1. Post #1

    November 2014
    5 Posts
    Had been chasing a fellow named "Invisihole" in EXPERIMENTAL RUST for awhile now. He always eluded me because of the crappy randomized oversight system that is currently in place.
    After about 2 weeks I managed to track him to "Rustified.com" and be lucky enough to acquire this video.

    https://www.youtube.com/watch?v=Svy0VEvKUq4

    My point is.... There needs to be a better way to catch hackers ASAP. It took a persistent vigilante (Non admin) two weeks to catch ONE of these lowlifes. This should not be the case.

    Giving the spectate tool to the server administrative body only, but the ability to specify the targeted player would be a fantastic start.
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  2. Post #2

    December 2013
    35 Posts
    My base got hit by one of these guys last night. I'm oblivious how EAC and CheatPunch cannot determine a speed hacker, but then again I know nothing of coding/programming. :c
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  3. Post #3
    vachon644's Avatar
    February 2007
    1,116 Posts
    It's amazing how garry does not learn from his mistakes.. this game is SO client-side holy shit! How is the server even registering every hit he gives even though it's faster than the normal rate??
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  4. Post #4
    DeadRisen's Avatar
    April 2008
    289 Posts
    Er, last time I checked EAC and VAC do wave banning. Even if he gets picked up, hes not just going to blip out of existence on the spot.

  5. Post #5

    October 2013
    860 Posts
    Is EAC wave banning? I thought it was more immediate, which was the value proposition over VAC which does wave banning?

    With a game like Rust, waiting for someone to get kicked/banned is a bit more of an imposition than in a game like Counter Strike. You lose your stuff to a hacker, and it's gone.
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  6. Post #6

    January 2014
    91 Posts
    Had two hackers that were speedhacking/jumphacking on the Seattle official server. They got mad because I grabbed one of their names and got people to report them so they broke through all my doors in a couple minutes (11 doors) and destroyed all my crates and furnaces.

    I don't mind losing stuff legit, but we had a group and had 30+ thompsons, 20 shotguns, and 15 bolt actions with 60 bullets for each thompson, 30 for each bolt action, and 20 for each shotgun as well as 30 chestplates / 30 facemasks and to have hackers just be able to get inside your base in no time at all and be able to destroy it really kills the experience.

    It really shouldn't be hard to detect speedhack. It really surprises me that they are having issues with it, and I hope they move it up in priority as it ruins other people's gaming experience. I'll be taking a bit of a break until hopefully they get it all sorted out and find another way to combat the hacks other than just constantly releasing updates to where the hackers need to update their hacks after every update.
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  7. Post #7

    October 2013
    860 Posts
    Does the speedhack allow them to increase swing speed? That would make it even worse on experimental since you can destroy things by hitting them that you used to need c4 to destroy, given enough time.
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  8. Post #8

    January 2014
    91 Posts
    Does the speedhack allow them to increase swing speed? That would make it even worse on experimental since you can destroy things by hitting them that you used to need c4 to destroy, given enough time.

    Yes, it sounds like a jackhammer.

  9. Post #9
    Dennab
    July 2014
    133 Posts
    Is EAC wave banning? I thought it was more immediate, which was the value proposition over VAC which does wave banning?

    With a game like Rust, waiting for someone to get kicked/banned is a bit more of an imposition than in a game like Counter Strike. You lost your stuff to a hacker, and it's gone.



    Thing's can be replaced by admins in the future, and quite honestly it's very easy to obtain anything and everything in this new rust. Delayed bans is a good way to trick hackers into thinking there hack is "undetectable" and catching a handful of dirty hackers.
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  10. Post #10

    October 2013
    860 Posts
    Thing's can be replaced by admins in the future, and quite honestly it's very easy to obtain anything and everything in this new rust. Delayed bans is a good way to trick hackers into thinking there hack is "undetectable" and catching a handful of dirty hackers.
    I understand the point of delayed bans, but I thought that EAC was immediate.

    Edited:

    Yes, it sounds like a jackhammer.
    That's crazy. Are they able to fire weapons at an increased rate? I agree with vachon644 -- I really thought with the re-implementation, they would have put more priority on making the server authoritative for some of these things to cut down on the hacking.
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  11. Post #11

    October 2014
    7 Posts
    Had been chasing a fellow named "Invisihole" in EXPERIMENTAL RUST for awhile now. He always eluded me because of the crappy randomized oversight system that is currently in place.
    After about 2 weeks I managed to track him to "Rustified.com" and be lucky enough to acquire this video.

    https://www.youtube.com/watch?v=Svy0VEvKUq4

    My point is.... There needs to be a better way to catch hackers ASAP. It took a persistent vigilante (Non admin) two weeks to catch ONE of these lowlifes. This should not be the case.

    Giving the spectate tool to the server administrative body only, but the ability to specify the targeted player would be a fantastic start.
    Got footage, also. The super speed hatchet was insane. A bit of context, I had already been griefed. Like, griefed on a level I had never seen before. Multiple lvl 5 walls, additions built on, a perimeter built around my house. The hacker came later and began with chopping almost of that down in no time. However, in the end, he simply chose to phase right through my double doors as if they weren't there. So yeah, the hacks are definitely in.
    https://www.youtube.com/watch?v=GLj2...ature=youtu.be

  12. Post #12

    August 2014
    243 Posts
    And now rust exp is fucked just like legacy, soon hackers will have driven all the decent players away and it will be a playground for 14 year olds with nothng better to do than ruin others enjoyment
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  13. Post #13

    October 2014
    3 Posts
    Got footage, also. The super speed hatchet was insane. A bit of context, I had already been griefed. Like, griefed on a level I had never seen before. Multiple lvl 5 walls, additions built on, a perimeter built around my house. The hacker came later and began with chopping almost of that down in no time. However, in the end, he simply chose to phase right through my double doors as if they weren't there. So yeah, the hacks are definitely in.
    https://www.youtube.com/watch?v=GLj2...ature=youtu.be
    your video is private

  14. Post #14

    October 2014
    7 Posts
    your video is private
    Oops. Fixed.

  15. Post #15

    November 2014
    82 Posts
    Hackers on this version will most definitely drive people away/ruin this game. I know there is a lot going on with development, but this should be nipped in the bud as soon as possible.
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  16. Post #16

    January 2014
    91 Posts
    I've e-mailed Garry's gmail and contact @ facepunch with a way to detect the melee speedhacks without effecting server performance, so all we can do now is cross our fingers and hope they look at it. It wont stop them flying around everywhere, but it will stop them from breaking down your walls / swinging 50 times a second.

  17. Post #17

    November 2014
    5 Posts
    Got footage, also. The super speed hatchet was insane. A bit of context, I had already been griefed. Like, griefed on a level I had never seen before. Multiple lvl 5 walls, additions built on, a perimeter built around my house. The hacker came later and began with chopping almost of that down in no time. However, in the end, he simply chose to phase right through my double doors as if they weren't there. So yeah, the hacks are definitely in.
    https://www.youtube.com/watch?v=GLj2...ature=youtu.be
    What did the f1 menu say?

    Also, I am glad this thread is taking off. If anyone has anymore videos they would like to share with a blatant offenders name like in mine, please do so.

  18. Post #18
    frank_walls's Avatar
    October 2014
    652 Posts
    Hackers on this version will most definitely drive people away/ruin this game. I know there is a lot going on with development, but this should be nipped in the bud as soon as possible.
    Agreed! I've never seen such a problem with hackers as this game has. They nearly ruined legacy for me until I found a good server with regular admins online. Very few hackers lasted on there for more than a few hours - with the exception of an ESP hacker that took a few weeks to catch.

    If only hacker bans were as prevalent and easy as user bans here on the forums are.
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  19. Post #19
    AJ10017's Avatar
    June 2012
    1,180 Posts
    i stopped playing legacy after about 400 hours, was hoping experimental would be better in terms of hackers on official servers. sucks that doesnt seem to have changed quite yet :/

  20. Post #20

    November 2014
    5 Posts
    i stopped playing legacy after about 400 hours, was hoping experimental would be better in terms of hackers on official servers. sucks that doesnt seem to have changed quite yet :/
    Granted, its not as bad. In Legacy it has become who has the better hack. Experimental right now has a couple here and there, hard to spot unless a good eye is looking for it (Apart from the blatant fuckers like Invisihole). Experimental has not been out very long, so if this hacking trend continues it will end up like legacy in a short while. Unless something is done with either..... Proper Admin tools..... A better oversight system..... Better anti-cheat.......a neighborhood watch team......

  21. Post #21
    spiritchill's Avatar
    November 2014
    200 Posts
    There surely must be a way to recognize code changes to the client. Leave the hacker risks to the mod servers and lock down the code for vanilla. Obviously I don't understand how hackers hack, but maybe this whole game freedom, no restriction/rules belief is forever doomed to its evil entitlement. Perhaps the enjoyment in Rust is merely SPECTATING the hacks. Thanks God for SPECTATE mode.
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  22. Post #22

    October 2014
    7 Posts
    What did the f1 menu say?

    Also, I am glad this thread is taking off. If anyone has anymore videos they would like to share with a blatant offenders name like in mine, please do so.
    Oh, the same name you mentioned, Invisihole. He swore up and down in chat that it wasn't him. Further, that he was streaming (I never checked) in order to prove it wasn't him. That someone, somehow, was using his name without showing up on the player list, too. That's the admin's call, though.

  23. Post #23
    y0himba's Avatar
    July 2014
    257 Posts
    Unfortunately server owners are allowing almost anything on their servers in order to get players on them. Some are even reposting the dev blog and Twitter updates and directing folks to their web sites in order to get traffic.

    Until admins enforce rules on servers instead of saying "It's a game it's Rust", this type of garbage will run rampant. I watched two hackers do the same to my base, "loki" and "RickHasBaws". They then griefed it, and the admin found this all exceedingly funny. Same with the admin on rustified.com. They just let anything happen as long as there are users.

    These losers need to have recorded VAC bans so others can see them as well.

  24. Post #24

    November 2014
    86 Posts
    Yeah, the game's pretty much unplayable right now: with the entity ceiling server crashes and hacking, I'm going to sit out until the new year and hopefully it's in a better state; I have limited gameplay time in my life and this is not enjoyable enough as it is to sink more time into it.
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  25. Post #25
    y0himba's Avatar
    July 2014
    257 Posts
    For me the game has been massively playable. My server has had over 180,000 entities on it, no issues yet. I think the server just needs to have the hardware and bandwidth.

    There is hacking, yes, but not that much at all. It is on the rise and folks are able to finally get video, but the same is true with almost any game. There is always going to be some punk that thinks he looks good by cheating. These are most apparent on the cesspool servers that have no active admin or allow anything.

    I think we need to nip this crap in the bud so to speak. Now is the time for admins and players to step up and let these punks know that we won't allow it, instead of laughing and riding the tide of lemmings over the cliff. This game has the potential to be the next great gaming addiction, let's ensure that it isn't ruined by the common everyday troll/hacker/punk clone.
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  26. Post #26

    January 2014
    127 Posts
    Unfortunately server owners are allowing almost anything on their servers in order to get players on them. Some are even reposting the dev blog and Twitter updates and directing folks to their web sites in order to get traffic.

    Until admins enforce rules on servers instead of saying "It's a game it's Rust", this type of garbage will run rampant. I watched two hackers do the same to my base, "loki" and "RickHasBaws". They then griefed it, and the admin found this all exceedingly funny. Same with the admin on rustified.com. They just let anything happen as long as there are users.

    These losers need to have recorded VAC bans so others can see them as well.
    Same with the admin on rustified.com. They just let anything happen as long as there are users.

    Ugh i play on Rustafied allot, i admin on my servers but play on his to keep conflict of interest down. Bugs has a ban list and doesn't take kindly to cheating pricks, And as a admin on multiple servers myself i can assure you that most of the time people are screaming to ban a hacker they are wrong and its a glitch or bug thats common or self inflicted, Plus you can't just take peoples word for it, you need proof.



    https://docs.google.com/spreadsheets...l6banKQuA/edit

  27. Post #27
    y0himba's Avatar
    July 2014
    257 Posts
    I was hoping he was doing that. Out of all the payers that frequent there, that seems to be very few. Certain servers seem to attract that type of behavior, maybe it is just the more populated ones? Punks need to impress.

    I am on that list for letting him know that folks were griefing and letting him know that he needed better server specs. I was being honest, but I can see how I would appear to be an asshat.

    Even with that list, folks do anything on there. Must be a burden or proof issue, which is why we need 24/7 admin presence around the clock. Admins that know how to spectate and can get the proof. Hackers are few right now, let's keep it that way. I really enjoy this game and watching it develop. I would hate to see it hurt by the "shock me to look cool clones" out there.

  28. Post #28

    October 2013
    860 Posts
    I think it's funny that y0himba is on Rustified's ban list.

    In the order of 'things that stop hackers', it seems to me the order of 'what works best' would be:
    1) Authoritative Server/Server Validation
    2) VAC/EAC
    3) Mods
    4) Admins

    Unfortunately, it seems like in reality, the order of which does the most work is reversed (with mods being used more in legacy).
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  29. Post #29

    January 2014
    127 Posts
    I think it's funny that y0himba is on Rustified's ban list.

    In the order of 'things that stop hackers', it seems to me the order of 'what works best' would be:
    1) Authoritative Server/Server Validation
    2) VAC/EAC
    3) Mods
    4) Admins

    Unfortunately, it seems like in reality, the order of which does the most work is reversed (with mods being used more in legacy).
    eac works really well, how can you hack if you cant even launch the game :) .... i hate EAC and the constant RANDOM Cant connect error.

    Edited:

    I was hoping he was doing that. Out of all the payers that frequent there, that seems to be very few. Certain servers seem to attract that type of behavior, maybe it is just the more populated ones? Punks need to impress.

    I am on that list for letting him know that folks were griefing and letting him know that he needed better server specs. I was being honest, but I can see how I would appear to be an asshat.

    Even with that list, folks do anything on there. Must be a burden or proof issue, which is why we need 24/7 admin presence around the clock. Admins that know how to spectate and can get the proof. Hackers are few right now, let's keep it that way. I really enjoy this game and watching it develop. I would hate to see it hurt by the "shock me to look cool clones" out there.
    LOL sry, i didnt know you were on the list.

    We admins spectate 90% of the time we are online, however.... trying to spectate a specific individual is really hard!, Especially when you have a large population!

    When someone tells me someones hacking/cheating and i try to spectate that person, it can take more than 30 minutes to get to that person if there are allot of people on... the hacking will be long over before i can get to them.

  30. Post #30

    December 2013
    80 Posts
    Cheating isn't really an issue on the experimental side of the game.
    Hardly anyone is able to bypass EAC.
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  31. Post #31
    y0himba's Avatar
    July 2014
    257 Posts
    Oh it is my fault for being on there. I despise punks trolls and hackers, I get very vocal about them. I can honestly see his point. I will send him an apology email. I have never been banned anywhere until now, since 2005-ish. It does make me feel pretty low to be banned, as it should anyone.

    There was a guy on another server I frequent name "f** my gaping a**pu***". I would have made him change his nick, or given him a temp ban. However the admin thought it was uproariously funny that he had that and several hate/racist names, and his profile URL on Steam was the 'N' word twice followed by everywhere. That word makes me literally sick.
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  32. Post #32

    January 2014
    127 Posts
    Oh it is my fault for being on there. I despise punks trolls and hackers, I get very vocal about them. I can honestly see his point. I will send him an apology email. I have never been banned anywhere until now, since 2005-ish. It does make me feel pretty low to be banned, as it should anyone.

    There was a guy on another server I frequent name "f** my gaping a**pu***". I would have made him change his nick, or given him a temp ban. However the admin thought it was uproariously funny that he had that and several hate/racist names, and his profile URL on Steam was the 'N' word twice followed by everywhere. That word makes me literally sick.
    On the servers i admin i use RUSTY,... i have many variations of Racial slurs and LGBT slurs set to auto kick people. Its hilarious watching douches get auto kicked. I also don't allow Severely bad names.

    Some lite trolling is fine/fun as its part of the game, But constant douchebaggery/Heavy trolling isn't good for the community and i dont like it, as im sure most of you don't either.

  33. Post #33

    October 2014
    7 Posts
    Well, I've run into my second hacker in 3 nights. First heard him speed hatching inside a neighbor's house. Me and a stranger stood and watched as he no-clipped out of the that house and sped his way to mine (I was outside with the stranger), where he simply no-clipped his way in. Guess he somehow didn't notice us, or didn't think either of us two could be the homeowner. So I crouch sneak my way into my own home, where I discover he's already destroyed the furnaces, my sleeping bag, and nearly all my crates. Seeing that he's busy looting everything that's now on the ground I speared him to death. Didn't have fraps up, but it was clearly the same cheats as in my video of the other hacker. Speed and no clip. Unfortunately, with it being me killing him, I have no name to give.
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  34. Post #34

    February 2014
    15 Posts
    I'm not on here much, so forgive me if this is stupid. Do the hacks prevent people from spectating them? If not, are people just unaware about being able to spectate? If you suspect someone from cheating, its an easy way to get some video on them. I realize the bigger issue is the VAC and EAC finding someone immediately and just banning them. However, I thought it might be worth mentioning. Since Ocarino made a video from his perspective, instead of the actual hackers.

  35. Post #35

    January 2014
    91 Posts
    I'm not on here much, so forgive me if this is stupid. Do the hacks prevent people from spectating them? If not, are people just unaware about being able to spectate? If you suspect someone from cheating, its an easy way to get some video on them. I realize the bigger issue is the VAC and EAC finding someone immediately and just banning them. However, I thought it might be worth mentioning. Since Ocarino made a video from his perspective, instead of the actual hackers.
    This wont work Sekular. Reason being is these hackers are joining a rust server, and then changing their steam profile name. Because of this, you will find them in the spectating list, however they wont be on the player list and their steam name wont match their current player name. They need to make it so if your steam name doesnt match player name you get kicked.

  36. Post #36
    They need to make it so if your steam name doesnt match player name you get kicked.
    Rust has an impersonation mechanic intended; a hard name lockdown is not, ultimately, a desirable solution.

  37. Post #37
    DeadRisen's Avatar
    April 2008
    289 Posts
    Garry's twitter says nametags are back up and running for the moment on indev.

  38. Post #38

    January 2014
    91 Posts
    Garry's twitter says nametags are back up and running for the moment on indev.
    Keep in mind that the hackers can still just change their name after the game is booted up from their steam profile making them not reportable.

  39. Post #39

    October 2014
    7 Posts
    I'm not on here much, so forgive me if this is stupid. Do the hacks prevent people from spectating them? If not, are people just unaware about being able to spectate? If you suspect someone from cheating, its an easy way to get some video on them. I realize the bigger issue is the VAC and EAC finding someone immediately and just banning them. However, I thought it might be worth mentioning. Since Ocarino made a video from his perspective, instead of the actual hackers.

    The problem is that I would need to cycle through players on a busy server until eventually landing on the right one. Further, both times I have been the target. So, the first time I easily got a name because the hacker immediately killed me. Killed me over and over actually. F1, of course, then gave me a name. However this time it went differently as I caught the hacker off-guard. While still outside, and as he passed by fairly close from a nearby neighbor's house (where speed hatcheting could be heard), I assumed my death was very likely and I would have the hacker's name. But, he completely ignored me and the other onlooker outside and went directly to no-clipping into my house. Maybe he assumed that because we were both naked neither of us were the owners, therefore, wouldn't have access to the house (and thus access to him). Or, maybe he was wise enough (unlike my first hacker) not to kill while speed-hack raiding, thus avoiding leaving his name behind. In any event, I managed to sneak into my house and up on him while he was looking at all the loot he had liberated from my furnaces and crates. Now, at this point he has already destroyed my sleeping bag in the same room. So I had a decision to make. One, take a chance at killing him while he appeared distracted so I could get another bag down (hoping he wouldn't immediately return). Or, two, get his attention and see if he'll kill me (without a bag to return to) so I'd get his name. At that moment I chose to avoid searching for my house after a bag-less death. I pulled it off and got another bag down, though I didn't get the name.

    Edit: Actually, some time ago, it was while spectating for kicks that I witnessed my first hacker. Speed and super jump stuff. I notified the admin then. So, yeah, that's 3 flat out hackers I've seen so far. I can't stand when people in chat say "there's no hackers in experimental." And lately, hacker sightings do seem to be getting called out more frequently in chat.

    Edited:

    Keep in mind that the hackers can still just change their name after the game is booted up from their steam profile making them not reportable.
    But isn't it attached to their profile (where you can view a history of names also) url dealio? Isn't the steam profile URL banned? It's what we actually report (not necessarily the present name) on the Rustafied server.

    Edited:

    Rust has an impersonation mechanic intended; a hard name lockdown is not, ultimately, a desirable solution.
    I think a lack of an impersonation mechanic will do far less to drive players away than a problem with hacking in a game where you could potentially lose everything.

  40. Post #40

    June 2014
    74 Posts
    We server owners need to ban people based on steam profile metrics. We really need to.
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