I played it for a few weeks. What stopped me was implementing a government. We had a group of about 30 and had been doing fine for a month, getting along. Then one day we decided to make a government with a council. Within 1 hour(yes 1 hour) of it being implemented the whole group imploded going at each others throats on teamspeak. Things were said that couldn't be unsaid. I still get chills thinking about it.
haha something similar happened to me, i found a good area up in the north west near the lake and mountain, started setting things up and invited some friends to come build, the group just got larger when i was away, for a day or two due to game bugs, by the time i came back it had expanded to 30-40 people, and had been raided, this discouraged most players who had settled there they then decided to band together else where and rebuild!. Like that would make a difference! After that incident i gave up and went back to Rust.
Edited:
Their indieagogo or whatever its called failed to reach its goal afaik. The main things that turned me off..
-60% of their need was paying for servers internationally as they wanted to control the servers vs letting the community make their own.
-Like 90% of the other survival games they are using Unity. I know, I know, this isn't bad in itself, but all the engine issues we see, why would theirs be any different?
Beasts of Prey is the closest to what legacy was from what I have played, with major care bearing though.
While we are here, and I won't directly link to it, but look on Kickstarter for a project called, "Empyrion - Galactic Survival". Its like Rust meets Space Engineers meets No Man's Sky. I backed it, but Im not seeing any press about it, and I don't want them to fail their goal. Seriously, give it a gander, its different enough from Rust to not be another clone nor direct competition.
had a look at Empyrion - Galactic Survival, not bad, reminds me of the I-Novae Studios Infinity Battlescape, https://inovaestudios.com/Battlescape this project has been around for years.