1. Post #1

    February 2014
    64 Posts
    For those who miss some of what made legacy rust awesome, there is a lot to like about the version on the dev branch. Here is what I have noticed after 6 hours or so of playing on it.

    What is good:

    *It feels much more balanced. The cost of building and upgrading requires a lot more materials. At the same time, raiding a level one house requires at least a hatchet, and a level two house requires a salvaged axe, which is expensive.

    *It truly accomplishes Garry's stated goal of having the time cost be spent out gathering and competing for resources rather than hammering away inside the safety of the base. This creates a lot more opportunity for interaction while removing the tedium of hammering.

    *The tool cupboard is actually not awful. I recommend playing with it for a while before criticizing it. This is coming from someone who likes a no rules savage pvp style of rust and sees nothing wrong with griefing as long as it has counters. The tool cupboard introduces an awesome new way for raiders to take over an enemy base. In legacy, one would have to blow off every door with C4 to truly own it. Now the tool cupboard becomes a strategic objective within a base, capturing it essentially gives you control of the base, as you have the ability to demolish enemy doors and prevent enemy building. This introduces another strategic element to base building as you will want to hide/defend the cupboard as you would a precious loot room in legacy. It also creates a "win condition" for potential competitive play.

    Relatively small fixes that are still needed:

    *Right now floors(roofs) cannot be upgraded, so if you can find a way onto a roof you can chop in that way. Granted its not easy to get onto someones roof, but this feels like an oversight that could be easily fixed.

    *There should be a tier 3 wall, and something to break it. IE an expensive metal wall that is immune to tools and requires something very costly to break, a powder keg/c4 type thing. For the sake of coding/testing, FP could make an incredibly expensive bullet or arrow item that has the ability to damage a wall. This next tier of offence/defense is needed to move beyond the "afk with rock on mouse" style of raiding that is fine for lower level walls with costly tools but should not be possible at some point.

    *There should be some sort of placeable ladder/siege stairs item added, easy to destroy but carryable by raiders so that building up or making walls has a better counter. Alternatively, it might be worth testing the use of the cupboard that was suggested in other threads, where it grants demolish but does not block building. This would have all the pluses of it without preventing creative medieval style raiding that is actually pretty fun for the attacker and leads to creative defenses.

    *There does need to be some sort of physics system, which I know is planned, to avoid floating invulnerable suicide bases.
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  2. Post #2

    November 2014
    86 Posts
    Interesting: from the initial Rustafied.com report, a Level 2 wall would take ~1 minute, 32 seconds minutes with a hatchet to demolish. I didn't put two and two together and assumed he meant "destroy" i.e. attack times on an enemy wall vs. demolishing your own walls.

    Makes a helluva lot more sense now.

    I was thinking that an effective workaround would be to have the cupboard just affect ownership of buildable items within a sphere of influence: griefers could build as much crap as they want on your house, but since the structures are within your cupboard's radius, you could easily choose Demolish from the menu.

    This would allow buddies to build on your structure: team members in different time zones could add-on to the fort, but the first cupboard placed would have ownership over said structures and could demolish; this would be nice in case a buddy built something by mistake or incorrectly; it wouldn't take the other players hours to destroy it.

    That way, raiders could put stairs on the side of your house to attack the roof (totally plausible), but you can quickly demolish it as their objects would inherit your ownership.
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  3. Post #3

    February 2014
    64 Posts
    I think they changed the values since rustafied made the post.

    In regards to your other point, thats what I mean by "Alternatively, it might be worth testing the use of the cupboard that was suggested in other threads, where it grants demolish but does not block building."

    FYI all your friends can authorize on your tool cupboard. It is not locked, so access to tool cupboard gives full access and control.
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  4. Post #4

    November 2014
    86 Posts
    I think they changed the values since rustafied made the post.

    In regards to your other point, thats what I mean by "Alternatively, it might be worth testing the use of the cupboard that was suggested in other threads, where it grants demolish but does not block building."

    FYI all your friends can authorize on your tool cupboard. It is not locked, so access to tool cupboard gives full access and control.
    Reading for the win!

    Welp, if two of us think it's a good idea... maybe we're on to something.

  5. Post #5

    August 2014
    243 Posts
    So far i like the new building as well. Its lacking a bit of depth as stated it needs atleast another level if not two. But i like the ability to drop a piece and move on. I might nit need the 100,000 wood i used to farm before i start building lol

  6. Post #6

    January 2014
    127 Posts
    Burned through 200k wood already today in 2 hours. Its expensive... I like it.

  7. Post #7
    ArmtageShanks's Avatar
    January 2014
    63 Posts
    Been playing around on the Dev version myself. I've built a simple shack but how do you upgrade the walls etc. Tried bashing with a hammer but no joy.

  8. Post #8

    February 2014
    64 Posts
    Been playing around on the Dev version myself. I've built a simple shack but how do you upgrade the walls etc. Tried bashing with a hammer but no joy.
    Make sure you have tool cabinet, right click wall, click upgrade to stone

  9. Post #9

    January 2014
    127 Posts
    Been playing around on the Dev version myself. I've built a simple shack but how do you upgrade the walls etc. Tried bashing with a hammer but no joy.
    Might have to make a cupboard first I cant remember... but with the hammer in your hand, face a wall and hold right click... a menu will appear...

  10. Post #10
    ArmtageShanks's Avatar
    January 2014
    63 Posts
    Thank you fellow Rustafarians. Excellent. Will try.

  11. Post #11

    September 2014
    26 Posts
    I really like the new system, although it needs more refinement in that people are building stairways to heaven above a base and jumping down. So it will be interesting when they make it so that walls need proper support....