Just quoting from the Dev blog
Throughout the project we’ve always had a mindset to avoid game systems. To try to make things be believable in game. While this has worked for us in past instances, it’s also very limiting. Don’t get me wrong the limits are good, but it’s limiting your enjoyment of the game.
A small example of this is with the door changes we added last week. You unlock a door, walk through, close it, lock it. The next time you open the door you don’t have to unlock it, it just opens – it remembers you. This is a compromise of the ideology above to aid gameplay.
So we’re compromising our ideologies short-term to benefit gameplay right now.
This change was awesome. Not everything needs to be like real life. The previous system was fucking irritating as hell.
I for one hope this happens with more things within the game.
Playing rust shouldn't be a chore. We play games to get away from that shit.