1. Post #1
    kulan's Avatar
    February 2014
    775 Posts
    Only had 10 mins building time with the new system. it seems ok. the new menu is clear and easy to use.
    but on the new menu you need to left click to select an item I think just releasing right button should select the item the mouse is currently over.
    other problems like placing pillars I imagine are WIP.

    gonna do something big tomorrow see what this new building system can help me create.
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  2. Post #2

    June 2014
    66 Posts
    Pillars?

  3. Post #3
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    i presume the wheel menu.

  4. Post #4
    utilitron's Avatar
    December 2013
    766 Posts
    The sky has fallen.

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  5. Post #5
    PrinceChawmin's Avatar
    June 2013
    198 Posts
    tried it out, i can't seem to see the new building system. Is it on experimental?

  6. Post #6
    utilitron's Avatar
    December 2013
    766 Posts
    You have to be on the dev branch under betas
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  7. Post #7
    PrinceChawmin's Avatar
    June 2013
    198 Posts
    You have to be on the dev branch under betas
    silly me, thanks

  8. Post #8
    KKB

    October 2014
    19 Posts
    meh i really hate how they change the camera sway when hitting something. in 3rd person its so bad. makes you wanna puke. i have to look away when hitting..

    and the new building system lolz. not looking good imo i already miss the old system. feels so limited
    right now walls etc upgrades by its self. so you really dont build anything. just lay it out and let it does its thing.. will get boring fast
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  9. Post #9

    September 2014
    35 Posts
    meh i really hate how they change the camera sway when hitting something. in 3rd person its so bad. makes you wanna puke. i have to look away when hitting..

    and the new building system lolz. not looking good imo i already miss the old system. feels so limited
    right now walls etc upgrades by its self. so you really dont build anything. just lay it out and let it does its thing.. will get boring fast

    I haven't tried the new building system yet but I can't see any way that it could be worse than the old one. What got really boring fast was beating your walls for hours at a time with a hammer to upgrade them.
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  10. Post #10

    November 2014
    82 Posts
    New Building System is interesting. It is definitely a bit awkward at the moment using the new wheel select system, you have to use a keypad, and right click and left click to actually pick an item. I did see the magic auto upgrading system, my though is that you are only in real danger when you are first building your house... which is how it is now... because you have a small amount of time to build and secure before someone tries to invade. This saves you the time of having to beat on a piece, but still leaves you a tad vulnerable at the same time. The cupboard concept is interesting, authorizing and de-authorizing. I hate to be pessimistic, but given the speed hackers right now, it seems like a moot point to worry about securing your cupboard. All and all, the building system has come a long way in a very short amount of time, but from what ive seen, I would be shocked if its ready for prime time on Friday.
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  11. Post #11

    November 2014
    19 Posts
    meh i really hate how they change the camera sway when hitting something. in 3rd person its so bad. makes you wanna puke. i have to look away when hitting..
    We would have never come down from the trees and learned how to use tools if we really had to deal with that kind of exaggerated effect on a regular basis :P, would love to see someone actually move their head like that in rl when doing similar tasks.

  12. Post #12
    y0himba's Avatar
    July 2014
    257 Posts
    I am trying to put my Release server on the dev channel, how do I switch?

    Thank you for your help.

  13. Post #13
    Thor-axe's Avatar
    July 2014
    612 Posts
    I really like the feel of this new system so far. I can already imagine all the time I'll save changing parts quickly since knowing where what parts on the wheel will become second nature. I could never memorize it in list form, no logic to it in any way I could remember.

    Something to note is that pillars don't seem to be needed for walls at the moment. Or much of anything that I could tell. Ceilings(floors) dont need them either.

    but on the new menu you need to left click to select an item I think just releasing right button should select the item the mouse is currently over.
    I agree, but it should be noted that without the addition of a code to allow leaving your mouse in the middle to select nothing, there would be no option to do so and create an annoying cycle of changing parts unintentionally. In the case of using the hammer, you'd have to keep picking rotate to avoid doing something potentially bad on accident like destroy a wall or convert it to wood from stone.

  14. Post #14
    garry's Avatar
    September 2001
    12,541 Posts
    Only had 10 mins building time with the new system. it seems ok. the new menu is clear and easy to use.
    but on the new menu you need to left click to select an item I think just releasing right button should select the item the mouse is currently over.
    other problems like placing pillars I imagine are WIP.

    gonna do something big tomorrow see what this new building system can help me create.
    Releasing right to select does feel more natural, but I found after a couple of days play that it was leading to fuckups. For example, sometimes I wanted to open the menu to see options but not select them - having right click select caused me to select an option by accident.
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  15. Post #15
    kulan's Avatar
    February 2014
    775 Posts
    Releasing right to select does feel more natural, but I found after a couple of days play that it was leading to fuckups. For example, sometimes I wanted to open the menu to see options but not select them - having right click select caused me to select an option by accident.
    Yes that's how it felt last night when i got to build, the left clicking while holding right feels a bit awkward when interacting with the menu, Thor-axe's idea of a null area would/could work,

    I know there is talk of HOTKEYS for actions (on reddit) i.e E to open door, F to knock, this is only an idea but what if you could set HOTKEYS on the pie menu, so say you are in menu holding right mouse and you move you mouse over the KNOCK option Pressing a key (lets say the Alt key) would allow you to enter a HOTKEY for that function, This could be implemented on all action menus like gestures giving us a quick way to setup and use HOTKEYS.

    Well had my cup of tea, Now it's time for work, lol, gonna go play with this new system.
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  16. Post #16

    March 2014
    151 Posts
    Sad that pillars are back :(
    It's going to make buildings be twice as bug again :/
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  17. Post #17
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    really loving the new build. the radial menus take a little getting used to, but are much more intuitive.

    and kind of really like the building hp regeneration thing thats up currently. place the wall, pay out full cost. it builds its health up to full over time, and slows your breaking it down a bit.

    wonder if the 2 systems (upgrade levels and autobuild) are going to be together?

    also, with all due respect to the current art, i love the simplified "programmer art" of the tier 1 wooden walls. ooh, and the half height point for floors, and the newer stair/ramp piece...and...

    anyway, rant over lol. first time in a while that i have felt excited about progress:)
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  18. Post #18
    kulan's Avatar
    February 2014
    775 Posts
    Ok been playing around with the building system and the cupboard (WARdrobe) and the protection radius is not a sphere but a cylinder built a 3 story home put cupboard on top floor and it still protected at the foundation level, but after testing i found that if you are outside the protective ring you can still build within it,



    Hope the pic explains it better. we can build about 4 foundations into the protective ring which means that the last 12~ meters of the ring is not safe from grief.
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  19. Post #19

    March 2014
    74 Posts
    ok the cameras sway is shit have to look away or i have to formit..

    and i dont like the new building System very boring give us the old one back please
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  20. Post #20
    Dennab
    February 2014
    57 Posts
    meh i really hate how they change the camera sway when hitting something. in 3rd person its so bad. makes you wanna puke. i have to look away when hitting
    Oh I just posted a thread about this.

    The sway makes it unplayable for me too. Simply cannot watch the screen without feeling ill.

    Edited:

    ok the cameras sway is shit have to look away or i have to formit..

    and i dont like the new building System very boring give us the old one back please
    I didn't even get to the building stage. Started harvesting and that was it. Nearly threw up from that camera sway and had to quit.
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  21. Post #21
    KKB

    October 2014
    19 Posts
    ok the cameras sway is shit have to look away or i have to formit..

    and i dont like the new building System very boring give us the old one back please
    i agree. building system feels like a huge step back. might not be done. but you can tell..
    upgrading the walls with hammer was a fine system.. maybe the hammer needed a buff to upgrade faster.
    but piliers really. we going down this fail route again.....
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  22. Post #22
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    people cannot be happy lol.

    i have no problems with the new build system. that said, i didnt reaally mind the old one, it just needed balancing. this version is interesting. because of the regeneration, a rock takes ages to break down a door, but a hatchet takes moments. got raided by a mute because i kept harrassing his door on the lighthouse he stole from me.

    on that topic, why do so many KOS players not have the balls to talk in local? there's maybe 5 players in total on the map and i'm just building. so he sneaks in, kills me, doors up my lighthouse and hasn't got the spine to even laugh about it in chat. does he take pride in being a silent thief in rust, or is he just scared i might beat him up over a game? i don't get it. i talk in chat all the time lol.
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  23. Post #23

    January 2014
    30 Posts
    Rust feels like it has an identity crisis. This is basically the old legacy system with an upgrade option. I don't mind this, but I had no issue with the old new system either. since cupboards now prevent you from building on "someone's" land.

    but how do we raid now if we cant build on said land? I am going to be that 5%, Why not let the people still build on to the location, and as they place their part it begins to tick down so you have a limited time to get to your goal?

    Surprised you cant use your hammer to assist in construction or destruction.

    Would it be possible to have a lock on the Wheel so if you select the door open option it locks to the mode till you right click and change it, would work well for rotating, and destruction.
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  24. Post #24
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    i think the leveling of building parts is probably in the works in this form. for me, i've noticed you cannot destroy cupboards, just clear the permissions or add yourself. personally i would like to be able to break the damn things. i just got back in to the lighthouse, and the bastards cupboard is right in the way lol.
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  25. Post #25

    October 2014
    18 Posts
    Does the new building part really auto-health and auto-upgrade himself ? I'm the only one to find that realy strange ?
    I mean it's just some wood and metals, how could this possibly auto-upgrade himself ?!

  26. Post #26

    January 2014
    30 Posts
    Yeah it auto healths back up, just saw that now.

  27. Post #27

    January 2014
    127 Posts
    Releasing right to select does feel more natural, but I found after a couple of days play that it was leading to fuckups. For example, sometimes I wanted to open the menu to see options but not select them - having right click select caused me to select an option by accident.
    Yea i felt the same way at first too, just releasing does feel more natural, but as you said you'd end up making many mistakes that way.

    Perhaps some hotkeys to use while in the pie menu?

    Also id definately like to be able to open the door/interact with things quicker for 1, maybe HOLDING E while looking at something opens the pie menu, while just tapping E quickly does the smartest default action skipping the menu all together.

    Edited:

    Does the new building part really auto-health and auto-upgrade himself ? I'm the only one to find that realy strange ?
    I mean it's just some wood and metals, how could this possibly auto-upgrade himself ?!
    its not a bad mechanic honestly, im fine with it for now atleast. IMO atm it outweighs any cons, but i would bet money that Garry and the team isn't even close to done with the building mechanics.

    Edited:

    Kulan...

    Does the cylinder go to the sky limit?

  28. Post #28

    February 2014
    28 Posts
    people cannot be happy lol.

    i have no problems with the new build system. that said, i didnt reaally mind the old one, it just needed balancing. this version is interesting. because of the regeneration, a rock takes ages to break down a door, but a hatchet takes moments. got raided by a mute because i kept harrassing his door on the lighthouse he stole from me.

    on that topic, why do so many KOS players not have the balls to talk in local? there's maybe 5 players in total on the map and i'm just building. so he sneaks in, kills me, doors up my lighthouse and hasn't got the spine to even laugh about it in chat. does he take pride in being a silent thief in rust, or is he just scared i might beat him up over a game? i don't get it. i talk in chat all the time lol.
    lol so.. that u who keep coming back to rock down my door
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  29. Post #29

    January 2014
    30 Posts
    Chat on dev server not working?

  30. Post #30

    January 2014
    127 Posts
    Chat on dev server not working?
    im sure it is, but remember you need to be within 40 meters now i believe to see chat...

  31. Post #31

    January 2014
    30 Posts
    its made the game a very lonely place XD
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  32. Post #32

    January 2014
    127 Posts
    its made the game a very lonely place XD
    i can see how that is reasonable but honestly i prefer it to the horrible global chat. besides the spam of garbage , it was also against the spirit of the game IMO. Now it will encourage people to carefully approach each other and try to make friends.

    I suspect though, that once electricity is introduced we will have communication options on a far greater range. right now id compare this to alpha minecraft, it has a long long ways to go, and has alllllllooooottttt of potential. heck i wouldn't be surprised if they turned global chat back on (though i would be disappointed) as everything right now is just testing and trying things out.

    Edited:

    LOL, let us pray that the Default option for Raw wolf meat isn't to eat it...

    Twitter, RustUpdates @RustUpdates · 1h 1 hour ago
    Tap USE to run default option, hold to open menu - @garrynewman (/main)
    0 replies 0 retweets 1 favorite
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  33. Post #33
    Clandestina's Avatar
    July 2014
    67 Posts
    Make it so if you stock the cupboard with Wood, it drops spike walls on attackers for as long as the Wood lasts. Server also sends owner a SMS message informing them their house is under attack.
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  34. Post #34
    kulan's Avatar
    February 2014
    775 Posts

    Kulan...

    Does the cylinder go to the sky limit?
    It looks that way which ever height you put the cupboard at it seams to protect the foundations below not tried building over it yet well not by more then 3 walls high anyway.

  35. Post #35
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    lol so.. that u who keep coming back to rock down my door
    lol, you mean MY door, ya damn thief! ;P

    it's funny, i didn't care about the place, it annoyed me that you didn't say anything in local, so i got stubborn lol.

    hey out of curiosity, was your first lock blocking you from going through the door? it seemed to stay after i broke the door, so there were 2 locks floating there and i couldn't move past either of them.

  36. Post #36

    February 2014
    360 Posts
    Sad that pillars are back :(
    It's going to make buildings be twice as bug again :/
    Pillars are needed to stop people building stupid inverted pyramids and stairways to heaven.
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  37. Post #37

    February 2014
    393 Posts
    Pillars are needed to stop people building stupid inverted pyramids and stairways to heaven.
    Until server plugins allow people to strip pillars away, and your back to what Legacy had with those wacky constructions. Heres hoping they put a physics system real or simulated in place so that unsupported things do fall.

  38. Post #38
    utilitron's Avatar
    December 2013
    766 Posts
    Until server plugins allow people to strip pillars away, and your back to what Legacy had with those wacky constructions. Heres hoping they put a physics system real or simulated in place so that unsupported things do fall.
    http://www.reddit.com/r/playrust/com...g13g?context=3

    The long term plan is to make it so you can always build a floor on another floor. If we allow that now though we'd have people building really long sky bridges everywhere - we need to wait until we have a 'weight bearing' system in place - so stuff falls down if it isn't supported right. That said , we'd still need pillars in this situation so I'll try to get something appropriate in.

  39. Post #39
    PrinceChawmin's Avatar
    June 2013
    198 Posts
    I just tried it out on a dev server, i like it. No longer will i have to put so much work on my house. The way that once u put a wall down and it builds itself is interesting. The wood requirement for every structure seems fair, but holy crap did i clear an entire forest hehe. The time it takes for a wall to build itself is cool,however i can imagine people trolling. They'll see a wall thats now being built, they'll just destroy it in a snap. That 360 wood was all for nothing. But im sure they'll figure something out. Overall the new building system is awesome.

  40. Post #40
    rbZero says I'm the Troll King
    mrknifey's Avatar
    April 2014
    1,827 Posts
    it would be nice to get some resources for breaking the panel too. whilst testing it out, i lost so much wood putting the wrong thing down, the wrong place etc, and losing the full 300-400 wood each panel hurts.

    as you said, bye bye forrest lol.
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