For those who miss some of what made legacy rust awesome, there is a lot to like about the version on the dev branch. Here is what I have noticed after 6 hours or so of playing on it.
What is good:
*It feels much more balanced. The cost of building and upgrading requires a lot more materials. At the same time, raiding a level one house requires at least a hatchet, and a level two house requires a salvaged axe, which is expensive.
*It truly accomplishes Garry's stated goal of having the time cost be spent out gathering and competing for resources rather than hammering away inside the safety of the base. This creates a lot more opportunity for interaction while removing the tedium of hammering.
*The tool cupboard is actually not awful. I recommend playing with it for a while before criticizing it. This is coming from someone who likes a no rules savage pvp style of rust and sees nothing wrong with griefing as long as it has counters. The tool cupboard introduces an awesome new way for raiders to take over an enemy base. In legacy, one would have to blow off every door with C4 to truly own it. Now the tool cupboard becomes a strategic objective within a base, capturing it essentially gives you control of the base, as you have the ability to demolish enemy doors and prevent enemy building. This introduces another strategic element to base building as you will want to hide/defend the cupboard as you would a precious loot room in legacy. It also creates a "win condition" for potential competitive play.
Relatively small fixes that are still needed:
*Right now floors(roofs) cannot be upgraded, so if you can find a way onto a roof you can chop in that way. Granted its not easy to get onto someones roof, but this feels like an oversight that could be easily fixed.
*There should be a tier 3 wall, and something to break it. IE an expensive metal wall that is immune to tools and requires something very costly to break, a powder keg/c4 type thing. For the sake of coding/testing, FP could make an incredibly expensive bullet or arrow item that has the ability to damage a wall. This next tier of offence/defense is needed to move beyond the "afk with rock on mouse" style of raiding that is fine for lower level walls with costly tools but should not be possible at some point.
*There should be some sort of placeable ladder/siege stairs item added, easy to destroy but carryable by raiders so that building up or making walls has a better counter. Alternatively, it might be worth testing the use of the cupboard that was suggested in other threads, where it grants demolish but does not block building. This would have all the pluses of it without preventing creative medieval style raiding that is actually pretty fun for the attacker and leads to creative defenses.
*There does need to be some sort of physics system, which I know is planned, to avoid floating invulnerable suicide bases.

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