1. Post #1

    January 2014
    127 Posts
    running a rust server on the dev builds, just wondering what effect the tic rate has if any.
    on legacy i believe it affected decay, but on experimental i don't know.

  2. Post #2
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    not sure if this is a working argument as of yet. I haven't tested it so far.

  3. Post #3

    January 2014
    127 Posts
    well it does allow me to change the number, i set the server ticrate to 100, and asked everyone to let me know if they notice a difference.
    Edit: however as you said, that might not do anything at all.

  4. Post #4
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    kila58's Avatar
    April 2012
    961 Posts
    The higher the tick rate the faster everything updates.

  5. Post #5

    October 2014
    19 Posts
    yea but sometimes is high tickrate not good.. But i dont know in this game

  6. Post #6
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    kila58's Avatar
    April 2012
    961 Posts
    yea but sometimes is high tickrate not good.. But i dont know in this game
    Yes if it's too high it can cause performance issues for the servers hardware.

  7. Post #7

    January 2014
    127 Posts
    The higher the tick rate the faster everything updates.
    do we know that for a fact at this current stage of rusts development? as in is it a working command? or just there in the list like PVT is but does nothing.

    I know what TickRate means in games in general, but in rust i'm not sure what EXACTLY it does if anything.

  8. Post #8
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    kila58's Avatar
    April 2012
    961 Posts
    Set it to 2 and find out

  9. Post #9

    January 2014
    127 Posts
    ill have to try that, i've set it to 100 before and didn't notice anything.

  10. Post #10
    RustEssentials Staff
    NexusOne's Avatar
    February 2014
    460 Posts
    ill have to try that, I've set it to 100 before and didn't notice anything.
    It could very well be one of the features that aren't entirely implemented yet, some of the 'available' variables don't work at all at this stage.

  11. Post #11

    January 2014
    127 Posts
    It could very well be one of the features that aren't entirely implemented yet, some of the 'available' variables don't work at all at this stage.
    yea , at this point i am hoping a developer could actually step in and let us know.