in an alpha is a luxury, not a standard. You won't get stability when updates are being pushed on a regular basis.
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  36. Post #36
    Prov3rbial's Avatar
    February 2014
    462 Posts
    Rust's community is built around a game that exists, that people have purchased, and is partially playable. Fez's community was built around a game that wasn't even released. It was ridiculous of people to complain and harass Fish about Fez when it wasn't even available. The only reason people would have had a valid reason to be pissed was if they purchased the game, were told it would be out on x date, and then didn't see a final product for years.



    Yep. I was excited about the overhaul, and was on board in the beginning. Now I'm disillusioned and disappointed with the direction it's headed.



    Sorry you see it as whining. No, I used a metaphor that suggested there's one group willing to deal with anything FP/Garry do, and another group that's not willing to deal with that.

    I fully understand what early access means. I'm just saying there are better and more successful ways to deal with the development cycle of a game in Alpha. Ways that are better at retaining your player base and increasing interest in the game.

    And I'm not trolling, I'm just expressing my opinion. An opinion that I think is valid and shared by many others. My request and feedback for the game is to just get it to a semi-stable state that's as enjoyable as Legacy. Then I would love to give more constructive criticism on the games content and mechanics, but for now the game feels so broken that's hard to do.
    So you either didn't understand my point with the Fez thing, or you're obfuscating the analogy just to be stubborn. And anyway, Rust doesn't have a release date and gave no promises about more or less anything. So again, you're whining. You've already admitted you got your money's worth, so this point is moot, right?

    And if you don't like the direction, well, that sucks. I don't personally think it's that far different in spirit versus legacy, but the most recent iterations are simply different in scope and completeness. Whatever the case is, sorry you don't like it.

    On your last blurb -- we've already discussed all the hurdles FP is dealing with. I agree that Experimental has tons of issues, but you're asking that they develop the product for right now when they're trying to create an end product. You're asking them to lock in features that they aren't certain about yet. We have to give them time to experiment and play and see what works and what doesn't. Don't forget, it hasn't been a whole hell of a lot of time since they had to essentially redo everything. That's why I am calling you impatient -- you want us to be back up to legacy-standard, but it will take time, especially now that the new engine has given them so many options that simply weren't viable a year ago.

    If in a year we haven't progressed from here, I'll probably agree with you. Until that point, I think we need more faith in FP. We loved Legacy, and when it's ready, we'll probably love Experimental.
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  37. Post #37
    frank_walls's Avatar
    October 2014
    651 Posts
    garry doesn't want increased interest in a game with as much still ahead of it. Increased interest is detrimental after a certain point, in fact, because nobody likes coding in a spotlight. Rust wasn't supposed to sell two million copies before beta. It wasn't supposed to get this popular.
    This is only evidence of poor planning.

    Stability in an alpha is a luxury, not a standard. You won't get stability when updates are being pushed on a regular basis.
    I said semi-stable. Not expecting a completely bug-free experience.

    Edited:

    So you either didn't understand my point with the Fez thing
    Perhaps not, and I can agree to disagree on this one.

    On your last blurb -- we've already discussed all the hurdles FP is dealing with. I agree that Experimental has tons of issues, but you're asking that they develop the product for right now when they're trying to create an end product. You're asking them to lock in features that they aren't certain about yet. We have to give them time to experiment and play and see what works and what doesn't. Don't forget, it hasn't been a whole hell of a lot of time since they had to essentially redo everything. That's why I am calling you impatient -- you want us to be back up to legacy-standard, but it will take time, especially now that the new engine has given them so many options that simply weren't viable a year ago.

    If in a year we haven't progressed from here, I'll probably agree with you. Until that point, I think we need more faith in FP. We loved Legacy, and when it's ready, we'll probably love Experimental.
    I hope that in a year it will be awesome. Just concerned that it's not headed in that direction, and that the focus is on adding all that extra stuff they couldn't have before instead of tightening up the core game play mechanics.
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  38. Post #38
    Dennab
    July 2014
    133 Posts
    Just stop playing it, uninstall it even. I've stopped playing due to the performance issues, I'll check back on it in a couple month's but untill then just play different games and don't even consider Rust a game, just a WIP.
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  39. Post #39

    September 2014
    49 Posts
    The single most critical issue in this game is the movement and combat netcode. All of the other features are essentially meaningless until (and if) they fix it.

    My concern and belief, as a professional programmer who is experienced in how these things work, is that their underlying network and physics framework is designed in such a way that it CAN'T be fixed without a complete rewrite of these systems. If this is indeed the case then all of the systems they are adding now will be broken during the eventual network rewrite and they'll have to do it all again anyways.

    I hope that I'm wrong. I most likely am not :(
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  40. Post #40
    Prov3rbial's Avatar
    February 2014
    462 Posts
    This is only evidence of poor planning.



    I said semi-stable. Not expecting a completely bug-free experience.

    Edited:



    Perhaps not, and I can agree to disagree on this one.



    I hope that in a year it will be awesome. Just concerned that it's not headed in that direction, and that the focus is on adding all that extra stuff they couldn't have before instead of tightening up the core game play mechanics.
    This post is a totally reasonable critique. We all know how you feel -- it's just hard to rectify the Frank Walls who is this level-headed with the Frank Walls who compares Garry to a rapist. :P
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