garry doesn't want increased interest in a game with as much still ahead of it. Increased interest is detrimental after a certain point, in fact, because nobody likes coding in a spotlight. Rust wasn't supposed to sell two million copies before beta. It wasn't supposed to get this popular.
This is only evidence of poor planning.
Stability in an alpha is a luxury, not a standard. You won't get stability when updates are being pushed on a regular basis.
I said semi-stable. Not expecting a completely bug-free experience.
Edited:
So you either didn't understand my point with the Fez thing
Perhaps not, and I can agree to disagree on this one.
On your last blurb -- we've already discussed all the hurdles FP is dealing with. I agree that Experimental has tons of issues, but you're asking that they develop the product for right now when they're trying to create an end product. You're asking them to lock in features that they aren't certain about yet. We have to give them time to experiment and play and see what works and what doesn't. Don't forget, it hasn't been a whole hell of a lot of time since they had to essentially redo everything. That's why I am calling you impatient -- you want us to be back up to legacy-standard, but it will take time, especially now that the new engine has given them so many options that simply weren't viable a year ago.
If in a year we haven't progressed from here, I'll probably agree with you. Until that point, I think we need more faith in FP. We loved Legacy, and when it's ready, we'll probably love Experimental.
I hope that in a year it will be awesome. Just concerned that it's not headed in that direction, and that the focus is on adding all that extra stuff they couldn't have before instead of tightening up the core game play mechanics.