1. Post #41

    November 2014
    1 Posts
    This new headbob feature definitely gives me motion sickness. I'm not upset about it or anything, but it has made the game difficult to play for me. I get pretty nauseous after a few moments of looking at the screen while gathering. There must be something different about it compared to the noticeable headbob in Legacy - I played hundreds of hours of that and never had a problem with the screen movement.

    Not sure what it is exactly - something about the warped perspective that occurs when swinging melee weapons.

    I can see where people on both sides are coming from - the 'fix it!' guys and the 'deal with it!' crowd. IMO it could be toned down a bit - it would be shame to alienate/discourage a large group of people over a gameplay feature. A toggle option or intensity slider would be a good solution. Those who don't suffer from motion sickness and enjoy the realism it provides could keep it on full blast, and those that do could tone it down or turn it off completely.

  2. Post #42
    commandhat's Avatar
    August 2008
    1,861 Posts
    That would be because this is a game FEATURE, not a bug. Take Dramamine, and deal. :)
    By that logic massively unbalaced methods of combat are a "feature".

  3. Post #43
    vachon644's Avatar
    February 2007
    1,116 Posts
    Those who don't suffer from motion sickness and enjoy the realism it provides could keep it on full blast, and those that do could tone it down or turn it off completely.
    It's not even realistic how the character rocks his head back and forth like that though..

    Personally it does not make me sick but I did notice it was quite intense and when I played a little Legacy I had a great feeling of stability and focus. I very much like games where the aim is extra precise and the view very raw, static, clear (not blurred by motion blur etc). I think the best examples of this are the Counter-strike series.