1. Post #1
    Vikingvirus's Avatar
    October 2014
    66 Posts
    Wondering if anyone else is having issues with doors opening? I open my doors no problem at all.
    My friend standing next to me see the door hasn't opened at all and cant walk through even though to me it has and i can walk through it? anyone figured a work round for this? like the old door bug.

    Not complaining just asking if this an issue with my server or a rust wide issue.

  2. Post #2
    DeadRisen's Avatar
    April 2008
    289 Posts
    I had this happen a few builds (2-3weeks ago). It was a real issue when I would stand outside of someones house and they would stab me in the face with a spear through what seemed to me to be a closed door.
    Also, I had an issue identical to your problem a few minutes later when I tried to base with a friend I made. Oddly enough I made friends with him after quietly waiting behind his door with a spear to stab him as he left. I became impatient after 10 minutes, started talking about my elaborate plan to stab him and then, bam friends. Guess I rolled good on charisma that day.

    Reconnecting was all I could do to fix it.

  3. Post #3

    February 2014
    64 Posts
    In the new build, after the server has been running a few hours this happens as does the issue where crafting wont finish and where players warp around.

  4. Post #4
    Vikingvirus's Avatar
    October 2014
    66 Posts
    Yeah im also having server memory leak issues where the server regularly restart from using too much memory. :/
    *heres a elixwhitetail rage inducing comment* You would think they would test the builds before pushing them out. even if they just tested a little bit.
    These issues are killing the community and pushing devoted players away. not me though i know what this game will become and i know its gonna be awesome. XD
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  5. Post #5
    DeadRisen's Avatar
    April 2008
    289 Posts
    Yeah im also having server memory leak issues where the server regularly restart from using too much memory. :/
    *heres a elixwhitetail rage inducing comment* You would think they would test the builds before pushing them out. even if they just tested a little bit.
    These issues are killing the community and pushing devoted players away. not me though i know what this game will become and i know its gonna be awesome. XD
    Eh, the best way to find memory leaks is to push the build out the the public and have them fill the memory.

  6. Post #6

    January 2014
    177 Posts
    Eh, the best way to find memory leaks is to push the build out the the public and have them fill the memory.
    I actually disagree. The memory could easily be filled by a small and dedicated group of testers in the development setting. I played the dev branch and never saw these issues, so I'm assuming they took everyone by surprise. The logical course, rather than pushing updates out to the main branch and having everyone die of a rage-induced brain aneurysm, is to set up some very high resource servers in the dev build and do heavy duty stress tests. I'm wildly guessing the lag might be related to having to keep track of the changing status of so many auto-building modules, so even a group of 10 players building castles and dozens of small homes would have picked up some evidence of the leak... and an attentive dev build server host/owner could have helped pinpoint and provided logs/metrics to Facepunch.
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