I've been playing the dev branch with the new build system and I'd like to bring a couple of major issues to the attention of the devs.
1) Unraidable House: Maybe I'm missing something, but I can render my home safe by elevating the first door (on a rock for example). Once I'm ready to lockdown, I demolish the foundation and stair that I use you reach the door. With the tool cupboard active, no one can build up too the door of the now "floating fortress". This brings up another question... Is the field created by the cupboard a sphere or a very tall cylinder? Could I build stairs that just graze the upper outer surface of the build damping field and arc out over the house to then drop down onto the roof?
2) X-Ray Vision: You can currently move the camera on third-person through walls. This allows you to stand against a target home and locate the high value rooms and the best path to get there. I like the idea of decoy rooms or hidden rooms (made possible by the demolish feature). But these rooms don't work if you can see through walls. The third-person camera needs to abide by the same collision rules that we do.

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